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Ways to Get Better (Killer POV)

Up to a certain point, the Killers have a path to self-improvement. You learn to play with loops, to control the situation, to counteract.

But at one point you become a prisoner of your own limitations. Survivors know that at the current distance, they can milk a certain loop 3-4 times before the pallet goes down and the structure becomes unsafe.

I saw this when I used SM with speed addons. It broke the muscle memory of the survivors. They know they can milk, but the killer is just 2% faster.

But what if you're NOT 2% faster?

You have no way to improve, because you either catch the survivor on a mistake, or force him to use the full potential of the loop, or stack BL. What if the survivors don't make mistakes, spend a minute of your time in each loop and make you break pallets, which knocks BL down?

It sounds naive, but such survivors at high MMRs are not unique, but rather likely.

So, how should I get better to counteract this if the limits of the game prevent it?

Comments

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited June 2023

    After a certain point you've just gotta play better killers or resign yourself to the fact that you're going to lose games. It's not you, it's the game.

  • Dark_Alex
    Dark_Alex Member Posts: 91

    But I don't want to. Why is victory a skill issue for survivors, but it's up to the limit and no more for killers?

    It's not fair.

  • fulltonon
    fulltonon Member Posts: 5,762

    At current state of dbd you really don't have much things to use at all, slowdown is gone, maybe take rancor so you can add +1 kill to each game I guess?

  • nars
    nars Member Posts: 1,124

    beause the different game mechanics of the roles have separate curves of skill.

    Using a pallet or a vault are very easy things to do, they become skilled when you can chain them for maximum value using different mechanics without having to drop.

    As killer though, pallet counterplay is just loop until its dropped and repeat til they lose enough pallets then drop chase. On a higher tier killer like wesker, plenty of loops become insignificant when faced with a perfect double dash. But as a sadako, its a different story.

    It mostly comes down to survivor resources game design. The counterplay is typically mindgaming the pallet down (still lose distance bc break), vaulting through the window too etc. Typically "survivor does thing --->killer reacts to thing". And most of the things killers can do without a good power is to just deal with it and lose distance. A sadako cant really deal with a TL wall efficiently, instead having to loop until the windows are both blocked. Then the survivor runs to a typical pallet loop, loop til its down, either repeat or drop chase. Against good survivors, weaker killers aren't likely to get more than 1-3 hooks before a bunch of pallets are wasted. Compare that to a nurse who just ignores the game, and can down you anywhere if their skilled enough. Or a blight, who effectively cuts every map in half and gains distance on the survivor fast than if he were walking while they were standing still. Killers that have effective ways to deal with most/all loops are the strong ones that win with skill while lower tier killers are left to just play the long game til survs are out of resources to chain.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I play SM quite a lot.

    I have some fun chase oriented builds, I play those without expecting to win all games.

    I have two builds, where I am pretty confident in winning even without higher tier add-ons.

    If you want to have chance every game to win, you need either strong killer or build. If you really want to win then both.

    I like M1 killers, so I always try to find best builds for that killer.

    For merchant I use two:

    Jolt, Ruin, Plaything, Pentimento

    Devour, Undying, Deadlock, No way out

    Both builds don't really need to hold 3-gen to win.

    Ruin version is more than capable of doing it tho, but I usually go for it when they find ruin before I even get there...

  • appleas
    appleas Member Posts: 1,129

    Against experienced survivors, there isn’t much that can be done to turn the tide in your favor if they don’t make mistakes. This is where strategies like tunneling, camping, 3 gen set up put Survivors in a position where they have to make mistakes.

    Small things like breaking the pallet on the correct side to influence where the Survigor will run to next, fake breaking pallets using Sadako/ Wesker animations do help occasionally too