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Rework Idea for Call Of Brine

NoImportaLaVerdad
NoImportaLaVerdad Member Posts: 28
edited June 2023 in Feedback and Suggestions

Because of the 3-gen meta, Call Of Brine was nerfed into oblivion (it only regresses an extra 4 seconds) and I don't think BHVR will be able to buff it without a rework so here's an idea:


After performing the Damage Action on a Generator, Call Of Brine activates for 30 seconds.

  • The damaged Generator regresses at 50% of the normal Regression speed and its Aura is highlighted to you in yellow.
  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill Check on the affected Generator.

If the generator is regressing when Call Of Brine deactivates, it automatically explodes and regresses by 10/15/20% of its maximum possible Progression.


So the idea of this rework is that the kicked gen regresses at a slower rate for 30 seconds. But after those 30 seconds, if no survivors have stopped the regression, the gen loses a good chunk of it's progression.

The slower rate would make you lose 4 seconds of regression but, if the last effect resolves, Call Of Brine would regress a generator by 18 seconds; a net positive of 14 seconds of regression.

This effect would be harder to abuse in a 3-gen situation and it would be easier for BHVR to balance the numbers on this perk if it's too strong or too weak.


EDIT(1): Changed the numbers around because I noticed that 50% normal regression speed doesn't make you lose as much regression as I initially thought

EDIT(2): Reduced the percentage regression because the net positive might be too much after the previous fix (Old numbers: 20/25/30%, net positive of 22 seconds of regression)

Post edited by NoImportaLaVerdad on

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,073

    30 second is well fast to regress gens for 22 seconds. Old pop goes weasel was 25% of total which is 20 seconds. that perk is already beating old pop.

  • jesterkind
    jesterkind Member Posts: 7,959

    This isn't a terrible idea for a perk at all, but I don't think it's necessary for Call of Brine. I think it's alright that CoB is just a pretty okay information perk now, it doesn't need to keep being a hybrid information/regression perk.

  • NoImportaLaVerdad
    NoImportaLaVerdad Member Posts: 28

    You might be right, I've changed the numbers because the old net positive before the first edit was 12 seconds. These new numbers should be more balanced.

    The problem is that Call of Brine without regression is a worse Surveillance (Pig Perk):

    It only works for 60 seconds, the killer needs to kick the generator and if the survivor is good enough they will be hitting Great Skill Checks instead of Good Skill Checks so you won't receive any notifications at all.

  • jesterkind
    jesterkind Member Posts: 7,959

    Well, wouldn't it be a fair change to just make it so both kinds of skill checks give a notification? A simple small buff that puts it in a clear niche alongside Surveillance. Which one you'd pick depends more on personal preference and a few additional pieces of context, because they'd provide very similar value.

    Personally, I find even good survivors hit Good checks more than Greats, but still. It's better to lean into what CoB actually does now, rather than trying to make it a regression perk again.

  • Spectralfx
    Spectralfx Member Posts: 605
  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Brine was considered a mediocre perk on release. It was only problematic when paired with old overcharge.

    Literally just revert it. It'll go back to being a merely alright perk.

  • jesterkind
    jesterkind Member Posts: 7,959

    So was Eruption. People can and have been wrong about a perk on release before.

  • NoImportaLaVerdad
    NoImportaLaVerdad Member Posts: 28

    You might be right, but the perk started as a regression/hybrid perk and BHVR might be looking for a way to buff Call of Brine without making it overpowered in 3-gen situations.

    Right now, it's a weak regression perk (4 seconds of extra regression if the survivor doesn't tap the gen for 60 seconds) and a weaker Surveillance.

    If they don't buff its regression, I hope they at least buff the information it provides to the killer like you said.

  • NoImportaLaVerdad
    NoImportaLaVerdad Member Posts: 28

    Call Of Brine was considered a mediocre perk on release because it was competing with old Pop Goes the Weasel and old Ruin.

    You are right that, paired with old Overcharge, Call of Brine was problematic; but because of the 3-gen/kick meta, BHVR has decided to nerf it. I'm trying to think of a way to rework Call of Brine into a good regression perk but moving it away from the 3-gen spot it had in the meta alongside Overcharge

  • Spectralfx
    Spectralfx Member Posts: 605

    old eruption was fine?

    Hello?

    Killers only get 4 perks, they are SUPOSED to be impactful.

    you can't have all killer's perks be weak sauce otherwise what is the point of playing the role in the first place???

    Between the janky hitbox on their powers and all the weird geometry issues that the devs keeps adding to the game... how else is the killer suposed to stop a group of gen rushing try hards that do gens under 5 min??

    they killers perks needs to be un-nerfed, especially if soon the survivors gets to unhook themselves for free, I mean, wth man?

  • NoImportaLaVerdad
    NoImportaLaVerdad Member Posts: 28

    As long as Call Of Brine is seen as a 3-gen perk, BHVR won't be able to "unnerf" it.

    I would love to see it be in a good place again and with this rework it would punish the survivors that leave a generator unattended for too long but won't be able to used as a "keep the game hostage" perk.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,073
    edited June 2023

    i think it would be stronger keep hostage perk because old call of brine regress 15% over 60 seconds and this one does same thing in 30 seconds. Its pretty much twice as powerful. these perks by nature need to heavily inconsistent and more of high-risk, high reward perks for pushing survivors away from generators to make any sense. Otherwise, they're just obnoxious hostage perks that provide guaranteed value for almost 0 risk. something that provides guaranteed value for 0 risk cannot have very high reward. A high risk, high reward version of the perk would be something like 80 second to trigger for 40% regression penalty when it elapses though i'd just avoid this type of perk altogether to be honest.

  • jesterkind
    jesterkind Member Posts: 7,959

    It and Surveillance have different but adjacent niches. Surveillance tells you when a generator stops regressing, Call of Brine tells you which generators are actively being worked on, a subtle but noticeable distinction. Surveillance also makes repairs louder, while CoB's loud noise notifications can be a lot smoother for some people because they're harder to miss (plus they attract the Nemesis zombies, iirc).

    They're similar perks but they aren't identical and even as-is I don't think CoB is just strictly worse.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Surveillance is fast information. There is chance CoB will not even get chance to notify you and it won't if survivor hit great skill check.

    Surveillance will always work. It also works with other perks like Ruin or Jolt. You don't have to kick the gen.

    CoB is worse in every aspect except working for zombies, but that's kinda limited benefit.

  • NoImportaLaVerdad
    NoImportaLaVerdad Member Posts: 28
    edited June 2023

    You might be a little confused of how old and current Call Of Brine works so I'm going to compare them with this "reworked" version:

    • Old Call Of Brine: Damaged generator regresses at 200% of normal regression speed for 60 seconds. Total regression in those 60 seconds: 30 seconds (15 seconds of normal regression + 15 seconds of Call Of Brine regression)
    • Current Call Of Brine: Damaged generator regresses at 125% of normal regression speed for 60 seconds. Total regression in those 60 seconds: 18.75 seconds (15 seconds of normal regression + 3.75 seconds of Call Of Brine regression)
    • "Reworked" Call Of Brine: Damaged generator regresses at 50% of normal regression speed for 30 seconds. At the end, it regresses 20% of total progress. Total regression in those 30 seconds: 21.75 seconds (3.75 seconds of reduced regression + 18 of instant regression at the end of it)

    The reworked version is "stronger" than current Call Of Brine and it takes half the time, but current Call Of Brine is "constant" regression while the reworked one has an in-build counter: it puts a "time limit" on the survivors to tap the gen and if they do that, the gen doesn't regress at all (between 0 and 3.75 seconds depending when they tap it).

    And the good part is that this version should be easier to balance: You can make the generator not regress at all during those 30 seconds, you can increase or decrease the time it takes for the generator to explode and you can increase or decrease the % regression!