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Windows of Opportunity shouldn't highlight breakable walls
Apparently, my bug report of this issue was flagged as "Not a bug". So if this is intentional design, it's really not a good design choice. The point of Windows of Opportunity is to show you windows and pallets so you have an opportunity to escape the killer. What is the benefit of showing dead-end hallways to the survivor? When you see them highlighted in yellow, it's easy to confuse them for a window or a pallet. I'd much rather they not be highlighted as it's easier to see them that way.
Comments
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I personally use the information of breakable walls. There are some maps where there are dead ends of the breakable walls are intact, and I want to make sure I don’t accidentally run into those dead ends. Also, there are some loops that are much more powerful for the survivor if the breakable wall is still intact, so that is useful information too.
It also stops trolling attempts, like on Midwich, when killers break one wall on the back staircase, but doesn’t break the other wall, so survivors get trolled by a dead end after walking up or down the staircase.
I would much rather the walls just be a different aura color, so they aren’t as confusing, but it is very important for me to see the breakable walls.
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Yeah, okay fair. I didn't consider that you might want to know when there's a dead end.
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Also great for gen location on the game map. Every breakable wall is next to a powered door and has a gen.
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WoO is a great perks for beginners to learn the maps and layout of said maps better, but also learn the loops. Aside from that it shows you when a teammate/killer has used a pallet/breakable wall, that way you don't go into a loop in the hopes of using a pallet only to find out that it's already been used, nor do you run into a dead-end if a breakable wall hasn't been broken.
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