Please Fix the MMR System
Hi,
I just played the first game of DBD I've played in months. I have 1.3k hours and I'm a killer main.
I came to play the new killer, going for his adept achievement. Every single lobby is filled with 15,000+ hour survivor teams where all of them have at least 3k hours.
So why am I being pitted against survivors who all individually have more than double my hours, every game, after having not played for months, on a completely new killer?
Don't get me wrong. I win almost every single game still despite the massive odds against me. Survivors play survivor for a reason, after all, since the role requires no skill. So they're super easy to beat unless it's a swf. But that doesn't make it fun that I have to face teams with 15x my hours every single game. It's so sweaty and stressful to keep up. There should be mmr decay, and lower mmr on new killers.
Also as an aside, I just ran into a game-breaking bug where I could not control the pods at all from the start of the game, making me just an m1 killer.
Fix your game.
Comments
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Do I get it right?
I win all the games, but I still want even weaker opponents. MMR is not working correctly, because even though I still win, I don't want to even have to put an effort.
Talk about self-entitlement.
You are right though. MMR is not working correctly. If it was, you would be either the very best player, or you would have equal chance of winning or loosing the game (and quite frankly, I don't care if we are talking from killer's or survivor's perspective).
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Yeah, I win most games, but only through sweating. It ends up meaning that the game is always stressful, or always ends with a 3k due to high level survivors knowing hatch spawns, making it a 5050. I always lose anything involving chance. This means the adept is almost impossible, and learning the new killer even moreso. I win with my m1 knowledge gameplay. I hardly get to use the new power.
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You really should learn when to stop talking.
Playing new killer after break and going against experienced survivors.
That's it.
But you just had to keep going...
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No, everything said was relevant.
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Poor me, have to play tryhard, killing everyone anyway, but poor me.
Soo relevant...
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Of course - the point is that regardless of my skill, the numbers simply aren't adding up. Survivors play survivor because the roie places very little pressure on them and is not skill-intensive at all. It's an easy role for casual players, meaning that they aren't accustomed to having to get better at the game since it's so easy for them. Therefore, when they run into an actually competent killer, they lose due to their complacency and lack of skill. That's simply an explanation for how I win 80+% of my games even at top MMR as killer. The point is that despite all of this, I simply should not be placed against them in the first place due to the numbers, time and circumstance involved. It isn't a fun way to set up a non-ranked game system. Make it more random who you go up against. It would be much more fun and avoid frustrations like this with new killers.
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Kills = higher MMR.
because you keep killing them, your MMR will increase even more.
That's how it works, nothing to fix.
Starting MMR is probably average. Either you will kill everyone and it will increase or you get destroyed for few games before you get on your MMR.
When you get stressed during your game it's on you, not MMR.
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Well done, you described the MMR system I am speaking out against. Gold star.
The mmr should decay over time and be lowered when you are playing a new killer. Please actually read the post.
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Nah, it shouldn't decay.
Unless it's specific killer like Blight, Nurse etc. you won't really get that worse with M1 killers.
Why should starting MMR be lower? So you stomp bad survivors? How that makes sense?
You are winning means you are not higher than you should be.
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That's the most entitled post i've seen in a while. Get over yourself, dude
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Congratulations for addressing none of the points presented and doing nothing but attacking my character. Please don't act a stereotype.
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It really should decay. In fact, they have claimed that it DOES, so they therefore seem to agree. However, my experience suggests that it is not true. It isn't about "getting worse", it's about recent experience and being "warmed up". Those skills remain, but are somewhat dormant after a break, much like muscles when you don't go to the gym for a while. They remember where they once were and thus will grow back to that point quickly, but will have set themselves to reduced dormant state in the meantime.
The issue is that the system is not doing its job. MMR is supposed to decay, yet I'm at top mmr even after a break on an entirely new killer. That is a problem, despite survivors being bad at the game.
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despite survivors being bad at the game
wouldn't that mean they don't escape often -> their MMR is low?
So that would mean you are playing against correct (low) MMR.
It may suprise you, but hours played does not equal skill.
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It is working as intended, the problem is the intent wasn't properly communicated to you, or the majority of the playerbase for that matter. The intent is if you only win by sweating, you will lose if you don't sweat. If you stop sweating long enough, you will lose enough to get you to the point you will win more often than lose again. The problem is people don't like to lose, so they fall back on sweating consciously or subconsciously. If you try to win without sweating, and refuse to cross that line into sweat, you will (eventually) get enjoyable matches again. Again the problem is you have to be willing to lose (enough times) to get you back in what you consider a 'fun MMR'.
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"wouldn't that mean they don't escape often -> their MMR is low?" - No. If you think this is the case, then you're misunderstanding MMR. MMR is just a rating as you compare to other players within the game. ALL survivors are bad at the game, since the role itself involves no skill, which therefore means that even top MMR survivors are bad at the game. Use your brain.
Hours played does not necessitate skill, but usually indicates it comparatively, especially when its presence is so consistent. You aren't going to consistently see 15,000 hour teams at low mmr. if you consistently see 15,000 hour teams every game, then you're undoubtedly at high mmr. Use your brain.
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If the intent is for decay and lower mmr for new killers to be in place, as they have claimed, then the system is not working as intended by my experience, as I am pointing out.
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"So they're super easy to beat unless it's a swf." "It's so sweaty and stressful to keep up."
HOW are they simultaneously so super easy to beat, but also very sweaty and stressful for you to keep up with? Maybe you need to change your mindset or stay on your break :)
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How MMR works:
you escape -> you gain MMR
you die -> you lose MMR
I am not misunderstanding MMR, you just don't know how it works in DBD.
MMR used to be more strict, people hated it, so it's way less strict. There is even cap, when you are above it, it doesn't matter how much MMR they have, as long they are above that threshold, you can play with them. They made it because high MMR players had insane queue times.
This game is not really good for MMR anyway. It's not symmetrical game focused on E-sports.
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Survivor has more skill than you would think (just look at comp, even though they are swfed you can defo tell the survs are comp level in chase).
Anyhow, you say its super easy to beat but "stressful to keep up" which is literally contradicting yourself. Just enjoy the wins?
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I kinda understand it, I used to have same issue 2 years ago.
Basically taking DBD too seriously and it wasn't enjoyable. But it's not issue of the game, it's issue of player's mentality.
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Exactly so many people have a negative mentality which is a lot of where this game's issues spark from.
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The problem with decay is they have to keep some of the old number. Certain levels of knowledge can't be un-learned. I don't recall specifically what the minimum is (percentage of highest?, flat bars like 900/1200/1600?) but there are flaws with both processes indeed.
On the other side if a newer killer facecamps and hard tunnels every match and pumps their MMR into the stratosphere (most commonly seen by me in Bubbas), they will never learn basic tactics, and even when swapping killers they have a partial carried over MMR that makes the game impossible to play without those crutches.
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