Can't keep up with gens anymore
Two gens finished before the first chase is over is frustrating. I'm considering some end game builds (noed, blood warden, etc). What are some decent end game perks?
Comments
-
If you can injure everyone fast enough and keep them injured, Terminus is pretty decent. It counters Adrenaline and 99'ed gates.
No Way Out is also good perk, you need to get stacks for it tho.
8 -
No way out and noed are probaly best combo for Endgame then use perks to help early/middle game.
3 -
Guess I need to unlock the trickster
0 -
Infectious fright is quite good.
Can well combined with noed,and useful before end game, giving you some slugging playing style ability.
1 -
Run remember me, blood warden, no way out and terminus.
1 -
The thing with blood warden is you want to ensure you can get to the hooks before the survivors get out. Sometimes I'll run agitation just in case I have to deal with body blocks or sabotage. Plus it pairs nicely with the Scourge hook perks.
You could also use an oak offering to make the hooks spawn closer together.
0 -
What killers do you play?
0 -
With blood warden the best "trick" is to be "too scared" to pickup and not do it, until the last quarter of the EGC starts. If you hook a survivor then, you will trap everyone inside with literally no way out, but its actually pretty easy to figure out what you are doing. Non the less, someone will always fall for it and I have gotten entire lobbies of survivors sacrificed at the exact same moment, because the timer got them.
But actually, with the way that 99% the gates is the de-facto counter to Blood Warden without even more then the slightest detriment to the survivirs, even if its not even in that many games, maybe we could buff Blood Warden? Waiting out 3/4 of the EGC is pretty gnarly, maybe we could either double is uptime or reset its timer everytime a survivor is hooked, after it got activated and hasn't run out? How would that be?
0 -
This was one of the primary reasons that caused me to stop playing the game altogether. Playing killer became an absolute sweat fest. Many generator defense perks continued to get nerfed, while perks and items that aid generator speeds continued to be left untouched.
I experienced so many games where 2-3 gens would be completed, and I only had 1 hook. Eventually I started playing against bots only. At least that way I felt like a somewhat effective killer, because playing against survivors on comms and that know what they're doing made DBD pointless to play. Is it any wonder why there always seems to be a 100% blood point incentive for killer?
6 -
It is really surprising that they nerfed all of the strong gen kick perks because less than a year ago they had to increase base gen time to 90 sec because killer numbers were so low. And with the BP incentive constantly being on killers (at least on my servers), it would seem we're going back to that. Not sure what they think is gonna happen when casual killer players can't get kills because gens just fly. And no, killers shouldn't have to just "get good." I should be able to play killer casually and have some decent matches especially because of MMR without having to sweat. I don't like tunneling, camping, or slugging to win because I hate that when I play surv. But it feels like these days you gotta be a killer god to do decent when before I could play chill and still have some decent matches.
1 -
This is why i run distortion. Sure the hidden aura and marks is pretty neat, but I use it so the moment I walk into a gate i know whether to GTFO or stay
0 -
Oh! Thats actually pretty neat :) I often run Distortion myself, so I will remember that trick.
0 -
Sorry missed this. Mostly the knight, dredge, or wraith. I play freddy and ghostface quite a bit too. I like m1 killers. I'm not trying to be top dog, just slow the dang gens down haha
3 -
If you're playing m1 killers then sadly you're in for a struggle no matter what. It's not hopeless by any means, but it is just going to be harder consistently.
Wraith's pretty good, his speed and stealth can help with gen patrolling and keeping pressure up, but you're gonna have to commit to getting better at spreading your attention via hit and run. Gen regression across the board is just worse now, but you can still make use of it pretty well if you can keep pressure. Anti-heal perks would help as well to get players focused on burning up time healing rather than just staying on gens. It won't help against people who are confident in or actively seeking to play injured, but should be more helpful to you than not at all.
I don't really know anything about Knight other than he can hold a mean 3 gen.
I play Ghostface like a tiny Myers so I don't have advice that work for that.
For Fredboi I would say get perks info perks like discordance and surveillance so you can teleport to gens being actively worked on and push folks off of them and start chases.
4 -
Working on unlocking the legion now.
0 -
Pop was always Freddy's best perk (And BBQ) before the nerf. Now that it has been buffed again I believe this to be true again. My Freddy build is Brutal, Pop, and Sloppy along with any of the following:
Thrilling tremors, BBQ, Discordance, Surveillance/COB, Enduring, Spirit Fury, Jolt.
2 -
I'm working on the clown too. All of them really. Almost finished with the legion.
0 -
I always have this trouble with Blight though mostly with tight loops or ones that cover the survivor so can't tell which way they are going. I can sorta deny this with aura perks or oblivious status but does not help if they are god tier at looping.
#TopHatAristocratBlight
0 -
I'm facing the same issue. Even let someone go as I didn't one to tunnel. Only 1K. Still got 180k thanks to the event. This make me feel better.
1 -
I find this, then when I play survivor the teams I am put with someone is dead by not a single gen done
This games in a really bad state right now.
0 -
As a Wraith player, one add on I've really come to appreciate is his Iri All Seeing. It's all the info I need on where I should be pressuring gens, and pair it with his purple Shadow Dance addon.
For perks I run Brutal, Pop, Bam, and then swap between Sloppy, Jolt, or Pain Res. As long as you can get downs quickly you can usually keep gens speeds at bay.
1 -
Two generators per a chase is what each match shall be on average, as most of the killer's perks do kick-in upon hooking and unhooking the survivors, or interacting with the generators.. As far as I know.
Therefore, if you can get another hook by the time one generator gets done, it's safe to assume that the two remaining generators that are being worked on are close to each other, making it even easier to find survivors and hook them due to no longer having to move as absurd distances to get to them.. Moreover, using perks like Make Your Choice, Hex: Devour Hope, and such for another insta downs and applying some extra pressure.. Because if they don't heal, then they're a dead meat.
You do also have to remember that the game is balanced around two sacrifices per a match. Two, not three, and certainly not four. If you expect to get them all, then you're expecting the game to be balanced in favour of the killers, as one sacrifice shall be only the case if the killer commits too many mistakes, fails to apply the pressure, or gets some really good survivors.. Not to mention, there's a huge difference between survivors with medkits, toolboxes, and killers with add-ons.
If you see at least one toolbox, you can assume that one generator will get completed, at least, by ~20 seconds sooner, which is literally half of the chase, the same goes for medkits as most players do bring up more charges.
If you wanna guarantee one survivor per a match, I do suggest running Rancor and a perk of your choice.. Probably something to get rid of the pallets or to help you finish chases faster, like Bamboozle or Save The Best For Last; Once they get the generators done, get to your obsession and secure that survivor, then get to other already injured survivors and end up with two per a match.
Rancor and No Way Out sounds good, but do remember that No Way Out only works if you can hook all survivors.. Without hooks, the perk doesn't work, and so I'd suggest using something like Deadlock to give you even more time to apply some pressure. On paper, Merciless Storm, Deadlock, Rancor, and a perk of your choice sounds like a really deadly combo.
1 -
Had two matches today where gens went so fast i couldnt keep up.
First match 4 toolboxes 2 brand new parts...3 minutes game was over. i had few hooks survivors were saying EZ at the endgame.
Second match gens were again flying. I had 2 hooks when i had 1 gen left. Keep in mind i like to play fair, but i had no choice but to turbo tunnel the next survivor i caught and the second survivor. I won the game due to that but was it fun for the survivors ... dunno probably not. I just hope they werent too salty. Probably but meh..what can i do.
I also play spirit and im not too bad of a spirit but even i can't always keep up with gens. (no i didnt have motherdaughter ring. I dont play with that addon usually )
0 -
Three gens popping in first chase is understandable, two more popping in 2-3 hooks are not.
Something has changed.
1 -
We’ve gone from “it’s normal to lose one Gen in your first chase” to “it’s ok bro, the game only really starts when there’s 2 gens left”.
1 -
My typical wraith perks are lethal persuer, nowhere to hide, (jolt|discordance), (lightborn|something else).
I don't have the clown to P1 yet.
0