Blight Became the Biggest DbD Problem Atm
There is no fun when you know you gonna lose against him whatever you do.
Why S-tier killer allowed to have that strong add-ons. What is his cooldown, what is his weakness? Nothing.
How long we will allow him to stay in his unbalanced state?
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I frequently run into the streamer ArrayGamer and all he does is use the best add ons and just pub stomp every game. It's just hopeless to even go against it.
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Even his weak add-ons are strong than most of killer add-ons. And Blight's basekit is already so strong. It's weird to leave this killer without touching for years.
They are nerfind Dead Hard because it was " op " , fair. But then why they are not nerfing this op killer?
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Not going to defend his addons, but... really, the biggest problem? Not maps? People constantly giving up at the start? The fact we have multiple killers besides Blight that can be garbage or jump up several tiers because of unfair add-ons (Tombstone Myers, Iri Tape Sadako, etc)?
I feel like Blight is one of several problems, rather than the biggest problem.
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At least Blight is well designed at a fundamental level, it’s just his add ons need massive changes and if he gets the needed nerfs, he’ll be in a great spot. There are other killers and other things that are way more problematic and are so much harder to fix.
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I will take blight over spirit, spirit is still broken and still need to have that that mdr ring and blossom looked at get a nerf to give an idea of where she is phaing, no ear bleeding audio queue is going to help and am not using head phones for just one killer.
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while true, at least maps can still be played around. If your playing againt a blight who isnt playing it for the first time what can any average player realistically do? You wont beat him in a chase, plain and simple. Distance doesnt mean anything either. ive not played a bunch of blight games in my 600ish hours, only around 30 games id say with blight but only in 1 of those did I or to my knowledge(depending in what order i died) team mates escape.
I am an average survivor.
So no, maybe not the biggest problem, but it is a significant problem if a character in the game is balanced such that people feel they dont have a chance at all against him.
While fun is subjective, I imagine the majority of players probably would agreee that playing against blight isnt very fun. Not because blight is good or even great but because he is soo good that minus top tier players or going against a new blight user you practically have no chance to escape much less even get more than a couple gens done.
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You'd think someone spamming the best add ons on an S tier killer and winning 20+ games in a row would have to wait in queue for a few minutes to face equally sweaty players at some point, but no. Apparently pub stomping is totally ok, judging by the complete radio silence on the matter since they detuned SBMM. They can enjoy another instant queue as an Alc Ring Blight against solo gamers with 1/10th of their hours.
Blight's add ons are a problem, no doubt. I think the bigger issue is that once you reach a certain skill level on killer, your games stop being difficult 99% of the time. I mentioned this in another thread a few days ago, but I'm on a 20+ win streak on Freddy and I'm not playing for a win streak. I'm just not getting players at my skill level. I get instant queues for players who can't do 3 gens against a Freddy.
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His base-kit well designed but everything else is bad. People are still abusing his busted add-ons and sadly there is still so much Blights abuses his hug-tech bug.
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He has many weaknesses. lol
C33, Alch Ring, and Vial are really the only add-ons that are strong and need a nerf, other than that, it's fair.
I don't get why people hate one of the most hardest killers to learn that's also the most funnest to play.
It's rare you come across a good Blight like Array, Momo, or V1, most normally make lots of mistakes (also depends on RNG and survivor efficiency) so more power to you.
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Just because you are getting good Blight rarely, this does not mean everyone else have same exp. So talk for yourself, not for me.
I am hardly seeing chill killers. Most times i am playing against sweat lords which is fine but Blight has no counters when they sweat.
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You make the same thread over and over. Truly thinking blight has no counters destroys any credibility. He has tons of counterplay.
c33 and alch ring need changing. His basekit is perfect and should be the example of a fun, interactive killer. Unless you’d prefer the majority of the roster that is m1 killers, that are just plain boring to play against. I don’t know how anybody finds a challenge in looping against basic m1 killers anymore.
I would happily take all your blight games in exchange of all my m1 games. Atleast the game is fun.
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People also don't realize he has lots of bad bugs (not talking about his techs).
The simplest techs can counter him. I've had people catch me off guard plenty of times
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Blight, at base, is a balanced killer. He takes a lot of skill to use in chase, has plenty of fair counterplay and insane map mobility. The issue is his addons, i should not be able to halve pallet break speed while having no cooldown thanks to alch ring. alch ring should be iri if its gonna stay imo.
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Blight is one of the few fun killers in this game. I can't use him for #########, but playing him always brings a smile to my face. I also like to play against him, fortunately I usually go against competent players, but none of those über-blights people cry about all the time.
This game has a much bigger problems. Crap map balance being one of them.
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I think hug-tech should stay. On plenty of loops its all that makes him function. A basic pallet loop would make him just an m1 killer without. besides, if you predict which way he gonna come from or just run away (in some situations) then hes just wasted a rush/2 rushes or gone into fatigue. Outside of those loops all it does is either save you a token or increase his skill cieling.
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I disagree. SWF and maps are the biggest problem with the game. As long as good, coordinated SWF can stomp on killers, Blight should remain as is. Killer mains are entitled to characters that can go toe to toe with SWF.
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Not only C33 and Alch Ring. Speed add-ons and Hug tech are also his problematic parts.
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100%. But they never want to bring those up. His collision issues, the fact that he’s crouch techable at multiple spots, the shoelace bug. There’s a bunch.
I’d be ok with making speed addons non-stackable. I don’t run double speed as is.
Hug tech is the easiest thing to counter in his kit…Hug tech capitalizes off of clueless survivors who try and camp pallets or sit on the other side of the loop and “wait”.
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Did you make this post in response to Otz's video?
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I don't think you can say his basekit is balanced. Not yet.
I haven't seen ANYONE run Blight without add-ons.
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I run addonless / perkless blight all the time.
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Ok you're putting op in quotations when it was legit OP for the longest time then got nerfed to be a little less strong until its in the state it is right now which is pretty much fine.
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why would anyone do that
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Precisely.
We don't know how good basekit Blight is because WHY would you run that when he has all these crazy addons?
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The Alchemist Ring and Compund 33 are the only problem with Blight. Otherwise, in my opinion, he's one of the best balanced killers in DBD. I like playing against him and I know all the counterplays. Funnily enough, the very good Blights almost never play with the infamous AddOns.
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"He has many weaknesses" forgets to mention what weaknesses he has if he is piloted by a decent player.
When I play vs Nurse I can run her for a little while because her counterplay fits me a lot more than the looping you do vs most M1 killers. But those Nurses are also not usually that good I find, despite my teammates falling like flies to her. Can you really counterplay a decent to good Nurse even if she does not run her strongest add-ons?
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Abusing? I don't like using that word in the context of his add-ons. It's like saying you abuse Endurance by tanking a hit. No, you're using something how it's designed. It's on the devs to change that, not the player.
As for Hug Tech, abuse does fit but it's still on the devs to fix. They know about it, have stated they intend to fix it, and have done nothing of the sort for years. It's like using Crouch Tech as a survivor. It's been reported, they haven't fixed it, and it's known on both sides so they're going to play around it.
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- Performs terribly on bad server latency
- Gets stuck in the slam animation while rushing sometimes
- Coming into direct contact with a survivor can sometimes make you slide backwards
- Tile collision is wonky after every update
- Randomly going into fatigue at the start of a rush
- Randomly gets hit with double fatigue
- Rushing right as you get fatigue makes you rush in slow motion sometimes until you do a killer interaction to cancel it
- Bumping into random collision tiles can cause you to bump backwards and be frozen in this animation until you DC (sent a ticket to support with video proof but it never got acknowledged)
- Crouch & pluto tech
List goes on.
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Because the devs don't make killers to fit into tier list positions. They just make killers. Full stop.
His weakness is actually the same as survivors, dead zones. His power needs him to slam into things and the bump logic in DBD isn't as consistent as folks would like and larger maps can have spaces where there is just nothing for him to bump at all.
Cool-downs:
- Successful Lethal Rush Attack cool-down: 3 seconds
- Missed Lethal Rush Attack cool-down: 2.5 seconds
- Obstructed Lethal Rush Attack cool-down: 2.5 seconds
- Destroying Breakables with Lethal Rush Attack cool-down: 2.5 seconds
Players make tiers based on what a character has.
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You must be new around here. Crying for killer nerfs is cyclical. Now it's Blight, next will be Spirit's Add-ons are too strong, then Nurse is still OP and needs yet another nerf. I mean, they even got Wraith nerfed not long after he got buffed. It won't end.
Post edited by BoxGhost on1 -
Blights addons are too strong.
Spirits addons are too strong.
Nurse is way too good in chase and not good enough at map pressure, tbh.
Wraith's lunge was a little ridiculous. I think he's in a great spot as of now.
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I mean, Blight's addon are broken, that is not some mass hysteria or evil survivor plot. Even Blight mains agree that his addons are too strong in a killer that is already strong.
And spirit's Mother-Daughter Ring is indeed OP, paired with that addon that gives you killer's intinct when close to a survivor is an awfully unfair combo.
And nurse is indeed still awfully strong, her ability to deny almost anything the survivor can do in chase is still active.
This 3 had always been on S-tier so it shouldn't come to a surprise to anyone that are also the most complained about.
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Are they too strong for survivors who are good at the game and know how to rush through gens, mind-game and loop properly or are they just too strong for bad survivors?
It seems that the running theme with Dbd it's okay to balance the game around bad survivor players but it's not okay to balance around bad killer players. It's always, survivors need help, killers just need to get good, even though it's shown time and again, when a survivor team knows how to play, they don't need any help at all.
Wraiths lunge wasn't ridiculous, it was fine as long as you played it safe.
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So, with everything you stated, are you saying that good survivors with strong perks, items and add-ons and have good coordination can't go toe to toe with these killers? Or are these killers just too strong for bad solo queue players?
If they're too strong for solo-queue players, why not nerf SWF* so weaker killers stand a chance and then nerf the stronger killers?
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Yes, even good SWF tend to lose against these 3 killers if they use their best addons. If not, we shouldn't have seen all the 100 win streak with nurse addonless or that one guy recently that did the 1000 win streak with blight. or do you believe that guy went against 1000 bad survivor teams and never good ones?
and even if those streaks never existed, if you have ever seen a killer tier list anywhere made by players with thousands of hours in dbd they always rank these 3 in S tier and usually state they have something that needs to be toned down.
and even if one were to say that all of them were lying, you can`t deny that not so long ago BHVR itself was nerfing perks purely because of its interaction with nurse.
So i dont know why would anyone believe that these 3 are only good against solo-queue.
and i know even less why would you think that they need to nerf solo-queue.
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Yes, MDR is too strong.
Yes, C33, Alc Ring, Stacked Speed etc etc are too strong.
Yes, Nurse's chase ability is too strong and her map pressure too little.
Wraith's lunge was a little too much. Especially now.
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I meant to say why not nerf SWF, not solo-queue. I edited the post.
You have plenty of videos that show survivors having similar win streaks, should survivors be nerfed because exceptional players know how to abuse the game mechanics to the extreme? If not, then you shouldn't be asking to nerf the mentioned killers.
These three killers being S-tier is not a reason for them to get toned down. They're S-tier because competitive players choose them because they're the only ones who stand a chance against good survivors and won't get looped into oblivion.
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To be fair, Tombstone Myers requires a lot of work on the killers part if it's permanent Tombstone and 4 gens have popped if not all 5 by the time the killer can even use it.
Also jumping into a locker counters it
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Too strong for who? Good survivors in the Upper MMR bracket who know how to play or too strong for the average player? Or are they too strong for everyone? If so, are you saying they can't be beaten or is the work that is required to beat them too much?
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The amount of skill required to beat some of those add-ons is too high for the amount of skill required to get maximum value out of them.
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If they find the way to nerf SWF without killing SoloQ yes, 100% agree. I am not trying to say that SWF is not strong.
The problem is that most of the times the nerfs they go for survivors affect primarily SoloQ (The healing nerfs) and the Killer perks they buff made soloQ miserable (Old Eruption).
And it is more simple to balance the killers that are strong because you can nerf someone like nurse or blight without damaging someone like trapper.
You do need to realize that being able to "stand a chance against good survivors and won't get looped into oblivion" usually stands for "i get a fair match against the 1-2% top survivors and stomp the other 98%". That's why it builds frustration over time.
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Yet, the same could be said for SWF and how much killers have to sweat against them in order to try and beat them. The only difference is the community thinks its okay to make the game easier for the average survivor player while it's okay for average killers to have to sweat.
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They really need to fix his rush so that he can't turn around sharp corners with it because I've literally had blights doing 90 degree turns around cars on haddonfield hitting me which just seems OP, surely that's a glitch and not his power?
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There is a simple way to nerf SWF without effecting Solo Queue. All they would have to do is limit the amount of certain perks/items/add-ons and maybe map offerings for 3 or more people in a group. People will cry that they're being punished for playing with friends, but they're not, the game is just being balanced to be more fair for both sides. Once this is done, they can look at nerfing some of the stronger killers and their add-ons.
Also, I'm not for killers stomping survivors most of their matches. I like how the devs want to balance around 2 escape and 2 kills. While people think the amount of good survivors is small, I'd have to disagree. All one has to do is play after 8PM on weekdays and after 6PM on weekends and you'll see how strong a lot of survivors are.
All in all, I think the game, in general, is the most balanced it's ever been. The devs just need to improve maps, restrict SWF a little and bring down the stronger killer at the same time (not nerf killers first and wait a year or more to nerf survivors like they did with nerfing moris and keys) and improve MMR.
I also think new players should be prevented from playing against certain killers for the first 100-200 hours. Like, they shouldn't ever deal with a camping Bubba or Blight until they figure out the best chance for success is to work together. Perhaps they should also restrict certain perks from being used until the 200 hour mark as well.The skill required for new players to have actual fun and see all of what the game has to offer is too high. I only lasted and got absorbed into this game for as long as I did is because of watching YouTube videos and playing killers to see how it is from the other side.
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And...how exactly do you know who is SWF and who isn't?
If you think the average SWF escapes in 75% of the matches they play, how low do you thinkbthe Solo Q escape rate is to balance that out to the 39% Escape Rate we know?
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You've never run into a canker thorn blight ever? I've seen it a decent amount.
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I'm not sure in what world people are complaining about 90's of all things but apparently it's this one.
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Is that the cooldown one?
I mean, it's still not basekit Blight, but it's a lot closer.
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Yeah it's the cd one.
Yeah it's not basekit but it's rare to see a killer not run add-ons at least for me.
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Ok so basically, none of these are weaknesses the survivor can exploit except the last because they are bugs and not real weaknesses. If he can perform consistently at high level then it means those bugs don't happen commonly enough to cost Blight the game.
Besides his bugs, what are his weaknesses that survivors can exploit? Are there even any?
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