Feedback and Suggestions

Feedback and Suggestions

Doctor needs the Clown treatement

Doctor has an ok anti-loop power, but due to the slowdown he gets during the charge up, he barely makes up any distance on the survivor. The slowdown should be removed.

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Comments

  • Member Posts: 4,285

    So basically you can't loop, you can't use pallets, you can't do anything. Just hold W and watch as you die because there's exactly NOTHING you can do. Very healthy. Like sure - but then we need old old sprint burst - the one that had no exhaustion. If the only thing I can possibly do is to run - then allow me to at least run

  • Member Posts: 1,390

    His power is a tradeoff. For being able to prevent a surv from using structures that would allow them to gain distance from the killer, he has to sacrifice some of his own speed.

  • Member Posts: 2,205

    There is charging and shock is not instant.

    Shocking effect would be basically same and you usually get a chance to vault a window or predrop pallets.

    I don't think slowdown should be completely removed, but it should be reduced.

  • Member Posts: 169

    Would be one of the best-looping killers in the game, just hold W with him and players will just be forced to pre-drop pallets. No counter to him at all.

  • Member Posts: 4,285
    edited June 2023

    That would not matter if there's no downside. And good doctor can get you no matter what (even in shack) - it just takes time - hence he's not OP. If you remove his slowdown from using ability, there's nothing stopping you from spamming it and autowinning all (no predrop, because he will just shock u for no cost)

  • Member Posts: 9,513

    I mean technically pre-drop pallet is counter play. you are looping the killer by wasting his time and preventing him from downing you.

  • Member Posts: 4,285
    edited June 2023

    Technically he can take electrode and even that will not work (u will not have time for it, or you need to predrop so soon that it does nothing). The downside to his power in form of slowdown is crucial. It's the same thing why nurse has fatigue. Or Oni/plague needs to charge their ability and it runs out. Spirit/blight has limited time/tokens to their ability. Remove it, and all those things are beyond broken

  • Member Posts: 9,513
    edited June 2023

    first of all, what if your out of range? The secondly, the doctor shock is not instant. it has 1 second travel time and 1 second cast time. you can walk out of electricity. I think it could be balanced if it was skill-shot but i think somewhat know why its not complete skill-shot. if you ever played interview tape only doctor. landing electricity is really difficult. The other problem is that a lot of loops have LOS. Interview tape on loops that are high-walls is complete guessing game. Just take Gideon's basement pallets. You cannot see survivor across the wall and with such thin 2 meter beam with 1 second delay, you have no consistency in landing electricity.

    In short, doctor electricity is a cone that is difficult to dodge because it is very easy for that type of power to be completely ineffective vs good players if it is too hard to land. Imagine Pyramid head POTD with less reward. that is why the reward is very low for electricity but the electricity is fairly consistent. I have multiple times side-step doctor electricity in cases to counter Adrey-shack tech. I am not going explain Adrey-shack tech with doctor but all I am saying is that doc electricity is possible to juke/side-step. if you were to make doctor charge electricity at 115% m/s, you would need to make interview tape base-kit and attempt to balance it. Maybe it would work with values like 3 meter length and 0.75 delay but I imagine that good players could easily juke it with high consistency similar to POTD pyramid head.

  • Member Posts: 2,205

    So again, I wouldn't remove it. I would reduce it.

    It wouldn't make him OP, just better. Lot of survivors are sick of playing against all Wesker, so they better make some changes so more killers are fun to play as.

    Lower slowdown would be good for Doctor.

  • Member Posts: 1,141
  • Member Posts: 1,124

    Nah they should give him the wesker/larry treatment. For every survivor at like madness 2, you get a ~15% faster activation on shock treatment.

  • Member Posts: 4,285

    Sure. And remove the application time as well. I am sure there will be immediately more killers that will play him. But for some reason his DC-rate will go up to the heavens. And complaints will pile up...

    You can't just buff killers "so they are played more - like wesker". The reason Wesker is so good (to the point people are fed up with him) is good design. Not his strength. Wesker's design allows counterplays and is not just overpowered (he's not even the strongest killer in game). Doctor will never be that, because his power will never be so interesting. Argument of "just buff him so we don't see Wesker as often" is just stupid and is asking for the game to drop everyone, but comp SWF teams (a bit of hyperbole, but you get the idea)

  • Member Posts: 2,205

    Funny is I didn't even say any % how much lower his slowdown.

    Yet you act like Doctor would become some broken oppressive monster...

  • Member Posts: 4,285
    edited June 2023

    You mentioned lowering instead of removing. I specifically didn't respond to that, because as you said that would depend on how much lower it would be (and sure - maybe some small buff would be OK. I don't think Herman is particularly strong or weak though - but I know he's quite easy to play - so making him too strong is probably not a good way to go as he would become very oppresive low MMR stomper). So there was nothing to respond to.

    All I was doing was responding to OP's suggestion of removing it entirely and my last response was to "just buff him so much, that he will rival wesker's pick rate".

  • Member Posts: 2,205
    edited June 2023

    I wouldn't remove it for sure.

    You could just run and keep spamming it so survivor never get a chance. Sad is he could still lose games, because M1 killer...

    But especially with MFT, his slowdown is massive issue for him. There is no point in using his power against it, which I don't think is good thing.

    So sure if they don't want fix MFT, then at least buff killers that are most affected by it.

  • Member Posts: 4,285

    You could just run and keep spamming it so survivor never get a chance

    Exactly this was my whole point.

  • Member Posts: 2,205

    His movement speed is 3.08 m/s during charging shock. That's just so low.

    If it was something like 3.5 m/s, he would still be slower than survivors, but it would simply feel way better to play as.

  • Member Posts: 5,762

    Are you asking that for literally every anti-loop killers who exists in this game?

    Same thing, anti-loop won't break anything in this game.

  • Member Posts: 4,285
    edited June 2023

    There's no magick antiloop that gives you hit certainty (except nurse - but she's super hard making it less of a problem - and even here you can put LoS blocker giving you at least something). Doctor's antiloop has a tradeoff and allows you some counterplay. Same thing for say wesker. Or blight. Or Dredge. Or knight (even if this one is not OK - as it's just hold-W every single time). Or slinger. Or Huntress. Or .... You get the point.

    So in short - yes. I ask that from literally every anti-loop killer - and that IS the case already.

  • Member Posts: 9,513

    still don't get how hold-w is not counter-play to m1 killers. he has no mobility options. The only place his power has relevancy is vs upright pallets.

    "just buff him so much, that he will rival wesker's pick rate".

    The only way you will get people to pick other characters is if you make other characters fun to play. most of the weaker killer are not played as much because they got too much counter-play and end up being unfun as a result.

  • Member Posts: 4,285
    edited June 2023

    Ah right. Because kill rate above 50% is just not enough and because killers don't need survivors. You can't "fix" killers by breaking survivors. Or alternatively you would need to buff survivors too, which is effectively just nerfing wesker (you buff everything but him). As Wesker is pretty well balanced (he has just that one minor tunneling fault) - I don't think that's a way to go.

    Another thing - if you think just holding W is valid gameplay and you don't need anything else, then we need to give all survivors perfect aura reading (so they will NEVER bring chase to another survivor) and make maps 50% or even much more larger. And probably also make self-unhooking on both stages basekit. Then I can agree hold-W is somewhat valid tactics on it's own.

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