Rework Deja Vu

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SpiritsHusk
SpiritsHusk Member Posts: 169
edited June 2023 in Feedback and Suggestions

Perk is just downright weird, you practically have 6% boost on all gens across the map if you use it right, the perk should only highlight the closest 3 gens at spawn, you should not be able to complete a gen and get a boost on another one.

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  • BlueHorkew
    BlueHorkew Member Posts: 1,079
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    Remove the 3 gen killers and then i would agree.

    Until then, this perk is a god send against 3 gen SM players.

    Wouldn't be able to complete a game against that SM today if it wasn't for this perk.

    Also, the 3 gen that she created wasn't part of first 3 gens that the perk showed.

  • Devil_hit11
    Devil_hit11 Member Posts: 6,747
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    it is good gen-jockey perk. I think there are survivor player that always wanted to run gen progression flat % bonus perks but there was never any good ones to really use until now. Deja vu fits that niche now.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited June 2023
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    Yes, there are many players of X side that want to complete their sole objective as quickly as possible. Should those people be catered to and given powerful tools to do so?

  • jesterkind
    jesterkind Member Posts: 7,053
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    Preventing a 3-gen from forming is a game-long endeavour, not just a thing to consider at spawn. I could see this perk being changed after the 3-gen problem (IE, killers being able to drag games out for 40 minutes by refusing to take chase and get downs) is addressed, but even once it is, unless 3-gens become completely impossible in general it's meant to show you where those three are throughout the match.

    The highlighting isn't a problem, at all. I personally don't think the speed percentage is either, it's a literal 1% boost from a number that was in the game for a year without being problematic or even all that useful, but it's also the part that could be changed once the wider problem is addressed.

  • Fuzzycube
    Fuzzycube Member Posts: 204
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    It’s the top perk in the game I think, free generator information and speed increase on the most valuable generators which also works with Prove Thyself to make generators pop in no time.

  • Devil_hit11
    Devil_hit11 Member Posts: 6,747
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    i cannot answer that properly. it is a player fantasy combine with a preferred play-style. it is like asking why certain survivor run second chance perks vs running information perks like Window of opportunity.

  • SpiritsHusk
    SpiritsHusk Member Posts: 169
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    It's amazing against 3 gen killers but considering how few of them there are and how it also affects killers just playing normally is a bit annoying

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,487
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    My issue with it is that it doesn’t only help against 3 gen killers. It helps no matter how far apart the gens are and once there’s 1 gen left, it is guaranteed to be on whatever gen you’re on all the time. I get wanting to have something to help against 3 genning until they implement a more permanent solution, but this was not the correct way to do it.

  • Sometimes_Sage
    Sometimes_Sage Member Posts: 143
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    I'm not a huge fan of the new Deja Vu and I actually used the old quite often.

    It's once again a solution that has only limited viability against the most egregious instances of the problem but at the same time provides some value even if the problem doesn't even arise in a particular match.

    I'd also imagine that it rises the skill floor in low MMR considerably.

  • fulltonon
    fulltonon Member Posts: 5,762
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    I think they should've made it basekit rather than buffing it for a marginal value?

    Like 3 gen is a problem but... do people really use it just for permanent 6% boost?