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Get rid of temporary immunity immediately after being unhooked
Nobody does a safe unhook anymore and the game is worse for it. They don't even try to hide from the killer because they know the person they unhook will be safe and they can take a hit. And the killer has no incentive to go hunt down the other players because he knows they will all come to him without a care in the world to help their hooked teammate. It's stupid.
Comments
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"Stop tunneling me"
Yeah not really my fault if your idiot teammate divebombs the hook before I'm even out of eyeshot.
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So you want to be able to instadown someone who was just unhooked? How is that fun for survivor?
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I would even go that far and say the first 10 seconds after unhook should not give you endurance but a Meddle of Man like effect, so your Anti-tunnel perks are not completely useless when you get smacked right off the hook.
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Since I primarily play Survivor and I remember when someone could be taken down immediately after being unhooked, it was very fun. People had to be much more methodical about unhooking their teammates and not just blindly run in right in front of the killer. The instant takedown risk made for a much more enjoyable and tense game than it is today.
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Or "Stop camping the hook!"
Not really camping if the killer can see all three of you bum-rushing to save your buddy.
Survivors put no effort into doing a safe hook rescue anymore.
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Right. And I remember time, where 4 survivors could dip via hatch or time where there were infinites in the map and that was fun and now the game is boring for it. And I am saying it totally as a killer main /s
No. It was totally unfair. Everyone either had borrowed time, or killer got very free tunneling - and all the killers knew it so the abuse factor was huge (which was mostly felt in case of selfish soloQ)
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This change would doom whoever got hooked during EGC, when the killer has nothing else to do but defend that hook.
No thank you.
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And if the killer did that, everyone else would finish all the generators and escape rather quickly. I will say that my complaint is from a Survivor perspective because as a Killer, the game has never been easier because of this. Everyone just bum rushes the hook and all the killer has to do is stand that and smack them down. No one attempts generator repair anymore because they all want to be the guy who unhooks their teammate. When I play as Survivor, I am often the only person doing generators while everyone else just spends their time running at the hook.
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I was referring to during End Game Collapse (EGC) after all gens are done
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Aaaand I don't believe you. Wonder why Borrowed Time was used so much back then, right?
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You must be the only killer main that is sad survivors don't genrush enough. IDK. But I kinda don't believe you
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... I give you that some survivors don't think ahead and don't realise that unhooking someone midchase (safe for hook trades or getting someone just before they drop second/die) is usually having the same result as it had back then - just ten or so seconds later.
However, removing basekit BT would not only not change that - it would also re-invite all the elements of the unhooking situation that were deemed unhealthy for the game.
A perk being as ubiquitous on surv as BT back then usually has one of three reasons: it's neccessary to even play the game, it's OP, it's just too much QoL to pass up. The first two are problematic, the last one usually isn't. An example of the first was old BT, an example of the second was dash-DH, an example of the third is WoO. If it's the first it needs to be implemented in core mechanics (i.e. made basekit to some degree), if it's the second it needs sufficient nerfs (which DH eventually got) and if it's the last it can usually just stay the way it is.
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I did it like this (without BT too) but it still didn't matter. If the killer wanted to tunnel, the, did it
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You want to punish the person on the hook because their team mates play like idiots? They have no control over the situation so why punish them?
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