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What are some underrated perks?

I know this post has been done 1000 times...but I've wanted to start using more perks to try have more fun (as I care very little about winning)

So gimme your underrated perks, if it be a build, or a certain perk on a specific killer.

Mine by the way is Coup De Grâce it can win you chases so easily and turn the game around.

Comments

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    I was prepared to share my survivor builds :(

  • EQWashu
    EQWashu Member Posts: 5,105
    edited June 2023

    For me, Smash Hit for Survivor (especially if you have a Stun the Killer-style Tome Challenge), and for Killer, not just a perk or build per se, but Zanshin Tactics on Artist is my go-to for aiming your power at chase breakers. Sometimes it'll be a perk spot sitter, and that's ok, because depending on the map, survivors playstyle, and if they have a heads up and run to safety areas early, its near-indispensable.

    And when in doubt.... throw the pebble (Diversion).

  • edgarpoop
    edgarpoop Member Posts: 8,369
    edited June 2023

    Inner Healing+Overzealous

    Cleanse totem. Do gen fast. Self-heal in 8 seconds through Sloppy. Repeat.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Share away, I want both survivor and killer builds, I'd love to try some of yours ^^

    Coincidently I already run smash hit quite often as I feel the distance I can gain from it is invaluable. Same with Zanshin on Clown. However I never thought of running it on Artist, seems like a fun idea plus a good reason to try learn her :3

    Also I asked for underrated perks Pebble is S tier smh my head :p

    Considering Overzealous gets very little love, I really want to try this combo now. Might bring along small game to brush up on my totem spots (I've no clue where they are on the last few maps) but definitely a combo I wanna see for myself ^^

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Overzealous + Inner Healing can be a really good combo I agree.


    Personally atm I am trying to learn Flashlight saves, so I go with Background Player + Inner Focus, as I always have trouble discerning where the killer will turn to and I pair it with Residual Manifest (I don't bring Flashlights in the lobby, to avoid Lightborn) and also bring Plunderer's Instinct to find chests. It's definitely not efficient, but I would consider it a training wheels build for learning flashlights, unfortunately Inner Focus doesn't last that much, if only it lasted 2 more seconds.


    I also tried to go for a Slippery Meat + renewal build (I don't have deliverance lol and renewal doesn't work with it anyway I believe), but it's quite hard to get renewal to activate, since you have to heal a complete health state alone, and if you double heal it's bad.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785
    edited June 2023

    The first build sounds like a fun one to learn Flashlights with. Personally I'm rubbish with them so I'll consider trying this one out if I ever wanna practice ^^

    The Second build definitely seems much more niche but I can see it working if everyone brings luck offerings ^^

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    I'm also bad with Flashlights, especially since I play on controller, it's so clunky to control them. Yesterday I got 2 saves. It's probably much better to bring your own item, I personally don't have many of them on some of my fav survivors so I rather not waste them (since I will probably die anyway), so I rather rely on getting them from chests.


    Once I get paid I also wanna buy Yoichi and try Empathic Connection with MoM. Bought MoM when it was in the shrine a week or two ago, and tried running it with Bond, but teammates keep running away from you. I wish they'd use me for body block so I figured Empathic Connection might be more reliable. Will try it and let you know if I find more success with it than my other build.


    Another one I wanna try is Smash Hit + Any Means Necessary. The idea of it basically is, you stun the killer and vault into them and run away with your speed boost, so as to incentivize them to chase you and leave the pallet alone so you can reset it later and reuse it.

  • Nebula
    Nebula Member Posts: 1,400

    Background player has turned into my favorite perk in the game. It's unreal how many flashlight and pallet saves this perk can get you. It feels so satisfying getting those saves from so far away. My go to build lately is Background Player, Iron will (to stay close if I'm injured), Bond (to let me know if I'm close enough to go for a save), and No One Left Behind (quickly turning into one of my favorites as well, I love going for stupid altruistic plays in end game).

    No One Left Behind is a very underrated perk in my opinion if you can get to endgame. It's essentially a 3 in 1 perk if you make it to endgame. Gives you Botany, Aftercare, 4 stacks of desperate measures (unhooking wise), and also gives you double points for all these actions. The amount of times this perk has saved my team this event is unreal. You can also pair this perk with Desperate Measures to have an instant unhook build in endgame, and adrenaline and hope to have the ultimate end game buff build.

  • Nebula
    Nebula Member Posts: 1,400

    My advice to getting better at flashlight saves would be to pre-aim before you click so you don't have to adjust once you've started (this can be rather difficult on controller, but it's something that comes with time). I'd start by pre-aiming before you drop pallets for stuns so you can instantly blind once the stun starts. This is how I taught my friend and he used to never be able to hit them, he now consistently hits blinds and flash saves. If the killer is about to pick up, aim the middle of your screen at their head and you should have the angle the majority of the time.

    Another tip for tougher angles is to try to crouch right when you start the blind, this can be the difference between hitting the angle and not and has gotten me plenty of saves I thought wouldn't be possible. Good luck!

  • Xernoton
    Xernoton Member Posts: 5,846

    Open Handed. In my opinion Open Handed can be incredibly good and I'll die on that hill. Combine it with WoO and Bond and you have all the information you could ever need. Now put on an exhaustion perk and you're good to go.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    The new perk troubleshooter

    allows you to be unmindgameable for 6 seconds and you won’t accidentally run into the final Gen being completed that’s at like 95%

  • Exerlin
    Exerlin Member Posts: 1,352

    No Mither. It is an AMAZING stealth perk, has a huge amount of synergies, and throws a wrench into the killer's strategies by being an obvious anti-slug perk. It has the biggest downside of any perk in the game, but I sure as hell think it makes up for that! It is a solid high-risk, high-reward survivor perk in the right hands

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    To be honest I rather it gave you the ability to see the gen with the most progress at all times.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941
  • Steakdabait
    Steakdabait Member Posts: 1,280

    Self-Aware It allows you to pull off some stupid tight fast vaults

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    That's what I try to do. Prepare it before I get there, but I still mess it up more often than not. I'm just really bad at discerning the side the killer is facing when picking up...

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,753

    Lightweight for survivor and I'm happy it's underrated; I hate going against it.

    It's a bit RNG with how it works but I've had killers lose me in normal wall loops. If you get lucky, your scratch marks can just disappear for like 3-4 seconds. Really noticeable on indoor maps if you get good RNG with it. Not sure how well it'll work with the scratchmark changes though.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    Open Handed. Because knowledge is power.

  • Nebula
    Nebula Member Posts: 1,400

    Yeah that’s definitely a hard thing to get down, most killers will face towards the outside of the map. This is also why I love running background player so much

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,933

    I'm a big fan of surveillance. It's hard to make room for it, though. Being able to know the moment someone hops on a gen is very powerful, especially if you have multiple gen regression perks like jolt\PR\Eruption.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    For survivor, mine are: Deja Vu (prior to the current buff), Bite the Bullet, Blood Pact, Smash Hit, We'll Make It, Lightweight

    As for killer: Dark Devotion, Forced Penance, Spies from the Shadows, Blood Echo, Darkness Revealed, Lightborn

  • Deathslinger1of2
    Deathslinger1of2 Member Posts: 130

    We’ll Make It is so good. You can heal a person after unhook so quickly it’s awesome, and it lasts I think for a minute and a half.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Survivor -

    Aftercare literally never leaves my builds. Seeing the aura of your other teammates gives you so much information about the game, where the chase is going on, where someone needs healing, where gens in progress are... And they see you as well, so they know not to bring the killer to you, or they can come to you for heals if needed. (Or communicate other things - I once had a solo survivor leave her gen and run in a circle to get my attention and motion for me to go unhook, when we were half a map apart !).

    Bite the Bullet is fun but you likely won't get value out of it consistently. I still got some pretty stupid heals when I played it, like killer coming to hook a survivor in the area I was in, and walking right past the stone I was healing behind without a clue that I, an injured survivor, was there.

    Rookie Spirit is also good if you need to know where gens are, and to prevent your team's work from being wasted to regression.

    Alert is just an all around great perk.

    Deja Vu, especially after it's recent change, is great. One of my weaknesses is never really knowing where gens are, and having constant knowledge of where your next objective is removes most of the fumbling that leads to loss of time.


    Killer -

    Spies From The Shadows is very underrated ! It was my best friend when I started playing killer and to this day, when I have a flexible perk slot in my build, I often take it. It's just great to know if someone is stealthing next to you, or where they're going if you lose line of sight at any point in chase.

    Mad Grit is a pleasure when you think the team you're going against is gonna be altruistic. I'm very fond of it.

    Surveillance is nice, especially in 3gen situations and paired with Jolt to make several gens regress at once.

    I've gotten some value out of Hangman's Trick before.

    Hex : Third Seal is a cruel, cruel perk but I've gotten so much value out of it. It's amazing. I stopped using it becauseI felt bad for the solo survivors, who can't do much about it.

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 267

    Low Profile. The ability to zoom across the map without making sounds or leaving scratch marks whenever all other survivors are downed came in clutch so often for me. U can pick up ur slugged teammates or save persons from hook without worrying about sneaking. And it resets, so if u pick up ur teammtes and they get downed again, the perk reactivates and u again leave not scratch marks or sounds for 90 seconds.

  • edgarpoop
    edgarpoop Member Posts: 8,369

    Or bring a map with killer item tracking add on+map range. Big thing with that build is to not lose all your time finding totems

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I like Surveillance and Oppression

    Also Whispers

    I don't play Survivor that much so IDK any perks that are underrated

  • DavidHypnos
    DavidHypnos Member Posts: 730

    I like running it with Detective’s Hunch which is just an all around great perk on its own.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    edited July 2023

    Resurgence is a pretty good perk you don't see often. Bring a medkit with some extra charges in case the person who unhooks you doesn't heal you. If the person who unhooks you heals you at least once though, you'll still be able to get 1 medkit heal without the use of resurgence with the +12 charge addon. Reccomend +12 charges and +15% heal speed, having the medkit also means you won't have to worry about your resurgence getting ruined by hemorrhage unless the killer comes back to tunnel since you can just heal yourself the second you come off the hook