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Who exactly is supposed to benefit from the new map BHVR?
Mobility Killers (Especially Hillbilly) get absolutely destroyed on the new map because of how cluttered it is, Ranged Killers suffer greatly due to how many line-of-sight blockers there are, Dredge suffers because a third of the map is a barren wasteland with no lockers, M1 Killers get destroyed by the sheer amount god pallets and vaults this map has, Cenobite suffers because of how gigantic the map is leaving him with almost no way to reach the box, and then Twins have to deal with not only awful map collision but also huge map size and god pallets making it so landing a first hit is extremely hard and securing a down is downright impossible. Nearly forgot too but Singularity isn't even that good on this map either due to the line-of-sight blockers making his power really difficult to hit anybody with.
Who is this map meant for BHVR? You've once again created a map that while visually looking amazing is miserable to play as for most Killers. There are god pallets and god vaults, a ton of clutter and tight loops, questionable collision, and the map itself is huge.
Comments
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It's a dreadful map, it's such a mess it's horrendous.
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If it makes you feel any better, it also feels terrible to play for me as a survivor. I can't even tell the beginning and the end of some walls. It's hard to even locate the walls of the map at times.
Also there's small walls that look like vault points but you really can't vault over them, so I constantly bump into walls there lol
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Considering the last couple maps have been like this I'm kind of used to it by now, I doubt they'll start making better maps anytime soon.
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It's all about looks and not the gameplay with these devs.
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Well that's basically same for RPD, early survivors have problem with it too, except no skills can fix killer issues.
I wish BHVR to seriously stop making maps at this point, they are actively making game worse.
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Can't say that i share the sentiment about the new map, i tried racing around the map with Billy and didn't really have any issue with any clutter, most of the other killers feels like the same experience i have on just about most other maps.
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Another RPD.
They are most balanced maps. Both sides hate it.
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As i said somewhere else, this map has the strongest main building in the entire game
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I didn't play much there yet, but it's better than Garden?
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Yeah it is, the gen on top is just a free gen for survivor, there are 3 god windows, one infinite loop, 3 pallets and probably i've miss something
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For who? It's risky af for survivors, it's very easy to inadvertently drop into the killers clutches.
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If it didn't have two entrances I'd agree with you that is strong, but the second entrance that leads right to the room with the ramp to the roof DRASTICALLY decreases it's safety (and that specific vault is kind of unsafe because you can bait that window and literally just go down the ramp and there it is). The other window is somewhat safe but even then it's hardly as strong as the top floor window in the garden of joy main building, or some of the windows on haddonfield. There is no infinite, though.
edit: I quoted the wrong reply for you, I meant to quote this one:
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I thought so. Garden has way more save gen imo.
One god pallet, One god window, one decent pallet, once decent window
Haddonfield is random, but can get some nasty setups.
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Yeah, even with the nasty setups it's still even better than the original version. I was watching some old gameplay I recorded recently when I was learning huntress and when I got somewhat decent with billy and made me shiver how nasty it used to be.
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There is the vault on the top near the generator that connect to the pallet in the green room ( and a window or door on the right ) or the red room with the vault, also the stairs going down somehow act like a jump and can be used for balance landing. There's the pallet under the base and if you jump on the window on the right you can run under the tunnel, up again on the stairs, again window rise and repeat
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depends if window above basement was open or not.
Then it went from "bad time" to "I want to DC".
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I don't know if I would even count that scenario as an infinite. The pallet in the green room and that window in it as well are really the only safe parts of the structure, once you get the pallet in the green room the building becomes much more unsafe, since the one underneath it is a pretty bad pallet. It's sort of like the filler pallets that autohaven and macmillan maps have, but only very slightly better because it's a capital L shape, but ultimately you don't even have to break it immediately because it's very playable and you can easily walk around it depending how you are chasing the survivor. I still don't think this structure is really that strong compared to GOJ or some buildings in haddonfield and I mean, I think what is there is perfectly fine - I mean, the building should have some form of defense and things that a survivor can use in chase, where as GOJ especially, is not fine.
Also - if they vault this window while you are coming up the ramp, all you need to do is walk right back down, and they literally fall right there. Even if they wait to vault it while you are fully on the roof, it might still be better just to walk down the ramp, but I haven't really ran into that situation because everyone is just prevaulting the moment they see my head coming up the ramp.
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UGH you are giving me flashbacks LOL. I think towards the end one of their patches removed that window from ever appearing, which was really nice.
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