The Singularity is awful
Comments
-
- I don't see anyone playing him.
- Everywhere I look online people are having the same opinion: he's not good.
I think you're the minority here
0 -
What really baffles me is, we had a PTB. The main conclusions from the PTB were 1. EMPs are overturned and 2. MfT is too strong. How on earth did both reach live servers? Why have a PTB in the first place?
0 -
..., do you think it would be better if he started super strong?
That would be preferable to the current experience.
Slowly building a killer up from the bottom is way better than starting with a broken killer, in my opinion.
Interestingly this argument is very unconvincing when Survivors have broken perks too.
How can you expect to have full control and mastery over a killer that is not even a month old?
I dont expect this, but I do expect proper matching of skill to survivors as I build up my skill.
0 -
So your arguments are, "i never play against him" and "people say so"?
- just because a killer is not "good" does not mean he cant be played good
- just because a lot of people say that something is not good those not mean that its true, just makes me think u are biased
- being in the minority does not make your opinion better or worse
1 -
I understand that completely, and that is literally why I am speaking up to contest it. There is a difference between those two things, and it is meaningful, because Singularity doesn't need giant overhauls. He just needs the EMPs tuned down, because he isn't completely unplayable.
0 -
That would be preferable to the current experience.
For you and me as killer, but not for survivors
Interestingly this argument is very unconvincing when Survivors have broken perks too.
did your parents never taught you that you dont get something just because everyone else has it?
I dont expect this, but I do expect proper matching of skill to survivors as I build up my skill.
thats not an argument, survivors play the same, only slightly different play-styles with perks. With a new killer you have a complete overhaul of the gameplay, expecting the same learning curve for both is just naive.
0 -
yes, there is a big difference between being unplayable and being not good.
A killer who is just a bit weak can still be played strong.
Singularitys ability is strong, the EMPs are there to counter it and they need to be balanced carefully.
2 -
Sure you can be a "technically" contrarian if you want, but it means very little cause all you can do is present me with your opinion on the Killer and I doubt the majority of our will be fine with the Singularity after patch this next week.
But if they are, I guess I owe you a cold beer.
0 -
For you and me as killer, but not for survivors
Not always, cause I would have to learn the Killer anyway.
did your parents never taught you that you dont get something just because everyone else has it?
I paid for this Killer what the F do you mean.
thats not an argument, survivors play the same, only slightly different play-styles with perks. With a new killer you have a complete overhaul of the gameplay, expecting the same learning curve for both is just naive.
Correct, its not an argument its an expectation. I expect bHVR to have some sensitivity to me as I learn the new Killer, it certainly isnt fun to play against the best anti-singularity players and as a game it certainly should try to provide a good time.
As of right now, every Survivor team I went up against had multiple EMPs seemingly always ready.
That is just a bad game experience and bHVR really needs to take care of their new player Experience.
0 -
I paid for this Killer what the F do you mean.
i meant just because survivors get strong perks, does not mean that you get a strong killer
That is just a bad game experience and bHVR really needs to take care of their new player Experience.
new player experience? there are labels showing you how hard it is to play the killer. If a killer is hard to play, "new player" is not an argument. It takes time to learn the killer and play him properly.
I expect bHVR to have some sensitivity to me as I learn the new Killer, it certainly isnt fun to play against the best anti-singularity players and as a game it certainly should try to provide a good time.
the survivors are literally just pushing a button, there is no learning curve. As the killer you can get better over time.
I expect bHVR to have some sensitivity to me as I learn the new Killer
Did you just say for real that bhvr should buff there killer just because you dont know how to play him?
1 -
i meant just because survivors get strong perks, does not mean that you get a strong killer
That's a good idea, but it isn't fair Survivors have broken perks and I have to start from scratch on a Killer.
new player experience? there are labels showing you how hard it is to play the killer. If a killer is hard to play, "new player" is not an argument. It takes time to learn the killer and play him properly.
Those labels are beyond meaningless, not a proper estimation of the experience playing them and they don't get you an indication anyway, because as we can see Singularity is already getting buffed. How can it take time to learn and play the killer properly when the decide that is the wrong way to do it 3 days after release.?
the survivors are literally just pushing a button, there is no learning curve. As the killer you can get better over time.
The Killer specific mmr does not change fast enough, that is the issue. If you tell me in order to get a good experience playing the killer I have to lose 20 games. That would be insanity.
Did you just say for real that bhvr should buff there killer just because you dont know how to play him?
No, why am I going up against Survivors who know how to EMP anything and everything I do in my third game of Singularity.
0 -
i think you are misunderstanding seraphor's post. when you hover over a survivor with camera and lock on. the survivor gains a green marker indicating that singularity is firing at you. Seraphor's is saying that the survivor can pre-charge the EMP and disable it as soon as it hits you. you can remove his infection in 0.1 second on application. It does not matter how fast you apply it.
1 -
That's a good idea, but it isn't fair Survivors have broken perks and I have to start from scratch on a Killer.
not everything has to be fair right away, the killer gets buffed, the perks get nerfed
Those labels are beyond meaningless, not a proper estimation of the experience playing them and they don't get you an indication anyway, because as we can see Singularity is already getting buffed. How can it take time to learn and play the killer properly when the decide that is the wrong way to do it 3 days after release.?
if you ignore those labels thats your problem.
and he does not get buffed, the EMP gets nerfed. This does not change his playstyle it just makes it more viable. So if you cant play him now, you will not be able to play him after his "buff".
The Killer specific mmr does not change fast enough, that is the issue. If you tell me in order to get a good experience playing the killer I have to lose 20 games. That would be insanity.
if you need this many games thats your problem. I made three 4ks in a row after my first game with him. I learned him in two matches.
No, why am I going up against Survivors who know how to EMP anything and everything I do in my third game of Singularity.
because holding down a button is easier to learn than a whole new killer.
0 -
Did you know the killer is also just pushing buttons. I guess there's no learning curves for anything.
Singularity is the least threatening killer to face right now because emps are such a huge hard counter to his power than any Singularity that tries to use their power will just lose.
0 -
when you hover over a survivor with camera and lock on. the survivor gains a green marker indicating that singularity is firing at you.
yes, but singularity can also teleport without the cam, so you get no warning before he teleports.
1 -
Did you know the killer is also just pushing buttons. I guess there's no learning curves for anything.
i just will pretend that this is not meant for real and hope i am right with my believe
Singularity is the least threatening killer to face right now because emps are such a huge hard counter to his power than any Singularity that tries to use their power will just lose.
yes, but this does not mean the killer is bad, his counter is just to strong. Thats a huge difference.
1 -
um no? you can only teleport without the cam when the survivor is infected. You must use camera to infect the survivor but as I explained, you can look at green lock-on and preemptively hold EMP fully charged so as soon as you shoot and infect the survivor. the infection is instantly disabled. you cannot teleport with his arm when survivor is cleansed from infection.
0 -
Up to and after this post, Seraphor had been talking about using the biopods to teleport, not just to mark.
Assuming we're talking just about applying the mark in chase and the survivor immediately hitting it with an EMP, though, that's why it's relevant that you can replace the biopod straight away. If you're being aggressive and using the manual teleport, you do lose time and efficiency from the EMP - which you're meant to, that's his counter - but your power is not disabled or rendered impotent by it. You have to adjust your approach.
The problem isn't that the EMP can take away the infection, that's what it's supposed to do. The problem is how easily survivors can gain multiple EMPs in the same chase, and how little investment they take to use- both things the upcoming changes should, ostensibly, be looking at.
0 -
He's currently very bad because survivors can easily punish him for trying to use how own power and his own power is hardly strong enough to warrant such a hard counter in the first place.
Overclock really isn't that hard to stall out if you mistime an emp. It's duration is very short.
And saying survivors can't get more optimal with emps because it's just pressing buttons can be said for killers and their power.
1 -
not everything has to be fair right away, the killer gets buffed, the perks get nerfed
I'm sorry? we need to hold bHVR accountable for their balance decisions. maybe they could learn from the way they treat Killers right now, but releasing them weak and then buffing them.
if you ignore those labels thats your problem.
And when I trust the label system but its still unreliable Im guessing that's my fault too.
+ Nerfing EMP is a buff to Singluarity. No other Killer is using EMPs. Think about it.
if you need this many games thats your problem. I made three 4ks in a row after my first game with him. I learned him in two matches.
Did you play Singularity on release date or soon after? I just started playing him last night.
But thats my fault because I have a job, I know your logic now.
because holding down a button is easier to learn than a whole new killer.
Wrong, bHVR's systems for onboarding new Killers is just atrocious. Simple as.
0 -
sorry, i miss read your first post, i thought you meant the teleport.
But still, as a good Singularity you have 2 biopods aiming in from 2 different angels, so if they use a EMP to get rid of the slipstream i just infect them again within 10 seconds.
Edit: you dont even need to HAVE two, you can just shoot a second one
0 -
Nerfing EMP is a buff to Singluarity. No other Killer is using EMPs. Think about it.
nerfing made for this is a nurse buff. No other killer is this slow. Think about it.
And when I trust the label system but its still unreliable Im guessing that's my fault too.
if you follow the label and its not true, thats not your fault
but if you ignore the lable and then complain then its your fault, is that so hard to understand?
Did you play Singularity on release date or soon after? I just started playing him last night.
does that make a difference? i played him for 5 matches and got only 4ks after the first mach.
but ok, just for your information i played him ca 12 hours after release.
But thats my fault because I have a job
glad for you, i have a job too
Wrong, bHVR's systems for onboarding new Killers is just atrocious. Simple as.
i dont get this point at all, please elaborate
0 -
Nobody said he needs a complete overhaul. In his current state he is a weak killer. EMPs need to be downplayed heavily. Most and foremost, grabbing an EMP out of a box should not make the box spawn a new one until used. 4 boxes in total instead of 5. Longer charge times. And so on. This killer was released castrated more or less.
0 -
Thank you, amen
0 -
- If nurse is a problem, nerf the nurse.
- I didn't ignore the label system. The label system just didn't say you are going to lose 20 matches. How's that my fault?
Some people might suggest that playing the Killer who is weak after every Survivor already learned how to play against them is not a good idea for invoking a feeling of good gameplay. Does that suggestion not at all seem somewhat reasonable to you?
or are you just blank on this and will prefer to blame me for not playing the Killer correctly? I know you like doing that.
Also, look up game design for what player onboarding means if you don't get the point of the last one.
0 -
will prefer to blame me for not playing the Killer correctly? I know you like doing that.
you read me like a book
If nurse is a problem, nerf the nurse.
my point was to say that just because A gets nerfed and B benefits from that, does not mean that B gets buffed.
I didn't ignore the label system. The label system just didn't say you are going to lose 20 matches. How's that my fault?
i already said it, if you read the label and did not ignore it, its not you fault. I just think you dont have the right to complain about a killer being hard to learn, when you knew this killer is hard to learn.
Some people might suggest that playing the Killer who is weak after every Survivor already learned how to play against them is not a good idea for invoking a feeling of good gameplay.
i think 12 hours is enough time for over 50% of survivors to learn how to use the EMP some what effectively
Also, look up game design for what player onboarding means if you don't get the point of the last one.
i will just not do that and pretend it was never even broth up, because i strongly believe that this i highly based in subjective opinions
0 -
I think I found your main issue.
At least its refreshing you admit it. 😆
I just think you dont have the right to complain about a killer being hard to learn, when you knew this killer is hard to learn.
I bought the Killer on Steam, didn't say anything about that on there. Either way, Customers always have the right to complain.
Even if your belief was true, I would still complain if I was not satisfied and bHVR wants my feedback.
i think 12 hours is enough time for over 50% of survivors to learn how to use the EMP some what effectively
Even if that was true, how many Survivors do you think knows how to play against the Killer after 5 days?
I can tell you, everyone I played against today knew it VERY WELL.
It tells me a a lot when you admit you don't know what player onboarding is.
0 -
Placing two pod makes no difference because EMP is AoE and disables both of them.
I am not heavily convinced. current auto-emp recharge is 90/5. You have to infect survivors every 18 seconds to outpace the EMP boxes. In the hotfix, auto-emp recharge will be 100/4. You need infect survivors every 25 second to outpace automatic EMP's.
0 -
Those numbers are misleading. That's just EMP generation, it assumes literally zero travel time and that EMPs are used immediately on pick-up. As dire as the EMP situation is right now, it isn't that bad.
0 -
Placing two pod makes no difference because EMP is AoE and disables both of them.
thats why i wrote the edit, you can just shoot a second one after they use the emp.
And of course the 2 pods are placed a bit apart
0 -
I bought the Killer on Steam, didn't say anything about that on there. Either way, Customers always have the right to complain.
if you dont inform your self about what you want to buy, you have no right to complain to the devs that you dont like it. They showed you what you were buying and you just not looked at it, bought it and now you complain that you dont like it. Makes no sense to me, but ok.
I would still complain if I was not satisfied and bHVR wants my feedback.
thats your good right, if you want to do that. Like i said, thats just my opinion. I am just saying if you buy stuff you dont like, you are a part of the reasons why the stuff is like this.
Even if that was true, how many Survivors do you think knows how to play against the Killer after 5 days?
I can tell you, everyone I played against today knew it VERY WELL.
thats true, thats a part i did not really think about. i apologize.
It tells me a a lot when you admit you don't know what player onboarding is.
ok, i read up on this and yes, bhvr is pretty terrible at that. But i kinda like to find things out myself and not getting every bit pre cut for me.
But i honestly dont know why you think it tells a lot about me that i dont now things a bout game design/development, i dont think those are things you need to know by name if you dont work with or around it.
0 -
if you dont inform your self about what you want to buy, you have no right to complain to the devs that you dont like it. They showed you what you were buying and you just not looked at it, bought it and now you complain that you dont like it. Makes no sense to me, but ok.
The Steam buy page says nothing of the character's difficulty.
1 -
yeah but you can still inform yourself about the killer and how hard he is to learn. And even if there is no information on it, you can just wait until the release to look it up. When you first played him days after release you would had a lot of time to look him up before buying the chapter.
0 -
and with reviews like this, how could you not know everything you need to know about him.
1 -
How hard does reliable information have to be at the moment of buying have to be before a guy like you who blames people so easily says its the company's fault?
1 -
its only the companies fault if they advertise something that is not true. If they would say the new killer is super strong and easy to play and then you buy. Then its the companies fault.
But if there is a 2 week public test build and you even bought it 5 days after the official release..., well
The company is not to blame if you dont like theire product.
But of course you have the right to point at the things you dont like, but you have no right to blame the devs for those points you dont like.
0 -
I expect my opponent to know how to optimize the mechanic.
1 -
So do I, but I don't expect them to teleport and break the basic march of time to do it.
0 -
Interesting, so I if there is plastic in the food I sell, but I never claim to be selling clean food. By your morality its not my fault if you buy it and get sick? I mean after all, "sounds like a you problem, other people dont get sick."
I have to ask, How old are you? cause all of this sounds pre twenty to me.
2 -
I have to ask, How old are you? cause all of this sounds pre twenty to me.
outplayed, i am 20 on the point and asking for age like this and making hints of the immaturity of others can only come from a 28 year old, did i guess right?
Interesting, so I if there is plastic in the food I sell, but I never claim to be selling clean food. By your morality its not my fault if you buy it and get sick? I mean after all, "sounds like a you problem, other people dont get sick."
this of course is a different kind of scenario as there are laws to rule those things. So this lays not within the realm of my or anyones opinion for that matter.
In this scenario i can only shape my opinion around the already existing laws and restrictions.
0 -
The new killer is trash tier.
0 -
(pssst, i konw. but dont let Emeal hear that)
0 -
0




