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Is it just me?

Almost everything that's involved in a chase feels like a guess (to me).

Every LoS break, every doubleback, it just feels like both parties are just guessing.

Loops spawn randomly and you're blasted with chase music that makes it so you can't really hear footsteps on another side of a wall/ prop very well.

I can't stop thinking that I'm either missing something crucial after thousands of hours of gameplay or the gameplay itself is just way too random.

Comments

  • ElodieSimp
    ElodieSimp Member Posts: 388

    It's the great equalizer, very simple but also very complicated in the fact that you're trying to slip up your opponent. Being random is a super power because if the other player can figure out how you play (too obvious), it's easier for them.

  • Ayamir
    Ayamir Member Posts: 291

    I do get what you're saying and yes I agree but imo it also depends on the killer you're going against while playing as a survivor in particular.

    For example I see that I am against an Oni then I know the chase will be way more predictable than playing against a Nurse where you will try things that you won't do against most of the killer roster.

    Like I am not gonna try to even play risky or play greedy against an Oni at 5 gens on the first chase it's not guesses anymore it's predropping and playing safe because giving him an early hit at 5 gens is a TERRIBLE play that should be avoided and that can result in an easy snowball if the Oni player is competent enough.

    There's more guessing while playing Killer that's for sure,as Survivor sometimes you're not even gonna try to make risky/play randomly in a weird way when you know you're playing against a MDR/DCB Spirit and getting injured is putting you at a massive disadvantage and well it also reduces your team's chance of escaping if you go down very early(if you care about winning anyways).

    but yes I agree there's alot of guessing as a Killer but less on the survivor side though.

  • Reinami
    Reinami Member Posts: 5,654
    edited June 2023

    So, i'll try to explain this in terms of fighting games because that is the best way i know how, but its not "just a guess". Its an "educated guess" based on conditioning.


    For example, a game of street fighter, where i can throw a fireball, my opponent can jump over it and combo me, and i have an anti-air move. If i knock my opponent down, then throw a fireball, forcing them to block, then immediately throw a 2nd fireball, this is what i do. I can now do this several times in a row, i have "conditioned" them to think that, everytime they block that fireball, i'm going to throw a second one. So, maybe after 2 times of doing it, i go to do it a 3rd time. But on this 3rd time, i don't do it, but they think i'm going to, so they jump, but i didn't throw the fireball, so now i can anti-air them.


    The same is true in DBD. Think about maybe pyramid head. If i'm playing PH, and i wind up my power just as a survivor is about to vault, but then cancel it. Now the survivor thinks that is what i do. Maybe the next time i do it, i don't cancel it, and i commit to using my power. Because i "conditioned" the survivor into thinking i'm going to cancel it, they just vault thinking i'll cancel, but then i don't.


    Yeah, you could argue that the "first time" is just a guess, but the moves they make and the way they play can give me insight into what i think they might do based on that. Do they run early? Are they predropping pallets? Maybe they are panicking a bit, so i think they are going to just vault because they want to get to safetly. There are plenty of ways you can read your opponent and "guess" what they are going to do. But ut isn't just a blind guess, its educated based on what they do.


    Even rock, paper, scissors is more than just "guessing"

  • Devil_hit11
    Devil_hit11 Member Posts: 9,163

    spirit and slinger were like that in old dbd. survivor just said it was just flipping a coin. no skill involved.

  • Reinami
    Reinami Member Posts: 5,654

    Sure, and my point is, they are wrong. You condition your opponent to think you are going to do one thing, and once they suspect that, you do the opposite, and you are rewarded for it. At that point, you are in their head and they won't know what to do.

  • duygu
    duygu Member Posts: 333

    why do you think horizontally stretched res is so broken

  • SleepyLunatic
    SleepyLunatic Member Posts: 408
  • Cassiopeiae
    Cassiopeiae Member Posts: 263

    An educated guess is still a guess, which doesn't make it feel any better.

    I don't feel rewarded for having good educated guesses, I just feel lucky, which is the problem I'm trying to present here.