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This game's turned sour, thanks to gen speeds

tnomad
tnomad Member Posts: 2
edited June 2023 in Feedback and Suggestions

Played since 2020, gens have never been this quick. It's never a good thing to practically start the game off with 60% of the enemy's objective done. Such large maps compound this issue. Doing gens as quick as they are now is also an indirect counter to practically every other build other than regression since its completely off the table now. Chase perks don't matter--you've got one or two chases per match at the rate the gens are done. Aura reading is countered by one person using distortion and calling out the killer's perks. There'd also zero meaningful regression in the game unless you're playing skull merchant. Tunnelling your first hook out of the game is absolutely necessary for anyone who's not playing this game as a job, just gotta hope everyone gets off gens to try and take hits etc. Regular players are unable to keep up.


It's honestly really boring to play killer even with all of the changes we've had over the past year or so. Having one hook at 3 gens means there's another 11 hook states to play around, and it immediately puts the advantage in the survivor's hands. With camping changes around the corner, there's going to be no way to get people off of gens aside from physically going to the gen or slugging multiple people.


This game was way more fun when it was unbalanced and before MMR was established. MMR and gen rushing (but moreso MMR tbh) destroyed this game.

Post edited by Rizzo on

Comments

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    I started recording my matches. Anything under 10 minutes is far from being fun and exciting.

  • jesterkind
    jesterkind Member Posts: 7,877

    While I do think that some of the tools available for speeding up generators are too strong, and I'll gladly lend my voice towards getting those things nerfed, I do have to question part of your sentiment here. Specifically, you say there's no way to interrupt generators except "to physically go to them", and... yes? Yes, you're meant to pressure survivors away from generators by actively pushing them away from said generators, that's part of your job as killer. Get a hook, go chase someone, now a third person has to come off generators to save the first.

    I only bring it up because if and when the overpowered toolboxes get nerfed, that part is still going to be the case. You are still going to lose generators if you aren't going and pressuring survivors away from them, that's just how this game works.

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 979
    edited June 2023

    When they de-incentivize any purpose for survivors to be off gens and force a narrative to unglue off a gen like with the new Scavenger.

    Any other playstyle is unwelcome and viewed as bullying the killer or just annoying (see Any Means Necessary after it got buffed). And then people act surprised when we have this genrush issue.

    Post edited by GolbezGarlandGabrant on
  • NotAnotherDoctor
    NotAnotherDoctor Member Posts: 301

    I used to play a ton of killer and barely touch it now. I've had like 10 killer games in the past month and I used to play both sides pretty evenly.

    When The Singularity comes out I'll probably just adept and get whatever achievements are tied to it and not bother with it again.

    I mostly just play survivor now. If you can't beat them, join them!

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Gen times and Gen speeds are 2 different things

    Gen Times- 90 charges

    Gen Speeds- 1.0-2.2 charges per second plus bonus progress for hitting great skillchecks... then add in perks and Toolboxes V .25 charges per second and 2.5% of current progression lost

    Meaning that Gens can be done in 45-90 seconds and Gen regression takes 348 seconds ( 2.5% of 89 = 2 so 87X4= 348) to regress a Gen fully

    So 10-5 seconds longer along side Survivors that are getting better at looping doesn't mean that much

    But I do agree that Gen regression takes more skill to use which players aren't used to... but what about having 1-3 Survivors working on 1-3 Gens so what then

  • HauntedKnight
    HauntedKnight Member Posts: 388

    Gen regression is also not as consistent as it was. Overbrine and Eruption got a lot of criticism (a lot of it justified) but the fact is it was consistent and always reliable, hence the high usage. Perks like PR and Jolt are good, but they are not consistent. PR in particular is heavily RNG dependent.

    I have no issue with perks being reward based and not providing consistent value- but that needs to extend to both sides. Killers should have to earn their slowdown and not mindlessly kick gens. But by that token more survivor perks need to be redesigned like dead hard to have actual conditions for use. Right now there are too many survivor perks and items which provide great value with no conditions.

  • Ayodam
    Ayodam Member Posts: 3,146

    There’s no guarantee that Unbreakable becomes basekit. And given BHVR’s track record, I doubt it will. Plus they just buffed that slugging perk (Forced Hesitation) from the Singularity.

  • Nathan13
    Nathan13 Member Posts: 6,714

    Sprint Burst is used mostly in chases not to get to gens.

  • mikewelk
    mikewelk Member Posts: 1,669
  • mikewelk
    mikewelk Member Posts: 1,669

    Sprint Burst has many uses depending on the situation you are in. Can it be used to get to another generator faster? Yes. Therefore, is it relevant in the context I provided? Yes.


    Sprint Burst can also allow you to sit on generators in literal dead zones without worrying about taking a hit. Does that support gen rushing? Yes. Therefore, is it relevant in the context I provided? Yes.

  • Pulsar
    Pulsar Member Posts: 20,792

    There's actually no way all 5 gens are done in 2 minutes, sorry.

  • mikewelk
    mikewelk Member Posts: 1,669

    Having a fully gen oriented build isn't gen rushing..? Let's not be delusional.

  • Pulsar
    Pulsar Member Posts: 20,792
  • Laurie268
    Laurie268 Member Posts: 576

    What did you expect really after the DH and healing nerf? BHVR wants survivors glued to gens and that’s exactly what they’re doing. Blame the devs for killing off all other playstyles

  • sulaiman
    sulaiman Member Posts: 3,219

    I see very few solo survivors ever bring this build once a match, least of all 4 times. Are you sure its a survivor issue, and not an swf issue?

  • sulaiman
    sulaiman Member Posts: 3,219

    Thats because devs only balance for matches overall, rather than for every single match.

    if you get matches back to back were you 4k and then never get more than 2 hooks, both matches were most likly unbalanced skillwise to begin with, however overall the average just leads to the 50-60% killrate. (they said once that they can accuratly predict the outcome of a match (and thus think matchmaking works), which i think is easier the more the skill difference increases, while with close matches, like at least i would prefer, you shouldnt be able to predict the autcome accuratly every time).

    Instead, devs should focus on making every individual match balanced, but thats a) a lot harder, and b) devs focus on fast queue times instead.

  • Ghoste
    Ghoste Member Posts: 2,135

    Tunnelling your first hook out of the game is absolutely necessary

    Have you considered that gens are flying because you tunnel? By targeting 1 person, you allow the other 3 to do gens unimpeded.

    That said, I do think toolboxes could use another nerf.

  • MrSlayer
    MrSlayer Member Posts: 189

    Yeah, pretty much what I think. I've started this game to play killers, but currently (unless I'm playing trapper, in which case people often just give up) I get 3 hooks for 3 gens done and my choice is to either tunnel someone or just throw a game. I'm tired and bored. I can't have fun with crazy builds, I can't get into chases, cause I lose any pressure I had. Survs just run away to the edge cause they know I can't leave gens for long. Maybe new killer will be better for me, cause he can teleport.

  • ElodieSimp
    ElodieSimp Member Posts: 388

    If the maps were designed better, probably wouldn't be a problem for some. A lot of killers don't know how to proxy gens to their favor. But to be fair some maps are insanely large.

  • Rickprado
    Rickprado Member Posts: 564

    I think part of this "Gens are flying" thing is that a big chunk of the playerbase now is experienced, which make then do gens faster.

    Let me explain: Doing gens optimally as possible as survivors is the easiest way to win, so when you learn how the game works, what to do when the killer is chasing someone, etc, etc., you probably will be doing gens whenever you can, which make the gens go MUCH FASTER than if the survivors would mess around, doing totems or opening chest. And i don't think there is an easy way to "solve" this "problem".

    TBH, i feel the game is far more fun now, as without boons and with nerfed medkit its easier to create pressure to slow down the game (depending on how fast you can down a survivor).

    I think they just need to add something to slow down the start of the game and everything will be fine.

  • mikewelk
    mikewelk Member Posts: 1,669

    SWF play the survivor role so yes I would consider it a survivor issue.

  • sulaiman
    sulaiman Member Posts: 3,219

    Then i dont agree with you. Since the problem doesnt come up very often, while it might still be a problem, its clearly not the reason for the point in question.

  • Nazzzak
    Nazzzak Member Posts: 5,703

    Exactly. I went months not touching a totem or chest because if I left my gen for too long it'll have regressed to 0. Every game was a killer decked out with the standard gen kick build and survivors had no choice but to stick to their gens, and even that was a losing battle alot of the time. I've only just started chilling out a bit in current games. We've had months of conditioning us to prioritise gens at all costs.

  • mikewelk
    mikewelk Member Posts: 1,669

    Just because something is rare it doesn't invalidate the issue, especially if the issue is becoming more prevalent. It's pretty rare to go against a pub stomper Blight but there are MANY threads about him. If you don't agree with me I couldn't care less. I don't want to see you crying in threads about rare issues though, I'll call you out for it.

  • sulaiman
    sulaiman Member Posts: 3,219

    So, you say that the reason why a lot of killers feel bad with the game is because of teams they never encounter. As i said, the thing itself might be an issue, but its not the reason, since its not widespread enough. The fact that you either choose to ignore that or are unable to understand it makes any further discussion pointless anyway.

    Have a nice day.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited June 2023

    This is about the time to release statistics just to see how game has changed with lot of the updates, I guess.

    Even though I believe everything killer got in old stats has been practically negated by countless nerfs and buffs, we don't really have any meaningful data to back it up now.

    even BHVR has stated something like half the playerbase are SWF, so problem is very well common enough.

  • mikewelk
    mikewelk Member Posts: 1,669

    Oh so all of a sudden I haven't encountered that? Search up what the word never means before you use it in arguments. If something is an issue how is it not a reason, this is literally just waffling. Don't talk about facts when you're just making statements.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Every slowdown perk except Deadlock and Jolt got nerfed and some faster gen speed perks were created since then.

    I have played way before patch where they slowed down gens. It doesn't really feel slower than before imo.

    Main combo before that patch was pop, ruin. There is currently not a perk that comes even close to those.

    Pop is not bad, but it's way worse. Ruin got nerfed hard.

    Pain resonance is decent, but random.

    Jolt is good, but it's M1 killers only perk.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205
  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I still think main issue are spawns.

    If all survivors spawn together, you are usually fine (depends on map).

    But if everyone spawns alone and get on different gen, then you are screwed.