Killer main tries to play a couple of matches of solo survivors
No.
- Laurie gets downed and DC’s less than a minute in.
- Multiple people down in the span of two minutes and it snowballs into a loss with the Killer taunting me with the hatch.
I’ll just stick to Killer, thanks. I have more control there.
Comments
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Casual solo queue experience.
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Solo survivor broke me today. I don't think I've had a worse day playing survivor than today.
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Solo queue is unplayable now, since my friends aren't interested in playing dbd I switched to killer.
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Well the good news is you can grind solo survivor, be really optimal, have thousands of hours in the game...and have the exact same experience as OP who just tried it out on a whim. Solo queue is unplayable right now
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Sadly, No matter how BHVR try they can't really fix players.
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They can fix matchmaking at least.
My solo games was not great but was better before mmr
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This. Solo queue is a joke right now with this mmr. I normally play as a 2 or 3man swf, but friend has been on vacation this week. It's bad enough with 1 random, since 9/10 they're a weak link that is inefficient in and out of chase. This week I went in alone and I got the worse back to back randoms I think I've ever gotten. I'm not joking when I say I've checked their steam profiles and I've been queued with randoms with as low as 12 hours of playtime when I have thousands.... First time I got killer to IRI since my 2017-2020 killer era xD
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hopefully matchmaking gets fixed or the players who have been babied over the last few years start getting good at the game
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It's so weird, but for the first time since escape based MM was introduced into the game, I'm actually having more fun in SoloQ than playing Killer. I basically get one or two awful matches that are over in a few minutes because people realize that Go Next is the best course of action with such skill discrepancies and then I get one or two games where we all pull our weights and the Killer doesn't play like he is forced to 4k at gunpoint.
Killer meanwhile is just horrendous. RPD/Game/Garden of Pain/Cowshed every other match, solid loopers that you can't do anything against as an M1 killer especially when they abuse the infinites on Haddonfield/Sheltered Woods. I need to play like 6-8 games to get one team that doesn't completely demolish me if I don't tunnel hardcore from the first second. I'm almost tempted to just finally pour the hours into Nurse.
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Survivors are ruining the game let’s be honest. They dc every chance they get they throw games and killers get false data that leads to unnecessary patches to the game. This doesn’t help people who are bad at the game only the losers who no life the game and play in a swf. Is there goal to kill the game? Can we hear from some of them any thoughts ???
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Every time I try to get into playing Survivor, my hope gets draining almost immediately and I swap back to Killer. I wouldn’t be playing DBD if the solo role of Killer didn’t exist. Having your own agency in what you do is important to me and Survivor takes a lot of that away from you.
I’ve been playing for years and I feel like the DC’ing and hook suiciding was never this bad.
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The agency is a big deal, not gonna lie. Seeing people crouch on the other side of the map, or 3 people on the same gen running in the same direction while you're hooked (and it's not your direction lol) will make you lose hope having to rely on them. I also had a Rebecca yesterday who I think had Bond and would take the killer to her teammates working on gens so he would drop chase on her.
Also many games seem winnable if people didn't stay idle way too much. (I remember seeing a Mikaela doing nothing for a minute or more at the start of the game, probably cause she was looking for a boon). Even when it's 2 of us left I rather do a gen than hide if we're both alive (if one is hooked I might go for the save or try to find a hatch and if I get hooked I just die, hoping they get hatch).
It just feels like you need to be extremelly good vs the killer to have a chance if your team is suboptimal and even then it's not a guarantee as it can go south very fast (I remember a game where Nurse was chasing me for 2-3 mins and two gens popped then she left me and within 30 seconds two teammates go down while I am healing, actually 3 gens should have popped in that time, like how do you lose such a game? I even run her for a minute or two when me and Ace were left, so obviously I outplayed her but it wasn't enough)
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That's a good point about agency. I feel like a broken record on here, but there's often way too much of a skill gap between the best and worst survivor in a solo queue lobby.
That robs players of agency because it reduces matches to who gets found first and puts all the agency on the killer in terms of whether they want to exploit the weak link or not for an easy win.
And it's a flawed expectation that people have to think that "well, the better players can just carry". The better players are less likely to be found by the killer in the first place because their positioning is going to be better. So asking them to take aggro or be found is asking optimal players to essentially undo muscle memory. It's a flawed notion.
Post edited by edgarpoop on5 -
The thing is even if the best looper takes aggro it doesn't mean teammates know which gens to do or not to be scared to go anywhere near Killer. ANd half the time we can't see which gen they are working to know to take over and vice versa.
It's just frustrating that most counters are teambased and you are playing solo. And the stronger build a killer brings the higher the responsibility of each teammate is. If I want to play seriously, I have a pretty huge chance of getting people who just wanna flashlight save. I am not even talking about extremelly seriously here like bringing the best perks (there are no best perks, as something you bring might not be a counter to the killer at all), just you know doing the basic stuff, do a gen or two, save teammates, heal teammates, take chase. Not run around and be allergic to everything else. Sure if I'm in a SWF I might play like that cause we're all in on that, but when a player or two decide that they need to throw the match, then where is my agency? It's not like a solo survivor can singlehandedly win the game (you can't win at 4 gens with 2 people).
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i took a break for some weeks because the game felt stale and i came back today because of a friend and our experience was the same. The thing is, very mediocre killers who couldnt even 2k two years ago can easily 4k now consistently because the game makes it so easy for them against anything but a 4man swf with 4 decent players.
There is also a big lack of game sense in a lot of surv players who have less than 1500 hours, too many easy hits, going down or chasing next to gens which are 90% or next to hooks, giving the killer free pressure. My friend is playing this game very casually and he has about 1k hours (he plays since 2016 but with big breaks in between), he doesn't know what half of the perks do (eg when i say "killer has perk x!") and he also doesn't know the counters and playstyle of newer killers. This game throws so much content at you that it's really hard to stay up to date if you're no hardcore dbd player
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I have not played much over the last few months I admit that but I did get on last night and played a couple of solo games.
Game 1 - Face camping Plague and everyone just gave up.
Game 2 - Hag (Which I was highly surprised to see) grabbed a 3 gen from the start and never left. I was pleasantly surprised by how well my solo lobby played though. We lost Meg at 1 gen remaining (not a big loss since it took her 5 min to touch her first gen) and Nea, Felix, and myself all split and attacked each gen. She eventually committed to Nea and we popped the final gen. She played it so well though she still got the 3 of us. We were all injured trying to bang out the last gen and it caught up to us. Overall GG though. I went back to MHR after that game however.
Thoughts: My playtime has been low over the last 6 months or so (easy to figure out why) but over the course of 20-30 games in that time all solo I have noticed that Tunneling, Camping or 3 gen is what is seen the most. On the rarer games where the killer tries to 12 hook he gets 3-4 outed by solos. So right now I understand perfectly why these strats are being used however I see no reason for me to be here to see them. This game needs a face lift that the community AND devs refuse to accept. Chapter releases are no longer holding this game together so......try something else???
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This is because of bad MM, troll survivors and lack of proper coordination.
By no means this should be an indicator that killer was good and dominating though some people would gladly use such case as argument that killers deserve additional nerfs down the road.
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Yeah, but killer can get away with not playing that well all game, survivor can't. Once you lose 2 teammates the game becomes unwinnable. A killer making it to end game can turn the game around a secure 3-4 kills.
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Exactly. It's fine if the difference between the best and worst survivor comes down to 20 seconds of chase time or something like that. But the difference can't be "one survivor can run this Oni for the entire power and two survivors are genuinely afraid to touch a generator and also go down instantly to the Oni out of his power". I don't want a fast queue for a game like that. I'd rather wait a few minutes for a better match or not play at all.
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Do you feel this response of yours is out of place in a topic about how this killer main tried solo queue and instantly decided to switch back because his survivor games were like so awful? Your post is giving invalidation, survivor is ok! but really killer is awful, and a bevy of other like tone deaf arguments. I know the narrative is that killer is somehow worse than survivor even though the kill rates are like 60% but like… is this really the place?
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I think what could be really helpful is if you as a killer main remember what solo queue survivor was like when you played that role. So when you queue up as killer maybe now you have some perspective on what’s happening with the survivors you’re facing, and that’ll encourage you to be more gracious with them.
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Kill rates when people are killling themselves on hook every match. Where’s the logic in that
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People get all defensive when I say I started playing killer more since 6.1.0 and nowadays more than ever because it's easier, but honest to God at this point it's my "I just want some easy rewards" role.
I can't spend 30 games as a survivor trying to complete a single "Escape with X character" mission while I can finish dailies and archives/tomes at about 2 per match as killer.
Yesterday I played 7 matches as a survivor and 10 as killer and I escaped a grand total of 0 times whereas as a killer I got 9 4k or 3k+hatch and only a single 4 man escape because somehow 3 generators popped in the first chase and I made a terrible decision of leaving an almost complete gen instead of shooing away survivors to give me some extra time, only because I was getting impatient.
I used to say I played 80% survivor, but the last couple of months I've been giving up on survivor more often than not just to get some quick rewards as killer. Survivor is just not worth playing, neither reward-wise nor fun-wise.
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1.) It doesn’t really matter how survivors die.
2.) Failing skill checks on hook has always been a thing.
3.) There’s no mass conspiracy to artificially inflate kill rates via failed self-unhooks.
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Considering This Thread is about a killer main tries to play Survivor but then switches to back to killer!!
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This honestly just sounds like cope.
50% of your games are throwaways. What is "so fun" about that? Either you are the one "going next," ruining everyone else's experience, so you are unbothered by it, or you're in denial about game health. You might also just be an addict rn, who doesn't want to admit that they are tolerating an unreasonable amount of loss for a marginal amount of gain.
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Right, nobody can have a different experience than you, that's just not possible. Gotcha.
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It's addiction. These players are chasing a dopamine release. They couldn't find it in their current game, so they immediately jumped ship to the next. BHVR brought this upon themselves, by designing the matchmaker to work like a slot machine--I will die on this hill.
A different experience? No no, it sounds like we have had the same exact experience.
The difference between you and me is that you're still lying to yourself about what a horrible experience you're actually having. A good game isn't playable only 50% of the time. Wake up.
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Your different experience could be making games harder for everyone else until You get a better and fun game.
At least that's what it sounds like.
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I think the general lack of awareness or game sense for survivor players happens for a few reasons.
There is almost no content creation focused on good survivor play, *especially* the macro side of it. Even if it says it is, the information is often incorrect or very basic. You can find a lot of videos on how to run tiles, but almost nothing about the other aspects of survivor play. And most survivor content creators are very focused on 360s and other things that don't work against a halfway decent killer. It was a struggle trying out new players in comp because they'd have 5000 hours would be clueless about macro stuff and positioning.
This is kind of a positive, but communication is limited on PC and non-existent on console. If I play ranked OW and do something dumb, I'm going to hear about it in VC or read it in text chat. I might be embarrassed, but I'll learn from it. You get zero feedback about bad plays in DbD. You could be a serial game thrower and never know it. One thing I see often: a survivor gets tunneled from hook 1 to hook 2. And for whatever reason, they get pulled quickly even though the killer just got done tunneling them less than 30 seconds ago. The killer obviously tunnels that person out of the game. If I could, I'd ask what the urgency for the unhook was there. I get that communication can lead to a negative environment, but that works both ways to me. You shouldn't be able to show up to a team game, do whatever you want whenever you want, and never hear from anyone if those actions ruin games for other people, intentional or not. That's not how life works. That's something we've created with gaming.
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People have developed this mindset that "DBD is sooooo toxic 24/7!!" and that they constantly get flamed in EGC every match so they "absolutely don't want mic chat", but this doesn't match my own experiences. It seems to be mostly people complaining about the alleged toxicity that is the issue... and the toxicity that exists isn't in-game, it's the players on social media being toxic. I've seen more incidents of DBD people on social media and such being toxic than actually in-game or mid-match.
And the people who truly do see it "every single time in the chat or in messages" might be hiding something about the circumstances... like perhaps being a NOED basement bubba every game, or P100 sweaty Blight with map offerings, full sweaty perks and full sweaty add-ons. Or perhaps being a "3 gen from the start" sweaty Knight/Skull Merchant 24/7.
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Survivor has been pretty miserable for me too lately. I mostly play duo now with my friend but we still get bad teammates. Killer is in better place but often I get some good looper swf:s or gen rushers well I still managed to win some and ties at least usually.
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I thought I'd reinstall the game after a couple of weeks of not really playing. First game tried survivor. 3 minutes in, dc'd and uninstalled again. Playing this is just no longer for me I think. Gens are treated like they have a disease and can't be touched, both sides act like real life depends on the outcome of the match and any bit of casual fun just feels like it's been stripped out of the game. I've blamed mmr since it released and still do.
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They can't.
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They can fix it by changing the system to account for personal result + match result + emblems, and that would fix basically every issue.
Although, it definitely can't fix being bad at the game. While raising MMR with solo queue teammates is hard, I doubt every person here is a Survivor legend/decent Survivor who should be at high or upper mid MMR.
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As a newer player I think I should weigh in. Within the first month of playing this game over 75% of my matches were killers tunneling me, camping hooks, or slugging. It took me a LONG time to improve at the game because I wasn’t being given the room to learn and grow. I’m not saying there aren’t just overall bad survivors - there are - but everyone makes mistakes and I’ve had plenty of matches where I have done very well and plenty where ######### just snowballed from the beginning. Some of this is due to making bad choices and some is due to the lack of agency we’ve all previously mentioned. But you cannot say that survivors are ruining the game. I still consider myself a novice player with a lot to learn and it’s difficult to improve when you have overly aggressive killer players that camp and slug. Some of the best survivor perks have been nerfed into oblivion. Hell, the recent Made for This perk has caused a huge debate over a 3% haste. Most of the posts I see in this forum are “buff this killer power” or “nerf this survivor perk.” I’ve openly admitted that I believe the game should be more killer-sided because it’s a horror game and that power dynamic plays heavily into attempting to survive. However, it’s broken because it hands too much power to the killer to the point where they can break the rules of how the game is intended to be played and be rewarded for it. I also see so many people using SWF as an argument as to why this or that needs to be nerfed. Solo queue players are being punished because some players can’t handle super efficient team players. There’s no balance to be struck here and in attempting to do so the game has been broken.
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You talking about someone being tunneled from hooks 1 and 2 to them be farmed just have me massive PTSD over some of my matches, ngl. 😂 I remember being tunneled by a Wraith off hook and doing very well! I got him through all 5 gens and was REASSURED on hook while he camped me in 2nd state, and a Nancy pulled me off hook in front of the Wraith, when nobody had time to even touch a door... And my only thought was, "leave me on the hook and get a door. WHY ARE YOU UNHOOKING ME?!" My duo friend that reassured me had to keep throwing herself at the Wraith to try to save me (including standing up with Unbreakable and taking ANOTHER hit), and I ended up dying because no doors were nearby and nobody had a chance to work on one when I got unhooked.
If only I could've told the Nancy do NOT unhook me yet...
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Unhooking someone one death hook, before anyone has even touched an exit gate, is a great example of common sense not finding it's way into the average players' brain, for the reasons @edgarpoop mentioned
If that player is not thinking critically enough to conclude that you're safer on hook until a gate is open, they likely will never reach that conclusion on their own.
They also could have been doing an unhook archive, and did not care that it was the wrong play for you. ...but that is a whole other can of worms.
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They can but it's so hard to admit MMR was big failure for them. So most likely won't happen.
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i did so as well, i became a 50/50 player from a solo survivor main when dredge was released, and since 6.1 i play way less overall, but the time i play is like 70-80% killer, not only because killer is really easy to 4k, but also because solo survivor is no fun to play at all and a waste of time.
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If every killer played in the most optimal way they can then we'd have the true winrates. Killers not proxy camping and tunneling actually obscures the truth of how busted they can be against solo survivor if they are played right. So yeah, as long as survivors suicide and killers don't play optimally we cannot know of the true killrates. Perhaps if every killer was a sweatlord, we might have also seen nerfs to certain playstyles a lot sooner.
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