Suggested Map Offering Rework

Suggestion for a rework of the map offering system to make it more balanced between survivor and killer roles.

Currently each offering is effectively 100% realm selection, given the 1 vs 4 nature of the game, SWFs, killer power balance, and the lack of general map balance provides a significant advantage when a map offering is in place, a general survivor advantage (4 potential offerings vs 1 max) and very heavily SWF sided (builds specific to the map chosen among communicating players).

My suggested rework would be as follows:

Survivor map offerings each provide a 10% ( x 1.10) bonus in selecting that realm (max 40% or x 1.40)

Killer map offerings provide 20% bonus ( x 1.20) in realm selection (effectively negates 2 survivor offerings or negates 1 with 10% bonus to realm selection)

Sacrificial ward - provides a 0.1% bonus to map selection ( x 0.001) generally negating all other map offerings.

These numbers are just examples, there needs to be a balance between fairness and feel good and I think that is achievable with some rework like this.

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