We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Motion sickers rejoice!

«1

Comments

  • mikewelk
    mikewelk Member Posts: 1,669

    #LiveLaughLove

  • Seraphor
    Seraphor Member Posts: 9,429

    Excellent news

  • Jarky
    Jarky Member Posts: 626

    Yeah very pleased to read this.

    I hope this also means more granular graphical settings in the future too at some point but this is great to read regardless.

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    Is this because of M&A?

    I tried that perk only once and decided never to assign it again.

  • Remedicist
    Remedicist Member Posts: 1,096

    I will no longer be shackled by Shadowborn

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    Thank you for the explanation. I always thought default FoV was 90.

  • Xernoton
    Xernoton Member Posts: 5,887
    edited June 2023

    Wow. You know it's a good day when BHVR decide to tell you about a planned solution to a long known problem. Thank you, devs!!!!

  • Doomzilla
    Doomzilla Unconfirmed, Member Posts: 133

    The only time I ever felt sick from a video game was when I first started getting into VR. If it felt anything like those first few days, I feel for you sufferers, very out of your stomach gross feeling.

  • MB666
    MB666 Member Posts: 968
    edited June 2023

    while i do like this upcoming change , this is a massive buff for killers that benefits alot from having LOS on the survivor to use their powers, like nurse / blight/ oni and billy

    which technically will make nurse / blight more easier to play , shadowborn on those 2 killers is already pretty good , but now BASEKIT ? , I hope they nerf blight addons before doing that , I really hope soo.

    on the other hand the bigger fov is gonna be really sweet on billy ...not complains there.

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited June 2023

    Good, finally some good news on this after so many topics.

    Not only is it not some massive buff, higher fov ruins any and all muscle memory with said killers, while also making sensitivity feel different and require reacclimation. Also higher FoV makes focused vision worse and peripheral better, making it easier to hit obstacles when using those powers. Its not a buff, its QoL.

  • MB666
    MB666 Member Posts: 968
    edited June 2023

    thats the thing "its a fov "SLIDER" people that want that advantage can just set 120*" "

    meanwhile people that enjoy the current FOV will not bother to increase the FOV...soo idk how I feel about giving sweatier players even more power on their hands on the already S/A tier killers - higher fov can easily make mindgames on nurse and blight waaay more to their side when mastering their new but bigger FOV.


    like I said , not complaining BUT yeah ....I can see this being a problem in the future if those 2 killers do not get changed by that point.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Hopefully because I'm sick of being forced to run it on every Killer because I have issues with the right fov on Killers. Let's hope it's also something worthwhile too....

  • Ayodam
    Ayodam Member Posts: 3,203

    It’s a buff for all killers as it expands their field of vision. It’s surprisingly disingenuous of you to argue that something that allows killers to see more isn’t somehow advantageous. But I guess, in the end, we’ll just need to see how the change plays out. If it’s too much of a buff I’m sure BHVR will adjust it.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Best thing I read in a while.

  • solarjin1
    solarjin1 Member Posts: 2,231

    great change!! behavior been cooking lately.

  • LeFreezy
    LeFreezy Member Posts: 228

    They will no longer be able to mess with killers' first-person POV, especially with the console one's, that's a massive buff!

  • MrMori
    MrMori Member Posts: 1,691
    edited June 2023

    The 87/102 FOV in DBD is also measured in Horizontal FOV, which means it isn't the average between vertical and horizontal FOV, but just the width itself. Every other game measures it in Average FOV. So the "87" FOV in DBD is more similar to setting your FOV to 70 in other games like Quake, TF2, Overwatch, etc.

    Glad they're improving it.

  • Ayodam
    Ayodam Member Posts: 3,203

    I personally think the HUD update was a buff for solo queue survivors. Your whataboutism aside, there is a reason nearly every Blight main runs Shadowborn, and it isn’t to deal with motion sickness. I expect a better argument from you, you normally have very balanced takes like Karu. Maybe you’re both off today for some reason.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited June 2023

    Then nerf Blight as well.

    Shadowborn works well on fast killers, because moving at that speed with a low FoV is very disorienting. Motion sickness or not, it's not fun. Does it increase Blight kill rates? Possibly, easier to play means easier to kill.

    If Shadowborn was truly a powerful perk, it would be reflected in general usage and kill rates. If it's only helping certain killers, then address those certain killers.

  • Saiph
    Saiph Member Posts: 409
    edited June 2023

    Since this is just a QoL change and not a buff, can survivors have it too? I get motion sickness when looping as survivor, please let me increase the FOV and also move the camera a bit further behind so that I can see the whole tile.

  • UndeddJester
    UndeddJester Member Posts: 3,496

    Higher FOV means easier to hit flashlight saves? Seems fair to me 🙃

  • Saiph
    Saiph Member Posts: 409

    Higher FOV has just as many implications in 1st person, as in 3rd person. Most 1st-person games limit FOV to a low value (eg. Overwatch limits it at 107). So if you see why that's "obviously a problem" in 3rd person - quoting you - then you can't argue that it's not a problem in 1st person.

    I'm just showing people who make the argument that this is QoL, that it's not. It has gameplay implications. One big implication in particular, is that with a high enough FOV, the killer could hide the red stain in chase, while still seeing the survivor.

    As soon as BHVR makes the FOV slider available, literally everyone will put it to the max, there's no downside to it even for people who don't suffer from motion sickness. You might argue that killers need this buff, I'd argue they don't, but in any case treating it as QoL is dishonest.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I can count on one hand the amount of times I’ve ever fallen for an FOV tech. Calling it a “massive buff is a stretch.”

    I do not run shadowborn for motion sickness. I don’t get motion sick. The base FOV is just absolutely terrible. It’s really as simple as that. I don’t run shadowborn on blight because I need it, but rather because moving that fast on base FOV is again, TERRIBLE.

    This isn’t about whataboutism. It’s a QOL change that is needed.

  • Ayodam
    Ayodam Member Posts: 3,203
    edited June 2023

    I dislike the idea of nerfing Blight. When you have extremes like Nurse + Blight and, say Trapper on the ‘weaker’ end, it’s easier to find balance. It’ll always be somewhere in between. Plus Blight destroys mediocre survivors but pretty much every killer does; that’s why their kill rates are all 53%+. Blight is only really problematic for top-tier survivors so what would nerfing him really accomplish?

  • Krazzik
    Krazzik Member Posts: 2,475

    Higher killer FOV makes it easier for survivors to get flashlight blinds.

  • supersonic853
    supersonic853 Member Posts: 5,548

    So what are motion sick players to do? I was diagnosed with it and the way i play the game is with a perk. They don't want accessibility in perks (as shown with spine chill to now the visual tr and lullaby indicator) infact the lullaby indicator has single handedly stopped a sadako from getting the jump on me everytime i faced her. Because her lullaby is supposed to test your hearing with how low it is at first but i just move away the moment i see the haze? I understand if increasing fov does help some killers a bit. But im tired of weakening myself to not get sick?

  • Xernoton
    Xernoton Member Posts: 5,887

    What you are suggesting is problematic because it would actually allow you to see things you shouldn't be able to see. Much like stretched res before they fixed it. We do not need to relive the time when mindgames wouldn't work because the survivors saw the killer over every object.

    The difference between first and third person is the fix point of the camera. In third person the camera has a fix point that is on the outside, allowing you to move the camera on a sphere. Setting back the camera increases that sphere's radius and with it the max height you could possibly level it at. That means you can see over things that should be higher than your camera, which gives you a big advantage because you literally ignore line of sight blockers.

    In first person on the other hand the fix point is located right at the camera's centre. As long as that centre is not changed in any way a wider FOV does not allow you to see things you couldn't see by turning your camera. If you want a closer comparison you can consider first person with a sphere that has a radius of exactly 0 units of length.

  • fulltonon
    fulltonon Member Posts: 5,762

    Because, you can literally see something that you can't with third person view.

    No, it's not something you can see just by moving mouse around, you can literally see something you are not supposed to see from that exact positions.

    "saves you from moving screen extremely quickly just to see people" and "allows you to see something you can't" is entirely different things, former is what shadowborn does and latter is what square resolution did (aka survivor FoV does).

    And in the end it doesn't matter if it's qol or not, kill rates will not even move in slightest even with all those "advantage" I'm pretty sure.

  • Seraphor
    Seraphor Member Posts: 9,429

    So then don't nerf Blight? because a higher FoV isn't a problem?

  • Ayodam
    Ayodam Member Posts: 3,203

    Not to me personally, but it’s dishonest to pretend it isn’t a buff as it produces an advantage. For //all// killers. I believe killers should be buffed though because what that is going to do is increase kill rates. This’ll lead to subsequent nerfs, for killers, and buffs for survivors. Just like we’re seeing now. 🤷‍♀️ It’s like shooting your (plural) own self in the foot. The only one hurt in the end is you (plural).

  • Seraphor
    Seraphor Member Posts: 9,429

    That's not how it works.

    IF it has a substantial effect on game balance, that will be reflected in the kill rates.

    IF the kill rates go up, THEN killers will get nerfed, and rightly so.

    They didn't immediately nerf survivors after the HUD actions update, they left it to see how much of an effect it had on game balance.

  • Saiph
    Saiph Member Posts: 409


    Kill rates will definitely increase as the result of this change. According to Nightlight, shadowborn is used by 7.2% of killer players, giving it for free will allow these players to equip one new perk. Say, this new perk improves their killrate by +10%, then the overall killrate will increase by 0.7%. That's just mathematical, and ONLY considering current shadowborn users.

    But in reality, EVERYONE will use the new FOV, not just those who equip Shadowborn. We're already seeing everyone use the visual terror radius and that thing barely even gives any advantage. Now imagine what will happen for increased FOV, which unlike visual terror radius, gives an advantage that players DON'T already have. Everyone will equip it, motion sick or not. As a result, experienced killers can use it hide the red stain a bit more, they will be less affected by FOV techs so the survivor gameplay will change. Killer streamers will use it so the viewer experience will be different. Etc.

    I'm all for accessibility features, but they must have a trade-off, otherwise they will be used by everybody including those who don't need them. In the latter case, they shouldn't be considered accessibility features but an actual gameplay change. The current shadowborn, gives an advantage to everybody, including people without motion sickness, but abuses are prevented by the fact that you need a perk for it, so mostly the people with real motion sickness use it. I'd argue the visual terror radius thing, should have come at some expense as well, eg. reduced radius for the sound-based one.

  • Reinami
    Reinami Member Posts: 5,640
  • Reinami
    Reinami Member Posts: 5,640

    And this is any different than the visual terror radius indicator that has basically made sadako useless?

  • Annso_x
    Annso_x Member Posts: 1,611

    I don't have motion sickness but my pheripherical vision is basically non-existent, so i'm very excited about being able to see more.

    In any case whatever the reasons why people wanted or even needed the FoV slider, I'm glad I wasn't delusional when I assumed (and claimed) it was probably in the works and I'm really excited for it to be implemented :))

    The day it gets implemented will be a win for accessibility (and hopefully it will stop the oh so useless arguments making accessibility about us v them)

  • Ayodam
    Ayodam Member Posts: 3,203

    me: “Killers getting buffed increases kill rates. Then the devs will nerf them to rebalance kill rates.”

    you: “that isn’t how it works. Killers getting buffed increases kill rates. Then killers get nerfed.”

    You said the same thing I did, just with a few unnecessary conjunctions. There’s no reason why a buff wouldn’t help whatever it’s strengthening. If it isn’t helping, it isn’t really a buff; it’s at best a lateral move. I feel like you were so eager to “ackhually” me you didn’t even comprehend what I wrote. Maybe you didn’t even read it at all.

  • Seraphor
    Seraphor Member Posts: 9,429

    What you said reads more like "this is a buff, so it has to come with a nerf, at the same time".

    We won't know if it's a buff until it's at the very least, tested on the PTB, if not waiting for data from live kill rates. THEN we will know if it's a buff.

    Until then, it's all conjecture.

  • EQWashu
    EQWashu Member Posts: 5,105

    Ok, let's remember to keep the discussion civil, please. As stated in the AMA, it is being worked on at the moment, and as always, more information will be released when there is more information to give regarding it, including a likely PTB to get feedback on it from the community. Issues like motion sickness affect a lot of people, and it shouldn't stop people from enjoying things if it can be helped, hence the AMA answer given.