Lightborn perk should be a counter to Blast Mine Perk
Since this is not fair, why we always get stun when we kicking the generator that has been put with blast mine and flashbang trap.
When killer using lightborn , killer should be ressistant to any stun with flashlight and flashbang on generator
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I thought it worked that way tbh.
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My understanding is that you get the stun and a blind with Blasmine, Lightborn protects you from the blind but not the stun as thats considered to be separate.
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Blast Mine is blasting you like Head On it just has a secondary effect of blinding you as well.
It doesn't protect you against the blast
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As Mandy pointed out Blastmine has two quite separate effects. Lightborn protects from the flash blinding you, but not from the stun. If it did protect against both, every killer would run it as it would nullify all pallet stuns, Decisive Strike, Head On, etc.
I highly doubt they could recode Lightborn or Blastmine to work as you suggest, as it would wreak so many other things at the same time. And prolly nurf my poor Piggy as an unintentional side effect. 😜
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Lightborn counters what it was meant to. You don't get blinded by blast mine if you have lightborn, as the perk says. It is not meant to deal with stuns
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Even though it would be nice if It can removed the Blindness, it would be weird for the stun to happen and simple can't move or do anydamage to the gen because of the 2nd stun effect.
So I am fine with Mandy's statement, that Blastmine can counter Lightborn. As long as Flashlight and fire crackers or even the perk Flashbang don't directly Lightborn directly. It is a perfect balance perk agaisnt blinding effect items
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Which is utterly useless
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Well, thematically speaking you would be stunned to find out that something you approached is booby-trapped, would you not?
Even if it wasn't the blinding light that got you, the bomb should have some sort of effect still.
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Oddly enough, blastmine with Lightborn stops you from getting your "blind the killer" challenge done in the tome. Found that out the hard way the other day.
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The problem is that lightborn is supposed to counter blinding effects, if you're stunned then countering the blind basically doesn't matter at all because you can't do anything with the fact that you're not blinded, it's an interaction that makes no sense logically, lightborn may as well do nothing in that circumstance.
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Again, there is effectively a small bomb placed on the generator. You can withstand the blast because its more like a firework vs a grenade, and its only logical to be startled or rather stunned as it was unexpected.
Sure, there's still a light from the explosion going off, but your whole screen doesn't turn white as normal, giving you some FOV around you incase someone was hiding very close. Even if they're not immediately visible, you can still use the Aura reading effect that's also attached to Lightborn to your advantage. You may lose out on 3 seconds of it initially, but there's still plenty of time to seek out the Survivor who planted the trap, and you can even get a little more leeway by using Lethal Pursuer's +2 seconds on other Aura reading.
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The blind is countered. Lightborn doesn't countered stuns.
Besides, no one is seriously bringing lightborn to counter blastmine. If they are bringing lightborn, it's because they saw flashlight in the lobby.
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how blastmine works with enduring? if blind and stun is a two separate effect I think enduring should be changed to work with blastmine.
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Enduring only works on pallet stuns. It did use to affect all stuns but balancing DS and Head On at the time around Enduring was a pain point.
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agree
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