Those invitation powers are boring on both sides
Once again you have made something that completely shift the balance of the game and can be abused by both sides.
Having survivors being able to block the windows like 10 times in the same trials extending the chase for 10 to 30 seconds or a killer able to insta destroy a pallet 5 times in the same trials assuring a hit is boring and unfair.
Once again, the fact that this went live is beyond my understanding capacity.
Actually when will you understand that the tools you give to one side or the other MUST be balanced out to NOT BE ABUSABLE...
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taking a break for 6 days is an option! the event is almost over, so you would be able to come back with a fresh state of mind. i recommend it
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Fact is they often do this, being event powers or new perks or new META.
In 6 years of DbD, there haven't been a single patch where both sides didn't have something too strong to abuse.
When it was not DH it was DS then COH then Resilience then MFT etc...
For killers when it was not Ruin it was POR then Pop then Petimento etc...
It just brings terrible gameplay mechanics and stale overall gameplay.
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i suggest giving one of my other comments a read, maybe this may shift your perspective on how the game could be played instead if you feel that things are boring or stale! https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475831#Comment_3475831
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I agree with you but i'm not the only players in DbD and most of them have decided try harding is better.
This started when the SBMM has been released, another thing that transformed DbD, a party game into a sweat fest full of try harders while the game has nothing competitive in it. The balance being completely broken and shifting to one side or the other depending the killer that is played, the perks and add-ons used and SWFs or not.
BHVR is doing a survey on balance and stuffs but that is not the concern they should have, they should just ask us : "when playing DbD, are we having more fun than being frustrated ?"
The answers would enlight them on how the community is feeling with the game.
I will add that this is the only game where the other players and the developpers are inviting players to have a break out of frustration, the only multiplayer game in the history of gaming.
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i understand your position. the thing i'm trying to dig at here is that i feel like little bit little, it can be improved upon rather than having full reliance on the developers. the developers can only do so much to remedy the environment that's created by the people
based on what i've seen, each change that they've made seems to have an equal amount of pushback no matter the context, which is why i wholeheartedly believe that it has to start and end with all of us ^_^
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Yup cause they do not adress the issues, they just patch them with perks/add-ons but they do not do the core changes needed.
The state of the game and the amount of toxicity or try harding is their responsability, they have added all those things allowing players to be toxic (Bubba insiduous for exemple).
With today's mindset, if you allow players to be toxic they will be toxic, 20 years ago it was not like this, most players wanted fair games and clean and fair high skilled players were praised by the game's community.
Today, it is full of ESP users and exploit players that do anything to win, even though they kill the fun of the game so if you give those ppl the possiblity to be toxic, they will.
Also, it is another subject, the amount of cheaters in DbD (easily 5 to 10%) is insanely high. When i was playing competitive (esport) in 2004, there was way less cheaters and as said before, we all wanted to have fair games so we did not exploit bugs.
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I quite like whole mechanic. Except exposed status, that's broken.
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I respectfully disagree. I love this event. For both sides. Even exposed doesn't bother me as loosing bloodlust is not that hard
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It's an event, it's not supposed to be serious, lighten up and learn how to have fun for once.
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It's an event, it's meant to be goofy and fun, not something serious. Playing to win can get taxing a lot of the time, so learning how to have fun without winning is very important in order to get enjoyment out of events, and just the game in general.
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