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Why is it survivors cant come back from a game?
i am going to be as honest as i can.At any moment killers can switch tactics and get a 4k with just a little error on survivors side and luck on theirs, and i am okay with this
What im not okay with though-is how if a killer gets a really good start ;its nearly impossible to successfully escape with a 2k at most.
An example of this is when everyone is slugged(by some turn of events) Survivors could bring deliverance,unbreakable,soul guard,exc but it feels like its pointless…As killers are already in such a pressuring spot and got enough hooks to where the point its impossible to turn the game around-unless people start seld sacrifing
i know i could of explained this better.but its a hard concept
Answers
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Can be totally flipped on the killers side.
I've played lots and lots of both sides and its 100 percent easier to come back from a bad position as survivor. One bad chase, 30/40 second (which isn't bad, but with gen speeds this is bad), 2/3 gens can pop and you might need to start camping or tunnelling.
'At any moment' I totally disagree with this comment. It boils down to the team mates you're playing with. If its a super organised team, this little error is not going happen. And if there is a little error, your efficient team mates are popping gens. Only some scenarios, maybe a NOED play or Devour can really turn a tide when it looks like you've lost.
And if a killer does have a really good start, absolutely it should be nearly impossible to escape with a 2K. Why should a killer who's playing really well, better than their opponents, not be winning the game? It would be rather entitled to say, this killer is playing really well and we're playing really bad but we should still be getting 2 people out at least.
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The Killer can also just do a little error and lose the game.
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Well thats mainly because you're on a team of 4 and you can't do gens simultaneously while also in chase.
To make a comeback as survivor, it is harder I agree but not impossible.
You need 1 person ideally who is good/decent in chase to take the killer's attention while others pump gens. They need to make up some of that lost time from all those other chases that lasted only a few seconds. Its definitely possible, but theres a lot of...dependency, not just on your teammates to do objectives while you distract the killer but also map RNG, tiles, which pallets still havent been used, etc.
However this all goes to crap if the killer knows what you're doing and isn't going to be baited by you, lol.
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YES! Survivors have pallet after window after turn after door. They make the rules in the chase - except in the case of maybe really exceptional 1% killers who just think on another level.
There needs to be more punishment for W-keying and lack of strategy. Why aren't there more places where turning the corner randomly hits you into a wall, or a crappy way out? Why don't window loops degrade over time. A killer can get stuck in a loop and the survivor has the upper hand since they can see all around them, now the killer needs to travel 40 seconds across the map to get back to the others. Thats a half a gen done because a loop can't be beat, even in the best mind games.
There need to be more penalties for survivors. They should pay hard for a bad turn or just panicking across the board instead of just running lovingly into the arms of more pallets and mazes to take the pain away.
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it goes both ways. If survivors chill out for a second for a reset then they can come back. The only time this doesnt happen is if you let the killer snowball extremely hard early game. Typically the killer getting a very strong start relies on survivor mistakes (overcommitting to a save, leading chase right to repairers to build easy pressure). Even a blight getting an early hook thanks to lethal is just one hook + a heal. Those situations where ones downed, ones hooked and everyone is injured only happen if you let them. AKA soloQ moment because you cant stop that meghead from going for the dumbest flashy saves.
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