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Made For This + Resilience is so much fun!
I'm loving this combo. The risk reward factor is so exiliharating, and the 3%+9% vault speed makes my chases feel snappy and fast paced.
some of yall are crazy, really trying to argue that staying injured isnt risky. rip this community has lost all brain cells.
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...... Risk? What's the risk?
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It's so much fun till you have to play m1 killer against it...
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Blights are going to be so common now... 😭
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...being injured, I choose to stay injured for resilience value on gens.
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I'm using this combo along side windows of opportunity and the new Deja vu for giving me great map awareness along side a tasty 15% faster repair speed when injured probably the most consistent build I have ever used.
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That's not a risk. If that were the case old iron will and dead hard would have had a cost associated with them. They did not. Medkits are still very powerful and all you need to do is 99 your heal.
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"being injured isnt a risk" bruh. Yeah med kits can 99 a heal... once. Otherwise you need a teammate to do it. Besides thats boring, I like to use inner healing with it for a chase build. maybe toss in windows or lithe or smth.
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You've had other survivors heal you before, I assume? More common these days than before. A medkit with a small charge can heal you to full if you break off a heal before it's complete. It's not hard and requires no communication.
Being injured is not risk in of itself. It's an eventuality.
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Being injured is not a risk. Staying injured is a risk, and is actively suicidal against certain killers.
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Like I said, you ain't gotta stay injured. There's an easy way to negate any of the cost around that build.
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I think you're wildly overestimating the safety of the 99'ed heal strat. You're still injured when the chase starts, which still makes even attempting it suicidal against a fair number of killers and builds.
I'm saying this from the killer perspective, for the record. I do consider survivors who stay injured ones who are taking a risk, because it puts a lot more pressure on them to not mess up and renders them helpless if I'm playing a stealth or ranged killer.
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You.... You can tell when a killer is coming 99% of the time. Who's sneaking up on you to the extent that you can't tap a heal? Every stealth killer except ghost face has a tell.
I'm speaking from the perspective of someone who literally plays whatever the incentive is. I don't have a "side". I've played with 99ed heals and resi a lot when vault build was a thing. It's no more dangerous than being full healed.
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If you're tapping the heal as soon as the killer approaches, what's the point of bringing the build? It's a chase build, Made for This is literally doing nothing if you play like that and the benefit of Resilience isn't unique either.
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...because you WILL get the value just by getting a hit? why are you asking the "point" of it when it works perfectly fine?
Like, if you are unsure then just heal up, if you are sure you can run away into a loop or two then just stay 99'd, there is a choice but there is not a risk, I don't think it's that hard to understand.
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"The risks"
Wow I cried laugh at that. Good freaking joke.
Honestly tho ... remember when they nerfed noed because killers waiting for end game wasn't really a risk...
Yeah, that's EXACTLY how this sounds like.
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bruh cant believe you are actually arguing staying injured isnt risky.
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Agreed, i love this combo.
Honestly, i just love stop getting hit while vaulting because of bad connection.
Any perk that reduces the chances of that happening is gold for me.
So this will be my go to for now on.
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I mean, it's not.
It's a fact of life.
You get to rush gens and get adrenaline... it's currently the safest line of play most competent survivors use these days.
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