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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Suggested Map Offering Rework

Suggestion for a rework of the map offering system to make it more balanced between survivor and killer roles.

Currently each offering is effectively 100% realm selection, given the 1 vs 4 nature of the game, SWFs, killer power balance, and the lack of general map balance provides a significant advantage when a map offering is in place, a general survivor advantage (4 potential offerings vs 1 max) and very heavily SWF sided (builds specific to the map chosen among communicating players).

My suggested rework would be as follows:

Survivor map offerings each provide a 10% ( x 1.10) bonus in selecting that realm (max 40% or x 1.40)

Killer map offerings provide 20% bonus ( x 1.20) in realm selection (effectively negates 2 survivor offerings or negates 1 with 10% bonus to realm selection)

Sacrificial ward - provides a 0.1% bonus to map selection ( x 0.001) generally negating all other map offerings.

These numbers are just examples, there needs to be a balance between fairness and feel good and I think that is achievable with some rework like this.

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