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Locker themed Perk idea
A new Perk that's centered around Lockers, I think most of the ones we have in the game are fun, unique and I think more won't hurt!
You enter and exit Lockers silently. (Doesn't matter if it's slow or quick)
While inside a Locker:
- Your Breathing and Grunts of Pain volume is reduced by 50/75/100%.
- You're faced with continuous Skill Checks. (Skill Checks from Merciless Storm)
- Missing a Skill Checks makes you quickly leave the Locker.
I think this would be fun with other Locker Perks, but what do you think?
Comments
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That mostly just seems like worse Iron Will. I think being in a locker already muffles your sound some, so Iron Will alone is usually enough in my experience.
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Seems to be trying to merge Quick and Quiet and Iron Will to make it easier to dip out in chase while Injured.
Given that, I’d suggest making being Injured the criteria.
To prevent locking that perk to always being used I’d suggest making it trigger when a rushed entrance occurs while Injured, not including a slow entrance. This also gives a better thematic tie to the rapid skill checks.
The skill-checks themselves I think should only occur when the Killer is within 12m, irrelevant of Undetectable.
The skill-checks progressively getting harder to the point of impossibility is also probably a good idea, as if holding you breath. Cuttoff point maybe being 16s.
I also wouldn’t kick the survivor out on a failed skill-check, but cause a loud noise notification/scream of pain. (Better synergy with Head On and/or Calm Spirit).
Clasped Gasp - Rushing into a Locker while Injured is silent, and activates this Perk: Your grunts of Pain are reduced by 50/75/100% until exiting the Locker. While the Killer is within 12m, face successively harder skillchecks until the Killer leaves. Failing a skillcheck reveals your location with a scream and deactivates this Perk.
You can throw the Killer off by using QnQ while Healthy too, or a QnQ Vault into a Locker. Calm Spirit to let you fail the skill check without revealing yourself, Head On as an attempt to make a play.
Maybe even Lithe/Dance with Me/QnQ/Clasped Gasp to play a magic trick and disappear.
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I mainly did the locker leave on failed skill checks thing because both actions share the same input (space on keyboard by default), so you technically couldn't leave the Locker because the Skill Checks would take priority.
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Hmm, right. That would be a problem
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