The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Freddy Krueger Rework - return to the roots

Szarman
Szarman Member Posts: 247
edited June 2023 in Feedback and Suggestions

CHAPTER VI: A Nightmare on Elm Street

The Nightmare

  • Terror Radius: 24 Meters
  • Lullaby Radius: 24 Meters
  • Speed: 4.6 m/s


Dream Demon - Range 10 Meters

Dream Demon allows The Nightmare to pull Survivors into the Dream World.


  • Survivors who are awake do not see or hear The Nightmare.
  • Survivors who are awake can't be hit by The Nightmare.
  • Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 5.5 seconds.
  • During the Dream Transition they can see The Nightmare intermittently.
  • During the Dream Transition survivors suffer from Incapacitated Status Effect
  • When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.


Once in the Dream World:

  • Survivors' Auras are revealed to The Nightmare whenever they are outside his Terror Radius.
  • Survivors suffer an Action Speed penalty of -50 %.
  • Survivors hear Terror Radius instead of the Lullaby.


How to Wake Up:

  • Getting Hooked wakes up the Survivor
  • Non-Sleeping Survivors can perform a Wake up action on Sleeping Survivors
  • Alarm Clocks are set on the map, which can wake up the survivors - sleeping survivor gets one random clock that can be used.


Survivors can wake up by failing a skill check. This will put them into Micro-Sleep Status

  • Survivors in micro sleep can't see or hear The Nightmare
  • Survivors in micro sleep can't be hit by The Nightmare
  • The Nightmare will see Aura Glimpses of Micro Sleeping Survivors
  • Micro Sleeping Survivors have a timer of 45 Seconds. When the timer elapses, a Survivor gets pulled into the Dream World


Special Ability: Dream Projection

Press and hold the Active Ability button to perform a Dream Projection and teleport to a sleeping survivor outside your terror radius. (simmilar to cenobite box teleport)

  • Cooldown - 60 Seconds
  • For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by a stack-able 15 %.



Addons:

Ultra Rare:

Black Box

While putting a Survivor into the Dream Transistion you see others Survivors Auras for the duration of it.


Red Paint Brush

  • Survivors can no longer exit the Dream World by failing a Skill check
  • Survivors can use every clock to exit the Dream World

Very Rare:

"Z" Block

Reduces the Dream Transition time by 1.5 Seconds



Class Photo

Reduces The Dream Projection Cooldown by 10 Seconds



Swing Chains

  • Increases The Dream Demon Range by 12 Meters
  • Increases the Dream Transition time by 2 seconds


Pill Bottle

Survivors do not see glimpses of you during the Dream Transition


Rare:

Blue Dress

Increases The Skill Check Penalty in the Dream World by 8%


Jump Rope

Decreases Survivor's Action speed when in Dream World by 15%


Nancy's Masterpiece

Decreases The Dream Projection cooldown for every survivor in the Dream World by additional 5%

Paint Thinner

Survivors in the Dream World Suffer from Blindness Status Effect (Clocks are still visible)

Unicorn Block

Reduces The Dream Transition time by 1 Second


Uncommon:

Cat Block

Increases The Skill Check Penalty in the Dream World by 4%


Green Dress

Decreases the Chance to get a Skill Check in the Dream World


Nancy's Sketch

Increases The Dream Demon Range by 6 Meters


Outdoor Rope

Decreases Survivor's Action speed in the Dream World by 7.5%


Prototype Claws

Survivors in the Dream World Suffer from Hemorrhage status effect


Common:

Garden Rake

Moderately increases Movement speed after successfully putting a Survivor into the Dream Transition.

Kid's Drawing

Decreases The Lullaby Radius by 6 meters


Sheep Block

Wake Up Action takes 3 seconds longer


Wool Shirt

Increases the Dream Demon Range by 4 meters


THE END

That's everything I wanted to show you. I hope you enjoyed it! I think this version of Freddy would be way more exciting and immersive to play as and against! As you can see here I wanted to bring Old Freddy back with some tweaks to make him more fun and less frustrating. Give me your thoughts about this post! :D

Post edited by Szarman on

Comments

  • SpiritsHusk
    SpiritsHusk Member Posts: 169

    Would not be fun at all for the killer or survivor as the killer would lose almost every game and survivors will win with ease, he will be by far the worst killer in the game.

  • Szarman
    Szarman Member Posts: 247

    I wouldn't agree, You are supposed to be a control killer, not a chase killer. Even with Old Freddy people were playing him wrong. It's your opinion tho.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,545
    edited June 2023

    Some pretty neat ideas, I've seen a lot of suggestions of tweaking Old Freddy, but I've never seen the idea of having Dream Projection centered on a Survivor. I kinda like it. I assume it'd be pretty much exactly like Cenobite's teleport where it's a certain distance away and applies a brief movement speed penalty. It could also do with an anti-camp mechanic as to not immediately teleport straight to a hook, kind of like Dredge has.

    The only thing I'll suggest to tweak is the micro sleep timer. 45s would probably be a little short to keep failing Skill Checks. That said I've also never seen an idea incorporating microsleep into Old Freddy's kit before either.

    Having a Survivor get pulled immediately into the Dream World if they're working on an action would probably be too strong as well. Maybe it could apply Incapacitated instead but with these buffs to pressure and mobility I'm not certain it would be necessary.

    Cool ideas, and really neat formatting (like god damn this is a great looking post).

  • Szarman
    Szarman Member Posts: 247

    Thank you very much! I really like your Incapacitated Idea, No more cheesy plays by survivors and It wouldn't be as oppressive as my idea. Thank you for appreciating my formatting, I put some effort into it :DD

  • Szarman
    Szarman Member Posts: 247

    EDIT:

    • Reduced basic Dream Transition time from 7 seconds to 5.5 seconds
    • Adjusted addons that affected the Dream Transition time.
    • Implemented @ReverseVelocity idea - Survivors now suffer from Incapacitated Status Effect during the Dream Tranistion.
  • ili
    ili Member Posts: 65

    if freddy was like this it would be much more fun, I loved this suggestion.

  • Szarman
    Szarman Member Posts: 247

    Thanks for your comment! I'm really glad u like these ideas :D

  • Trollinmon
    Trollinmon Member Posts: 691

    Man I love og Freddy. Remember with his old kit he was the killer I loved to play when it was nearing rank reset since his kit was fairly weak for the time but was such a fun and unique experience .

    Looking over this it seems fairly good. Incap when falling asleep would fix the issue of the survivor waking up as they are falling asleep. Base reduction to going to the dream world would reduce the feeling of needing to go double block like back in the day. Think if you throw on bam+sloppy this kit would be able to do well in current dbd. Would love to see this version of Freddy come back.

  • Szarman
    Szarman Member Posts: 247

    Hey! I'm glad you like these ideas. I aslo think Freddy like this would fit pretty well in current dbd. There are much more perks he can combo with, Maps are WAY more fair for normal m1 killers (old infinites were so painful).

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,048

    I do wish old freddy was choosable. Sure he was weak, but I loved the concept and playing against it.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    First I thought that he would get laughed at again like back in the day, but with adding the incapacitated status during transition you fix the biggest weakness he had back in the day: that you couldn't do anything to stop survivors doing stuff.

    I also like the teleporting. Did you get inspired by the Singularity?

    I did a rework of Freddy ages ago (3 years I think) where I mixed both versions together wich was mostly implemented with Sadako funnily enough.

    The only thing I am missing is the old Paintbrush. Loved to play ninja Freddy.

    The only concern is the amount of slowdown you can get with the addons (Forever Freddy) and how easy it would be to escape the dream by spamming skillchecks with a toolbox. Back in the day this was done with Spine Chill and Self Care.

    Important note: Freddy should be Undetectable for survivors outside the dream. Back in the day you could not see him with Object or any other aura reading perks as long as you were awake.

  • Szarman
    Szarman Member Posts: 247

    Hey! Thanks for your comment.

    Talking about the teleporting, I was more inspired by Pinhead's teleport. Of course it would need some tweaking to make it work (how far away u spawn when u tp, how fast does it take to tp etc. It's just an Idea that could get tweaked out a bit.

    Talking about slowdown, I'm not really sure if it would be too oppresive or not. I think the slowdown wouldn't matter that much, since with this Freddy u want to wake up asap, so you fail the first skillcheck you get. Pretty much u don't give the killer any info with that failed skillcheck since he has aura reading, so that wouldn't be a problem I guess. Also people rarely run Self Care now, so waking up in chase will be WAY more rare than before.

    I also think the undetectable isn't necesarry, Freddy is invisible to awake survivors, so it's impossible to see him with OoO or any other aura reading perks :D

  • Szarman
    Szarman Member Posts: 247

    I loved playing against him and I had fun playing as him because of how unique he was. Tweaked Old Freddy with some mobility could be a really fun killer :>

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    The last part is actually not true. I have been using OoO for over a year constantly and you can still see Freddy's aura even if he is across the map.

  • Smoe
    Smoe Member Posts: 2,913
    edited June 2023

    I'm gonna have to say no to this.

    Only thing i'll accept for freddy is a QOL pass for his current kit & addons, never do i want to see Old Freddy again, especially not in today's dbd with all the slowdown perks currently in the game.

    Post edited by Smoe on
  • Szarman
    Szarman Member Posts: 247

    Emm I'm Pretty sure u are talking about his passive that makes him invincible. It might not hide his aura as it did before. I think that in pre-rework version of Freddy he actually was Invisible even to aura reading. U could only see him, and be hit by him, in the Dream World.


    I understand ur opinion. Even tho I think Old Freddy with some mobility would fit dbd way better than it did in the old years of this game. Life of M1 Killers is easier nowadays. And I'm pretty sure it would make this killer a bit more strategic than he is now.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    That is what I meant. The Freddy nowadays can be seen with aura perks regardless of distance or if you are awake or not. Old Freddy could not be seen with any aura reading (and not seen at all) while you were awake. This was one of my main problems after the update as old Object of Obsession could see through his invisibility after the rework. It was even completely OP after you fell asleep because Oblivious removed the TR and therefore the distance limit the perk had. You had wall hacks 24/7 once you were asleep.

  • Smoe
    Smoe Member Posts: 2,913
    edited August 2023

    His teleport and added Incapacitated to dream transistion is not enough to fix the rest of the problems his old kit had.

    • Survivors would still be able to hook rush while Freddy is unable to do anything to defend it and incapacitation during Dream Transition won't alleviate it if all the Survivors group up when doing it, so defending the hook during end game doesn't exist for Freddy.
    • Survivors can still just walk over to a pallet during Dream Transition without consequence.
    • The amount of gen slowdown perks combined with his sleep interaction speed penalty would potentially result in Forever Freddy being brought back even more annoying than before.
    • He'll be just as perk reliant in chase as he was originally, while the selection of perks has expanded since then, he's still gonna struggle against competent Survivors and is forced to eat pallets just as much like before.
    • Being unable to put a Survivor to sleep after they've used an alarm clock now is gonna be just as much of a pain in the ass for Freddy as before when Survivors could just fail a skill check non-stop while grouped up on a generator whenever someone was falling asleep.

    The only thing Incapacitated and Dream Projection solves is the fact that people can no longer fail a skill check during Dream Transition and wake up before it finishes anymore and giving Freddy a means to capitalize on his aura reading, however he's still gonna have just as much of a hard time as even with your updated version of his old kit.

    Post edited by Smoe on
  • Szarman
    Szarman Member Posts: 247
    edited March 3

    yo sorry for answering after a year, i wasnt looking at forums for some time XD

    I will answer some of your points

    • Yeah that's true, the only thing that could be done, is making dream transistion faster when exit gates are powered. If dream transistion made u unable to unhook, that would be way too oppressive. I made base kit dream transition lower by 1.5 seconds if i remember well, so that would also help, pretty much a guaranteed hit if u put them asleep.
    • That's the part of counterplay. You are an invisible killer. As Freddy you shouldn't be a chase killer, more of a slowdown, information one. Make them lose resources, spread a hit or two, bring some perks to opress them not in chase, but by overwhelming them with other tasks. (Slower healing, Slower gens, some hexes or even undetectable status effect perks which weren't that popular back in the day (they just didnt exist or were very weak)).
    • Ye 50% slowdown might be too much in 2024. I didn't think much about this number, I just wanted to emphasize, that slowdown is still there. You still want to wake up ASAP against this freddy.
    • As I said earlier, I wouldn't agree. You should focus on his strenghts, not weaknesess (Map control, slowdown). The map layouts, loops are WAY more friendly for killers than back in the day when old freddy was in game. Also old Dead Hard is no more, that was a pain in the a**.
    • Alarm clocks don't give you immunity from sleep. I didn't write anywhere that they do, so idk where did it come fromπŸ€”. Waking up with an alarm clock makes you fully awake (so ur not in micro sleep). So it's more worth to use clocks than skillchecks to wake up. Even more, I made that survivors get a random clock, not one which is the furthest away.


  • xltechno
    xltechno Member Posts: 1,026

    Many advanced killer players probably won't agree with this idea. In the chase, he is only an M1 killer, and his ability to force tasks onto survivors is poor.

  • Archol123
    Archol123 Member Posts: 4,634

    I fail to see how this version would exciting? You are a basic m1 killer with a teleport that cannot attack people without pulling them in the dream first, giving them a big warning to go look for a close by tile... In addition to the dream world just slowing down the game Sooooo much. Like where is the skill expression? You make the game last forever and dry it out of its resources so eventually you will get free downs because there is nothing to loop anymore... That just seems super boring to me...

    Besides that when it comes to his strength, I don't exactly know what the differences are between this version and the first version of Freddy, where he was quite similar to my understanding... And people basically agreed on him being the worst killer in the game (ironically many say he is currently also the worst killer in the game)... Wo my question is what differs between those two similar version that makes it so he is not awfully weak like he was back then?

  • GeneralV
    GeneralV Member Posts: 11,270

    I may have one disagreement or two, but overall I'd say it is a good concept.

    Anything that prioritizes Old Freddy's mechanics over the reworked ones is already a win in my book.

  • RFSa09
    RFSa09 Member Posts: 814

    sorry for the off topic but where can i find those icons for the power, perks, addons etc? :)

  • Szarman
    Szarman Member Posts: 247

    i think it was dbd wiki or something like that. You can find pretty much all images from dbd :D

  • Szarman
    Szarman Member Posts: 247

    idk if i can call myself "advanced" but i have over 2.5k hours in this game, I play dbd since 2019, so I can call myself an old player. Currently his chase power is still pretty bad. His dream world is nothing like dream world. I'm not here to make freddy a top tier killer, but make him a bit more fun, lore friendly.

    Sooo indeed you are a m1 killer but not a basic one. Current Freddy is a basic m1 killer with his traps being pretty mediocre and boring as hell. You can watch otz's video on old freddy, when he was playing him, and I agree he was very weak back then. But as i said in some of previous comments, things have changed, no dead hard, loops are way more friendly than they were back there (pretty much no infinites, renders are also changed and are more balanced overall). I didnt just put old freddy here. It's old freddy with teleport, buffed stats, changed addons, new mechanic (micro sleep). And as I said, I'm not here to make him OP, or top tier killer, just to make a fun one. An invisible killer who has to plan his next move by the information he is given with his power. It wasn't pretty possible back then because of dbd's balance state. Freddy was really strong against bad survivors, and really bad against strong ones. I'm sure that this freddy would be more enjoyable for both sides tho. I also wouldn't say that this freddy will be able to lengthen the game for the infinite duration. He is indeed designed to slowdown survivors and catch them off guard, but survivors can play around his power and the whole dream world.

  • Archol123
    Archol123 Member Posts: 4,634

    I don't exactly see under what definition he would not be a basic m1 killer with those changes?

  • Szarman
    Szarman Member Posts: 247

    if you only mean damaging surivors then yeah, he is an m1 killer. His playstyle is different from any other killer in the game tho. He wont be a "typical" killer.

  • Archol123
    Archol123 Member Posts: 4,634

    I mean that and that he has no chase power is what makes him a basic m1 killer.

    But sure his strategy can be different...