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Should Killer have an easy way out of a game like survivors ?
What i mean is if survivors don't like the map or the killer or anything they can die on the hook and end the game right there and then. But killers have to play the game. So what if killers have something similar like opening the exit gate at any time they want it? If they do so no perk they have that activated by end game collapse and survivors are rewarded with an additional 15k blood points. This way if killers don't want to play the game for any reason they can end it fast just like survivors can.
What is your thought on that?
Comments
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Not a fan personally. I dislike survs unaliving themselves on hook already because when I'm a surv it ruins the game because it takes away any chance of winning and when I'm a killer it takes all the challenge away so also ruins the game.
Having killers be able to nope out of the game at any time wouldn't be healthy for the game. If I'm finally performing well in a game as survivor (which is pretty rare) I'd rather not lose out on a bunch of bp because killer decided to sulk and end the game early.
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as an endgame option where all the gens are done, sure. Mid match, not so much.
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If someone dies early and you want to escape you should start thinking about hatch. 3v1 basically being a loss for survivors is a major, major design flaw of this game. But it is what it is.
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Killers should absolutely have a concede option. Survivors should have a concede vote as well.
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Not a fan of it, if anything it’ll just give facecamping bubba in basement an advantage if they can force survivors out of the game with a hook on, besides that it’s boring to load into a match and loop the killer a few times and have them get mad and end the game, not fun on either sides, the killer can dc if they want so badly and take the penalty, plus killers would exploit this to lower their mmr, just doesn’t work
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I usually do. Sometimes I'll try making friends with killer and get the odd farming game. And there isn't much bhvr can do about it. If 3 survs have an even chance to beat the killer then 4 would stomp them repeatedly.
As with most things the players are the problem. Survs ragequit and use hooks to remove themselves from the game. Killers tunnel and face camp. Personally I think bhvr should stop players using hooks as a soft dc. Remove the penalty for trying to self unhook and drop the percentage chance to unhook and/or decrease the number of attempts they get. Plus it would make self unhook builds and offerings viable instead of a detriment.
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They do its called chase one survivor for the entire game and then open the gates once gens are done.
Either the survivor dies and forces the others to save and interact or they run you long enough to get the game over with.
It's a win win and you don't even have to look at them when you open gate to see BM.
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I’d totally support adding a surrender button that forfeits any bp/xp possibly gained from the match or However other games do surrender buttons
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It's a tricky question, because a concede option would ruin a lot of games. As has been pointed out, survivors give way too quickly ruining the experience for all involved.
On the other hand, yeah, there are lots of games were players should be able to concede as its pretty much over.
Here's my suggestion:
No hook escapes may be tried during the first three minutes (maybe five) of the game, excepting slippery meat/deliverance. After three minutes survivors may attempt hook escapes and the killer may open the doors presuming no survivor is hooked.
I think requiring a few minutes would invest most players into the game and you'd only have issues of giving up when it was truly dissevered (not as an absolute, but more generally).
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Even if your idea was viable… How does any of that stop a killer from turbo tunneling 1 survivor at 5 gens? You seem more upset by survivors giving up than killers handicapping the match 2.5 minutes into the match.
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So what does tunneling have to do with giving killers an easy way out of a game they don't want to play?
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After a certain amount of time, I think either side should have the option to forfeit. Not right at the start, but as long as it's unanimous, what is the harm?
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He was complaining about survivors giving up early and offered an alternative he’d like to see to that.
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They should be making it harder for survivors to remove themself from the game in a way that avoids a DC penalty, so no, killers shouldn't also get a thing that's unhealthy for the game when survivors have it.
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Give a concede option to killers and survivors.
Conceding for killers becomes available after 3 minutes or 3 gens are completed, whichever comes sooner.
Survivors have the ability to start a concede vote, the vote must be unanimous to end the match. The concede vote becomes available after one of the following: 4 hook stages, a survivor dies or disconnects, 2 survivors are hooked or dying simultaneously, or 3 minutes have passed, whichever comes sooner.
Concede will end the match on the spot and award the opponent with bloodpoints.
For killer the sacrifice bloodpoints awarded are equal to that which would be gained from all remaining hook stages if you were to individually hook survivors for all of them + a flat bonus in the other 3 categories
For survivor they will be awareded objective bloodpoints equal to that which they would earn from completing all remanining generators, survival points equal to that of escaping, plus a flat bonus in altruism and boldness
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Obviously it doesn't. But tunneling is a bit different. Don't get me wrong I don't like it as a tactic, it's lazy uninteresting and far more effective than it should be.
But it can be countered. I've seen games where the killer has been complete outskilled by someone they try to tunnel and get a 0k because of it. Complaining about tunneling is like complaining about sabotages, flashlight saves, swfs etc.
DCing or soft DCing i.e. letting killer kill you at the beginning of a game is something that the other players cannot stop, aside from killer but most will simply take the free kill and play as normal. DCing carries a penalty for a reason. It throws the entire game practically without exception and is hugely inconsiderate to the teammates you are supposed to be working with. If people are going to simply rage quit every time the game doesn't go their way or they see a killer/perk they don't like, they shouldn't play at all.
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