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Do YOU think 'Made For This' is going to get nerfed?

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Comments

  • Xernoton
    Xernoton Member Posts: 5,846

    MFT, a perk that activates when you mess up, is a win harder perk? Interesting. I guess the Trapper that outplayed you just didn't play good enough. Should have insta downed you, right?

    I'm sorry but a perk that activates to help you out when your opponent plays right is not a win harder perk. A win harder perk is something like Adrenaline (you do your objective and now get huge value) or Pop / Eruption (the same logic applies here).

  • Dustin
    Dustin Member Posts: 2,307
    edited July 2023

    Yes - Eventually.

    I just see the perk getting an additional restriction such as not working while affected by either Exhaustion or Deep Wounds. Alternatively being given a timer like Lucky Break. Personally I feel the perk itself is fine and the killers it affects are typically the worst of the worst m1 killers that also get affected by maps and haste stacking. Although in some niche situations I can see it affecting all killers.

    tl;dr - Nerf haste stacking

  • Trollinmon
    Trollinmon Member Posts: 691

    Framing it this way is how you look at things if you are theorycrafting them. The total value is 10% but you don't get the perspective of what the value the 3% is giving. It isn't perfect since there are other variables in the game but gives you a more accurate understanding of what the perk is doing.

    If you have 50% damage reduction and go to 75% then you double the value the 50% gave when adding 25%. It takes 100 damage to kill you and having 50% dr makes it take 200. When you go to 75% it now takes 400, so 25% is half the value of 50% but is also giving double the eHP.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Because everyone knows that Nurse is exactly as what you used to describe him... "DIDNT NEED EVEN TRY TO USE YOUR BRAIN".

    That sums up Nurse in a nutshell.

  • WW1PilotAce
    WW1PilotAce Member Posts: 94

    i hope not as survivors is a really fun perk and as killer i didnt notice it

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 467
    edited July 2023

    Blah blah blah is what i got from that!

    It's common knowledge. High mmr SWF have a massive advantage over high mmr killer generally. If you are not aware it's 1 vs 4.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    It's more about the fairness of the argument presented. One cannot argue that haste is bad when survivors get it so easily while simultaneously ignoring how easily killers build Bloodlust.

    Yes, maps are a problem — I think, by this point at least, everyone has acknowledged this — but one cannot argue that haste is a problem if survivors have it due to map size while conveniently ignoring how Bloodlust, a base mechanic, also provides haste.

    I'm more than happy to have a constructive discussion about Made For This, and how it could be better balanced, but I'm not going to do that if an argument as to why it should be nerfed amounts to "It's not fair" or "Perk's OP, Plz Nerf".

  • Rovend
    Rovend Member Posts: 1,064

    And you still have several players doing winstreaks with x killers. I am pretty sure that the guy that won a thousand games consecutively with blight didnt feel survivors had a massive advantage.

    And what is the point of the 1v4? One Survivor strength does not equal 1 killer strength, if that were to be the killrate would be close to 0%.

    In the majority of games, Losing just one survivor makes most teams have a really hard time to repair a gen.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 467

    Come on you can't draw comparisons to OP killers.

    I would be happy if blight and nurse got nerfed. I barely ever use them.

    I do play survivor also.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 467

    I perhaps wouldn't have an issue with a non stacking MFT. If it weren't not for the current gen rushing meta stacked with poor gen defence. The healing nerf did barely anything to an organised team unless using sloppy.

    Now teams are fine playing injured with MFT, resilience and even deja vu for nutty gen speeds.

    Fine you say then down them not just injure. Well you can't really mind game good survivors with some killers on shack or strong linked tiles if they get there. Even more unlikely with these perks.

    So you leave chase and they blast the gens to hell.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    The game isn't balanced around coordinated teams. It's balanced around average skill players. The current gen rush meta is a result of the previous gen regression meta.

    As for the healing nerf, it was a double edged sword. See, self-care got nerfed back in patch 6.1.0 which was fine because Survivors had CoH to replace it. But then CoH got gutted, and medkits were nerfed.

    This leaves Survivors with the following options: Run Medkit and Built to Last, or run Self-Care and Botany. Option A is bad against Dredge, Trickster and Huntress because Locker + Iron Maiden. The second option limits Survivors builds. Slap on Off The Record as a mandatory anti-tunneling perk, and now you get to pick one perk of your own.

    Healing is natural slowdown. Incentivise it, rather than discouraging it. Yes, CoH was busted, but there's no reason the healing speed from it couldn't be reduced to 35%.

    You want survivors to not rush gens, then survivors need incentives to not rush gens. Healing is one such incentive. That being said, toolboxes are a big contributing factor right now and the repair toolboxes should be looked at. Especially Commodius.