Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

2 simple solo buffs in line with bhvrs intentions

1ettuce
1ettuce Member Posts: 1,141

In the dev update which announced the new survivor activity hud, bhvr made it clear they wanted to buff solo survivors without also buffing swfs. This is why they went with the survivor activity hud since the things it shows are things that have always been easily communicated over comms. I think this was very reasonable of them, and I think there's two things that could be added that would have similar effects.

1. When a survivor is notified of a killer perk or addon, the rest of the survivors are notified of it as well. Be it either via the event feed in the top right or as one of the debuff icons. This could help rule out parts of a killers build and could prevent teammates from falling victim to something like dead mans switch or dragons grip for example

2. Survivors can see each other's loadouts in the pregame lobby. Although swfs aren't typically gonna tell each other their entire loadout down to the bp offering, this would only be significant for perks like for the people, deliverance, we'll make it, etc. Basically stuff that is important to know when your teammates have it, and most swfs will already communicate perks like these.

I believe both of these would be reasonable for solos and have at most very minimal effects on swfs

Comments

  • ReikoMori
    ReikoMori Member Posts: 3,333

    The second one is fine, but the first one is literally one of the major issues with SWFs that shouldn't be recreated in solo play.

    That's the sort of information that by design is not meant to be so easily shared. Also that would buff SWFs because the more things you offload from them to the game just telling everyone by default the more you streamline communication.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Well there is nothing you can do to stop swfs from sharing that info with each other, and it would only buff swfs in the same way that the second thing and current activity hud does, it's just not that significant imo

  • sanees
    sanees Member Posts: 722

    ok, but now we will count all the survivors swf and therefore we will strengthen all the killers several times

  • 1ettuce
    1ettuce Member Posts: 1,141

    sure idk about all tho, nurse and blight dont rly need it

  • DudelPuma
    DudelPuma Member Posts: 329

    there they are! the solutions! my mates will then make gens and not hide at the edge of the map while I am being followed by the killer for minutes and he remembers that he even tunnels me because no gens are made, and if I make gens then my mates will survive for a long time in the chase because they are now have more info

    no! solo q would need actual buffs (action buffs) as an example heal 20-30% faster, then you can also use selfcare if it stayed the same with the swf, that's one of the few ideas there are enough only bhvr has to do something that's for sure!

  • ReikoMori
    ReikoMori Member Posts: 3,333
    edited May 2023

    It may not be significant, but it is noticeable. There is a level of personal uncertainty that both killers and survivors should have to respect until one has personally verified it. SWF's strength is much like Nurse's strength in that they subvert the rules and boundaries of the game. Adding that to the game at it's base for all survivors won't truly close the gap in any meaningful, but will harm the killer experience in a way that would be noticeable even if insignificant overall. I've stressed this before in other threads, but it bares repeating that ultimately the game is not Soloq vs. SWF, it is survivors vs. killer. Constantly trying to shorten that gap between two parties on the same side at this point does not seem like the best use of time and resources. Especially in order to do so with all the measures added to the game already you can only start chipping away at the small advantages the killer role has when not dealing with SWF.

    That doesn't seem fair to me.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Oh yeah true, I've seen that point before I just forgot about it. Maybe dodging could be penalized or it could only show up in the pause menu, idk

  • pigslittlepet
    pigslittlepet Member Posts: 483

    I'm fine with these. Solo que does suck alot. Every now and then you get a group that just knows what they need to do and it's great but normally they suck. This wouldn't buff swf at all but would encourage teamwork and share information equally. As killer I also support these changes. When I play pyramid head and I go against a swf they are coordinated and have a chance to beat me. But stomping on a uncoordinated group of solo que's isn't even fun. This will hurt the weekest killers of course but that's a whole other problem that needs fixed.

  • pigslittlepet
    pigslittlepet Member Posts: 483

    Though I will add to my earlier comment that if they do this change good luck getting a match when your doing the no mither challenges in the Tome. Most survivors will dodge that lobby like a bomb was in it.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Maybe it could be a personal toggleable setting to show your build? Then again maybe some ppl would dodge anyone who has them hidden. Idk there's prolly some foolproof way to do it tho at a certain point maybe it'd just be ok if not that many ppl are like that ¯\_(ツ)_/¯

  • Gandor
    Gandor Member Posts: 4,282
    edited May 2023

    To the topic - both ideas are good

    Offtopic - what about removing all the killer perks survivor can take for a change? Why is no mither still a thing with much bigger downside then upside?

  • 1ettuce
    1ettuce Member Posts: 1,141

    Lmao even more off topic for ya one time I was no mither memeing w a bud and he was like I wish no mither didn't take up a perk slot and I was like damn ur spitting

  • ReikoMori
    ReikoMori Member Posts: 3,333

    To address you No Mither question

    The biggest reason to run it is to combo it with injured state perks, you're one hit down, but you have access to some of the strongest non meta perks in the game at that time. Most of those perks also haven't really changed either since the condition for using them is being injured. You also get the built in anti-slugging which is or was infinite(I haven't read the perk in a while) so you could do gens faster, dodge hits, couldn't be slugged, etc. and if you were already really strong at looping the risk was basically no different than playing against Billy or Myers with their one shot centric kits.

  • Gandor
    Gandor Member Posts: 4,282
    edited May 2023

    I know about everything. I played the perk a lot of times. I saw people do thing with perk. There's even a special case when the perk is no-joke very good (that case is going vs twins - as all you have to do is create a little distance and she can't get u w victor). I know about abuse with sabo builds (mostly midwitch until it got quite a few extra hooks recently). I know about genrush builds.

    But it still is killer's perk, because a, twins are rare, b, sabo build is gimmick that will not work if you don't throw the game for it (and survivors will eventually bleed out) and every other case is just pure buff for killer, c, because even best loopers make mistakes or get to dead zones d, those 9% from resilience + great skillchecks will still net in less time when u r in shorter chase and especially as you will get quickly tunneled out (in higher mmr at least).

    No mither without question is killer perk. Same as left behind, sole survivor, self care (no botany or other gimmick), urban evasion, potential energy and so on. It doesn't matter, that under special conditions they can be helpful. The thing is that every perk that survivor can equip AND said perk actually on average increase number of killed survivors compared to leaving perk slot empty - is in fact a killer perk and I argue those should not be in team game (and are one of reasons why soloQ is so insufferable/pain).

  • ili
    ili Member Posts: 71

    this second suggestion would be perfect, I like using Deliverance it will help a lot, especially when the killer likes to camp, then my team makes a generator instead of saving me.

  • 1ettuce
    1ettuce Member Posts: 1,141
  • Boons123
    Boons123 Member Posts: 970

    additional suggestion:

    Add ready chat messages such as (focus on repairing generators) or (follow me)

  • DudelPuma
    DudelPuma Member Posts: 329

    yes you are right :)) everything you mention will help the solo q, I with my 9k+ hrs who have been playing solo q main for over 4 years, 10700 escapes (90% solo) I am clueless that will go so well for the solo q like the great HUD, people also adored it xD and my statement was "the solo q is still miserable and swf is still much too strong" and what is up to today? convince yourself and play solo q...

    but i also have to say if bhvr does it or not i don't care :D because as soon as cs2 (csgo was my maingame before) comes out i'm gone and return to the game i played before main, cs: a matchmaking that works, ingame chat and also target hints, if you don't want to talk to the people (most of them talk to each other, so why waste the time in dbd solo q ? no thanks you guys can do that... lives on in the bubble that it is enough (more info) it would work under one condition what you describe if dbd had a working matchmaking