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Misconception regarding Blight's recharge
Comments
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Okay?
That's literally just DBD. That's how it's always been, doesn't mean we shouldn't make changes.
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Agree to disagree.
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I don't think we can, actually.
If I'm understanding correctly, you've essentially just said that because people will always complain, we shouldn't make any changes.
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I mean nurse is better base-kit no doubt, but the more complained about add-ons do push him over nurse when used by a good blight.
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Umm, yes, that’s exactly what I’m saying. You don’t make changes because of a minority group wanting a change the majority doesn’t agree with, simply because they are the loudest. Changes should be made off of standards, collected data, and what the majority is calling for.
Idk why we wouldn’t be able to “agree to disagree”… it’s quite simple as you not agreeing with what I believe, and we leave it at that. Lol
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As far as their movement speeds during their cooldowns go
Billy is slowed to 1.38m/s canceling his saw before quickly regaining momentum and his 4.6 speed for the rest of the cooldown. (this operates on a curve for both of them so it's hard to say they're X speed for Y amount of seconds)
Blight is slowed to 1.15m/s during his entire fatigue until it finishes on miss/running out of tokens.
They're both slowed further if they successfully hit, but I feel that's largely a non-factor, especially when one literally downs you if it connects.
Now, I do see your argument about how much risk there is to Billy compared to Blight. To some extent, I think you can justify it as risk vs reward, with Blight being much less risky but Billy being more rewarding with an instant-down. However, something I want to be clear on is that when I speak of Blight, saying his cooldowns are fine or that he's balanced, I do it speaking of basekit Blight (and barring things like Hug Tech that are stated to be bugs awaiting patches). There is, quite frankly, no defense for how strong his add-ons are on such a strong killer, especially when other killers such as PH and Nemesis have abysmal add-ons.
I've even made add-on nerf suggestions myself. And yes, I also concur that Billy is extremely punishing---too punishing even, which is a factor in his rarity. I just don't want to risk another Billy incident where they nuke both the killer and the add-ons, resulting in the killer being in a miserable state for years.
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That's not what I'm saying at all.
What I thought you were arguing is that because some people will always complain, we shouldn't bother to make ANY changes to anything in the first place.
Example: DH. People will always complain about Exhaustion perks or some other perk, so there's really no point in nerfing DH.
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No man. Changes should always be made, I just don’t justify changes, especially nerfs, simply because people complain about it being challenging to play against. I believe everything should be driven by standards, I.e a 60% kill rate, the standard set by BHVR, and then super in depth data collected.
Blight for example, comparing his basekit kill rate vs kill rate with alch ring and C33 equipped (if BHVR tracks data to that extent). If the kill rate is jumping to say like, 90% from 55% (made up of course), then a change should absolutely be employed. But if it’s goes from say 55% to 65%, then I’d say a change is not warranted despite a group of people complaining about it.
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So then old OoO was fine because it actually lowered escape rates. Flashlights should never have been changed to stop clicking. Locker saves shouldn't have been removed.
I suspect the only reason you hold to that logic is because it's the only way you could possibly justify keeping Blight as he is.
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This 65% data took before survivor nerfs. Dead Hard and CoH are no longer with us. Med-kits nerfed as well.
Before you say to me "But killer perks nerfed too", let me say this. Yes, i know. But i am really hardly seeing Blights are using anti-gen perks. They are using information - aura builds usually. So probably this anti-gen changes hardly affected Blights.
Blight and Nurse are only killers who don't need anti-gen perks on their builds. And that's already explain so much how busted they are.
And do you just saying leave Blight how as he is because people will always complain about different topics?
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You’re reaching. What does being able to click flashlights have to do with my point? It’s not a nerf / buff to beams?… No, I don’t think locker saves should have been removed.
Again… you’re reaching. I keep this logic… because it makes sense. Where have I said that blight should remain the same as is? I have said before I think alch ring and c33 are OP (for good blights). Alch ring probably let’s me 4k at a 90-95% rate.
The data I gave was hypothetical. I don’t know what those rates would be. Nowhere did I say to leave blight alone. I said to not make changes solely based on people complaining.
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Yeah well, yes, a blight going all in is stronger than nurse going all in
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Thank you for the information about their respective movement speeds during the cooldown. I'm not quite sure Billy's cooldown works as intended because it feels like even after the 3 seconds you are still unable to perform any actions but I haven't tried to stop the time and analyze that further yet.
I was not only talking about the risk to their powers but also the possibilities. Billy is more limited than Blight is. There simply aren't as many ways for him to force a hit / pallet as there are for Blight. Much less without the right set up.
The reason I think Blight's cooldowns are too low is because he simply has too little draw backs for this potential. There are very few tiles in the game where a seasoned Blight can't get a hit with their power and he can start his power pretty much in any position in a loop without the need to mindgame too much beforehand. Meaning he can get hits and pallets incredibly fast with little cost. When we look at base kit Blight in a bubble he might look alright. But when it comes to the whole game and how maps are in need of reworks Blight becomes an issue again. We cannot have a number of killers that would be ok, if maps were a bit weaker and this monster stomping over everything in his path because there simply aren't enough ressources to delay him.
To repeat my argument about his addons, he should be a strong killer with his addons and the addons shouldn't be useless. Addons should always have considerable effects, otherwise they become obsolete. But what useful effects can you give current Blight without making him overpowered? Alch Ring, Blighted Crow, C33, Adrenaline Vial, Blighted Rat, Blight Tag and even the Shredded Notes make him considerably stronger, remove counterplay and make him more forgiving than he has any right to be. You can nerf all these addons into the ground and leave him with a bunch of useless gimmicky crap (much like Billy) but this isn't really what we want, is it? He needs nerfs to his strongest addons (C33, Alch Ring, Adrenaline Vial, maybe even Blight Tag considering what top tier Blights can do with it) and his base kit, to the point where with his good addons he is around the same level (maybe a little bit stronger) as he is now with his base kit.
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