http://dbd.game/killswitch
Maybe a hot take but...
I feel like solo would be so fun if you could see each other's auras at all times, or whatever else absolutely crazy big like that. Don't get me wrong, I'm aware that as it is right now this would be way too strong, and buff almost all SWFs, but I think if killer could be buffed in ways that accounted for it, it would make the game more fun overall. What would those buffs be? Do they ever have a realistic chance of coming to the game? Honestly, idk, but don't get the wrong idea, I am fully aware killers would need to be significantly buffed for such survivor buffs to happen. Now that I hopefully sound less like a survivor main, let me explain a bit more. A big part of what makes swf fun for me is just knowing that stuffs going on, whereas doing a gen solo while playing solo feels very...lonely, but in a swf even if I'm doing a gen solo I just know that stuffs going on and what, I just feel more part of the team. Do you think something like this would make solo more fun? Do you think it's realistic to ever be balanced fairly? Let me know what u think and remember to bring cakes ⭐
Comments
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The half of me that plays survivor knows it would be fun.
But a buff like that would require serious, general buffs for killers. M1 killers with no oppressive power ability would suffer the most, but how do you buff them enough to keep up, while not overpowering your stronger killers simultaneously.
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That's what I'm thinking, but I think a lot of things most people want already would contribute towards balancing it. Nerfing S tiers, buffing D tiers, making maps and tiles more fair, and general m1 killer buffs like u said. Definitely at least a good place to start
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I agree your opinion. that direction would be good direction for dbd. for me personally, SWF is not fun to play against as killer because most of the killer are not that great. Soloq would finally have 4 perk slots of their choice. Almost every killer that is B-tier or lower could be like 1.5x their strength in base-kit and their micro gameplay could be improved a lot. there is just no reason to improve their micro gameplay because you smash weak soloq teams that stats say every killer is over-performing or whatever.
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Me who uses Aftercare : =)
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Let's be real, ultimately SWFs always knowing both survivors and killer locations.
It's not gonna be that bad.
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Most SWF are not using clock callouts. Most players are happy if they find gen, let alone make calls about their position and killer.
What's easiest and also strong are simply call outs like I am going to unhook, I will solve a box etc.
I think simple chat wheel would help a lot.
I wouldn't go for Bond basekit, that's way to strong.
I would show aura of survivors while there is survivor on hook, so you don't have none/multiple survivors going for unhook in soloQ.
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Most of those suggestions are pretty much solved by the activity HUD, I think something like basekit bond would be fair to be able to find your teammates to heal up for example, to counter hit and run and camping much easier
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Passive bond is massive buff.
Survivors would feel way better for sure, but killers would struggle a lot.
Problem is passive bond is buff for SWF too, it's not just soloQ buff.
SWF would also get more value out of this. It would make callouts so much easier.
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That is why killer buffs are very explicitly suggested as well
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They would have to do all that in single patch.
It's not simple as core killer changes.
There would need to be some core changes, but you can't overdo it, because of top tier killers.
Then you have map changes and tons of specific killer changes.
There is simply no way they are able to do it on single patch.
Only game I know who is capable of such massive patch is Dota, but they are simply way better at this than BHVR.
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Personally, I would rather them come in separate patches as opposed to never
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Oh right, because either side would be fine with that.
Doesn't matter of you start with killers or survivors. It will be hell.
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Just give us a 5th perk slot that can be any aura reading perk, to account for the lack of communication. Then we could run 4 potentially useful perks and one for aura reading our teammates.
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I'm not sure if Solo Q needs constant aura reading. But if you did have a system like that, maybe it could just show the aura of other survivors briefly at key moments. Like when a survivor gets downed/hooked or a generator pops. Just enough information to know who is in the best position to serve what function at certain times.
Honestly though, I feel like Solo Q falls apart due to bad matchmaking more than it does from the lack of information. When you get a good group of solo survivors the match is usually pretty winnable. In fact, you can do most things, other than being a massive pain to the killer player (chain blinding/stunning ect). But the matchmaking focuses on reducing wait times, so Solo Q is a mess.
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What about when someone is injured and needs to be healed?
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Nothing new tbh
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Exactly this.
The biggest advantage for SWF is by far not comms. Like sure, it helps. But much more important is, that I can rely on my teammates knowing they will not hide in corner. That someone will take protection hit/whole chase/maybe even deliberate down when a other surv is being tunneled. That I will not hit 2nd stage on hook. That there won't be 1 survivor that will be vastly weaker (a norm with current MMR and 3v1 in this game is super hard). That nobody will throw the game for challenge or hook suicide.
Comms are less then any of the points mentioned above - even though I agree comms do help.
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maybe as an item, but basekit i think it would be far too difficult to balance.
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strong SWF already understand every map to its wireframe and they already use clock call outs to know what part of the map they are in. The amount that it would buff swf is insignificant to amount it buff solo's.
whenever your playing killer, matches vs swf feel a lot more intense. I don't know what it is about those matches that feel so intense but it just feel different. what your describing is better gsme-sense and soloq should have same game-sense opportunity at base-kit.
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Number of SWF that use clock callouts is really small.
Passive bond would get even average SWF to similar level. We don't really need that with current killer power level.
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average swf? i think it would put everyone including solo to swf-level. Just because your SWF does not mean you auto-win though. you still need to play survivor well.
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sure and this would make playing survivor way easier.
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Exactly, the perfect Solo Que would be a chat wheel and maybe a 5 second aura reading of all survivors seeing each other locations, everytime a hook state happens (if not affected by Blindness that is). Of Course, having a Basekit Bond or Permanent Kindred wouldn't be so great for the killer side, not without some serious map overhaul that are perfect balance for both side as well as some serious general killer buffs to keep up with any Survivors with free information at their disposal
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Imo we need changes like that as it is already - catch my drift?
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Honestly this is a neat idea. Very very odd, but interesting
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Agreed. And yet - you don't have that in soloQ. So no matter how good you are, you will loose A LOT.
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