When Does tunneling become acceptable and not
I've just finished a game where I've been called a tunneler and told to get good at the game,
Context: Found a survivor with lethal 10 seconds into the match using wraith, had a chase which lasted roughly 30 seconds, left them on the hook, and went for gens as I had devour hope, their teammates left them until 2nd hook stage for some reason but they get unhooked anyway since I'm using wraith I decide to cloak and head to the hook to try and get a hit, I find them getting healed right under the hook, then I have a choice of whether to go for the injured person on death hook at 4 gens or start chasing the person who is not injured, So obviously I go for the death hook because that's the logical choice.
I've seen lots of people complain about tunneling when they do nothing to prevent it, they start doing gens instead of healing, staying around the same spot, because they are the weaker link obviously you will get killed, don't cry about being tunneled because it is a tactic used by killers in order to make it a 3v1 instead of a 4v1,
I don't think any form of tunneling is not acceptable, I play both survivor and killer and find the game survivor sided especially on weaker killers so if I find myself in a bad spot and need the win I will tunnel.
Comments
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Tunneling is completely fine unless you are just... hard tunneling at 5 gens. You think you need a kill to turn the game around? Go ahead. Need a small legup because the survivors are taking the lead? Not a big deal, just dont hard tunnel at 5 gens.
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To each their own. My opinion on this is that sure, their fun isn't your responsability. Tunneling is a valid tactic if you want to play like this.
However, you're purposefully preventing someone from playing a game, knowingly making it an especially unpleasant experience for them as though they were a bot and not a person. So in return, it's their right to express their dissatisfaction at you. If you push someone into a salt mine and give em tools to collect it, don't be surprised if they throw some in your face.
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Tunnelling is perfectly fine if you can do it. Your example there was one of the perfect times to tunnel. Had you decided to hard focus a guy down at the start it would be the incorrect play, ethics aside.
People who turbo tunnel often miss the fact that if you do that you have 3 survs unchecked doing gens since you are only chasing and lurking around 1 guy. If you hook and go to pressure then you have 1 guy on the hook, the guy going for the save and then the guy your chasing. This leads to only 1 surv who could be doing gens.
I could not care less about the ethics of tunnelling, I just dislike it when people think they need to do it to win they proceed to do it unoptimally.
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It's always fine. Gens are flying too fast and survivors are a pain to catch (Made for this builds) so the only way is to get rid of what you can ASAP.
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To be honest of you had him on deathhook you could have taken him out at any stage of the game and not with 4 gens left.
Saying that the survivor team is mainly at fault for greeding on the first gen instead of saving their team mate, allowing them to go to second stage. It's also pure laziness just healing straight under the hook. It's pretty obvious the killer is going to head back that way, especially if they currently aren't in chase. It literally takes 10 seconds to find a good place away from the hook to heal up.
So ultimately the survivors are at fault and it's your decision to end the game or let it go on. I personally would have probably went for another survivor, knowing that I could remove that player at 3 or 2 gens.
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Here is a handy guide on when it is okay to throw the game to punish someone:
Boil Over
Made for This
Sabo
Genrushers
Flashy spam
Hatchhiding cowards
Hook divebombers
Anyone who uses backwater swamp offerings
Screw these people, make them suffer, bleed them out.
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The big issue I usually have with tunneling from a moral/attitude/ethics point of view is that it pretty much always gets justified with the "I have to"-argument (which in turn is usually prompty followed by a "and if I weren't practically forced to I wouldn't") ---- so whenever a situation occurs where you don't "have to" and are still going for tunneling the weak link it kinda makes the argument that leads to justifying tunneling void. While not everyone subscribes to that argument it is the dominant one in meta discourse, e.g. on the forums so it shouldn't be surprising that it's assumed to apply to a tunneling killer for often than not.
From a pub-gameplay perspective my problem is that I view this game as a fun thing where five participants are supposed to have fun. That person you made "the logical choice" with certainly didn't have a semblance of fun in that match. Personally, I think everyone has some responsibility to make a match fun - others beg to differ. Either way, the person getting removed early in such a way being pissed is the expected result - if you go for that play you kinda have to just own it and suck it up when someone gives you sh* for it.
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It's always acceptable, it's within the rules.
Survs will do whatever they please to complete their objectives you should do the same.
In some instances it's not the best tactic from a overall game situation, but you should never feel bad about doing it. They don't feel bad for breaking hooks, t bagging, spamming flash lights, using pallets, standing at the exit gate. Why should you feel bad?
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Survivors finish gens at 0 hooks, so feel free to kill a survivor at 5 gens.
Play as you want and dont let a mob shame you into playing a certain way.
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Play however you want but don't expect people to be happy with your choice. You're free to hard tunnel for no reason but they're also free to complain about it.
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Don't tunnel at 5 gens? Why not? I play to win. I am that person who literally does not care about the opposing team's fun. During the event I may let the last one go or play for points. Otherwise I'm a cold, emotionless bulldozer. At the end of a 4k, I say ggs, click continue, and move on to the next.
That being said. It's not at all uncommon for me to be stomped and end with a 0k. Afterwards... ggwp, continue, move on.
I'm not here for drama. I just want to play the game I like in the way that I like.
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Play how you want.
Personally, I try not to eliminate anyone too early in the game unless they put themselves right in front of me. I find 1v3 exceptionally boring if there are more than 2 generators to go.
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And I'm the opposite. One of my favorite parts is trying to find them when they're hiding.
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Tunneling is fine when you, the killer, think it's fine. Nothing more to it, honestly.
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Tunneling is always fine. Some survivors just want the killer to go easy on them while they rush out gens with kitted out toolboxes.
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There are rules, survivor wishes are not the rules.
This game has an audience of people who are not very experienced with the multiplayer games and that those can be frustrating for the losing side. The thing with tunneling is the same if starcraft player would whine about being zerg rushed.
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Why do people come to the forum to try to justify the way they play? Play however you want, but don’t expect people not to complain. If you don’t like comments, turn off end game chat.
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They were playing the game though? Their teammates left them on hook till second stage while the killer literally went and did patrols and other chases. Then they decided to heal under hook rather than putting some distance between themselves and OP before doing the risky conspicuous action that removes their safety net of base kit BT. The team made two high risk decisions that didn't pan out for one of them. The situation would have been completely avoided had they unhooked during first stage rather than waiting till second stage and could have been mitigated if they had of ran away from the area that they know is being highlighted for the killer before starting to heal so they weren't so out in the open.
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We're talking two different things.
You're talking logic, which I acknowledged to be justified.
I'm talking empathy and good sportsmanship. This person was not responsible for their teammates throwing them under the bus.
Not the same viewpoint, and both can coexist.
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Exactly this, some people will go on rants for days about how "your fun is not my job" but have a metldown when someone says "snooze game" in endgame chat. like if you don't care about your opponent(s)' fun why are you mad when they say they didn't have any?
One time i went against a hardcore tunneler and facecamper who said "gg" in endgame chat and threw a fit because a survivor replied "wp survs" and was apparently entitled bc they didn't think it was a good game
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For me personally, tunelling is okay for any S below tiers, those killers offer enough counterplay in chase to a point where it's up to the survivor to make that chase not worth. Maybe Wesker as well because his power makes impossible to loop once you have the infection.
But for most people I've seen 2-1 gens left it's okay to tunnel.
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It is acceptable always if no-one depips. So try to give survivor chance to safety pip before you take him out.
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Why do people come to the forum to try to justify the way they play?
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They couldn't really do anything about the hook situation, but they could have done something about the healing. You can prevent people from healing by sprinting. Logic, empathy and good sportsmanship aren't mutually exclusive concepts that exist simultaneously, they are often very much nested concepts within each other. I don't see where there was any lack of empathy or good sportsmanship in the scenario presented. There was a misplay solely on the part of the survivors and seemingly they got mad at the OP for the situation instead.
Empathy and good sportmanship aren't supposed to be one way streets of yielding. Being an empathetic person is about not only respecting others feelings and agency, but also understanding the relationship their own actions have on their own emotional and practical outcomes. Self reflection and understanding. Good Sportsmanship is more than just playing fairly and with a sense of integrity. It's also about taking their losses in stride and accepting there is a possibility that their team and them made mistakes that they can learn from. Another part of sportmanship is respecting the opponents' abilities at playing the game rather than underestimating them.
I'm all for giving people extra chances, but if they get caught out, they get caught out.
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Who the killer player chooses to chase is entirely up to them.
There is no need to justify how you want to play, just play.
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Thats the point of the topic, though. If people are complaining about it, they are deeming it unacceptable. It should be taken as a mindfulness exercise: If it is acceptable, can I complain at the player? If it is not acceptable, should it change?
Almost everyone agrees its acceptable to tunnel (since it is allowed in the rules, and has strategic implementations) regardless of how they personally feel about it regarding fairness. Its just like gen rushing: Many dislike it due to how much time crunch it puts on the killer, yet understand due to there being no other primary objective. You can complain about gens getting done quickly, but you can't complain AT survivors for focusing on them... It's just efficiency.
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In your scenario I would consider that tunneling. You paid for the game, you can play how you like, but yeah other people are not going to love getting found and eliminated from the game in four minutes (especially during an event).
My general rule of thumb is once the game gets down to two gens, then I want to start eliminating people. There are exceptions (challenges/adepts), but I really don't care if I win every game as killer and I'm personally not going to eliminate someone with four gens left that went stage two during an event.
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