General Discussions

General Discussions

Your Expectations from Upcoming Mid-Chapter?

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Comments

  • Member Posts: 2,444

    Dude again just saying bug isn't a conversation. Again many bugs have been left in this game and have become intended features.

    Why is something being unintended by the devs initially mean it needs to be done away with? Give me a reason? It's not what makes him strong, it has good counterplay. What is the actual reason it needs to be fixed?

  • Member Posts: 954

    A completely undeserved Wesker nerf to reduce his pickrate as it’s unacceptable for killer players to have fun.

  • Member Posts: 6,564

    Because he is strong enough, maybe without speed add-ons hug tech is better idk. But i don't wanna keep it at current state.

    Wesker is fine. He is popular because people loved him. Any nerf to him will be so unfair and bad. And plus we got 3 terrible killers after him. So it's kinda their fault to not give us fun killers.

  • Member Posts: 47

    MfT permahaste removal.

    Blight addon nerfs

    Singularity addon buffs & fixes

  • Member Posts: 1,412

    This might be a bit of a radical expectation where this game is concerned but a chapter with NO bugs and NO errors.

    Though that's too much asked. I know we'll never have a normally functioning game 😕

  • Member Posts: 5,963

    I hope for a few nerfs to Blight, some changes to Garden of Misery (I can't believe it's still in this state after a whole year), multiple smaller killer tweaks (some buffs to Trapper, Myers, Freddy etc) and some nerfs to toolboxes.

    What I actually expect is another disaster of a map rework. I'm curious about how bad they can break Garden of Misery.

  • Member Posts: 411

    Do y'all really go up against the amount of nurses and Wesker's y'all claim? I find it really hard to believe. I've been on a survivor kick and while Wesker is common he isn't at all every other match, or even every 5 matches and nurse is like 1 every 15 games maybe, I main her so I would love to go against all these nurses people claim. As far as blight his base kit is fine, the sheer amount of time it takes to learn his collisions and actually be good with them consistently should be rewarding, just like Billy's curves and oni's flicks. His add-ons def need to be toned down and reworked. A bit like they did with nurse, after her addon nerf less people play her compared to double range/recharge starstruck days.

  • Member Posts: 411

    This!! I wouldn't care about anything else. How about taking a chapter and fixing all the bugs and glitches once and for all hell take your time with it as long as they get fixed. But in reality we'll get another map and killer kill switched due to some bug they couldn't replicate in their testing but the community can 9/10 matches.

  • Member Posts: 417

    By that logic, looping also was never intendet back then but once it people did it, they started to design the game around it.

  • Member Posts: 223

    Trapper - Increase traps held to 3

    Legion - Lower Killer Instinct Range

    Blight - Addons completely overhauled

    Skull Merchant - Longer Drone Cooldown

  • Member Posts: 2,482

    Yes. I see wesker a TON when I play survivor. Probably 30-40% of my matches.

    I hardly ever see nurse.

  • Member Posts: 1,015

    It's hard to say, I don't have many things I can imagine being changed. Mostly just killer add on nerfs.

    Blight - Nerfs to speed, Alc Ring, his two pinks and Adrenaline Vial

    Spirit - Mother Daughter ring nerfs

    Wesker - When unhooked your infection meter won't increase while in a chase or something to lessen his tunnel potential

    Skull Merchant - Hopefully some nerfs to lessen her 3 gen potential. At least as a bandaid fix until they come up with a way to solve 3 genning

    A couple perk buffs and nerfs for both sides (Mostly looking at Made for This)

    And finally the changes they spoke about for Cowshed and Rancid

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