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Killer changing tactics when the game's going poorly

Krazzik
Krazzik Member Posts: 2,475
edited July 2023 in General Discussions

I never get why survivors are so shocked when the killer decides to start camping or tunneling when they're doing badly. I just had a game where I only got my second hook after 4 gens had popped, like, of course I'm not going to continue 'playing normally' after that point, because I -need- to change it up if I'm gonna get any kills.

Now yes, it's my own fault for playing poorly that I ended up in that situation, but... why do survivors get so upset that I don't continue just hooking and running off to find someone else when clearly that didn't work for most of the game.

Post edited by Krazzik on

Comments

  • Sharby
    Sharby Member Posts: 498

    I don't blame the killer, when I go on hook and see 3 gens about to pop I already mentally prepare myself for a camp 'cause I would do that if I was playing killer.


    When I SWF I always tell my friends to wait until we get the unhook before finishing multiple gens otherwise the killer will come back or tunnel.

  • randomconsoleplayer
    randomconsoleplayer Member Posts: 33

    What do you mean exactly? Low tier killers like trapper are forced to perform an extremely atrocious setup before their power can be utilised. That is not easy at all, especially against a swf. Meanwhile, if the killer camping is not a billy or bubba (or tier 3 myers, trickster, huntress), then 2 healthy survivors can go to the hook and rescue safely if they know what they’re doing. Also, reassurance is a perk, and it is literally the press of a single button. Camaraderie is also a perk, and it doesn’t even require a button press. So no, that argument is invalid.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    How is that going to help them escape though? Wait it out and hope the killer gets everyone else so you can maybe get the hatch?

  • DavidHypnos
    DavidHypnos Member Posts: 730

    So you’re comparing running around the map hiding while your teammates die so you can get a “*50/50” chance at an escape to resorting to camping? No, I don’t think so. Camping is far easier and far more effective. What you’re describing for a survivor is left up to chance more than anything else, and will actually require more work as you still have to try and evade the killer.

  • Unknown
    edited July 2023
    This content has been removed.
  • Orochi
    Orochi Member Posts: 183

    This will only result in MAYBE one person getting out that, which most consider a loud for Survivors. Turning around and tunneling/camping may still get zero or one kill, might just turn into a snowball of 2+. So I wouldn't really compare the two.

    However I do not get mad when I see the Killer struggling and gens popping left and right that they have to resort to those tactics. Unless you just admit defeat, it will be almost impossible to come back without Survivors royally screwing up and not camping/ tunneling.

  • Krazzik
    Krazzik Member Posts: 2,475

    I never said hiding and camping are as strong as each other, I was just pointing out that both sides have unfun things they can turn to if things aren't working out for them, and which bring them a better chance at 'victory', at least if a survivor considers a hatch escape a victory.

    I do think BHVR should do something about tunnelling but it would have to wait until they make spreading out hooks actually strong. As long as 4 survivors who are all on death hook are just as capable as 4 unhooked survivors, tunneling sadly needs to remain or else kill rates would plummet.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    I only find it annoying when I’m doing an escape challenge or daily and then I’m the target of the tunneling or camping

  • C3Tooth
    C3Tooth Member Posts: 8,266

    If killers camp at 5 Gens and win, that's more wrong than Gen speed going fast.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,902

    I guess the point is that both camping and tunneling are very easy. Every killer can do it whenever they please and it's not like those are big brain high skill strategies. The counter on the other hand is very difficult. It takes a coordinated team effort to counter camping and tunneling, something that the vast majority of survivor players simply can't do because they're not actually all on discord (even though some killers here are allegedly facing exclusively swfs)

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Its funny that this change of tactics is bad/toxic when killer do, but when survivors start ignoring gens and other survivors to get the hatch theyre just doing the normal thing.

  • Sava18
    Sava18 Member Posts: 2,439

    Wow you truely have been caught in solo queue.

    I play with a duo survivor most of the time but I would not consider myself a good survivor. Any decent random though will know how to position themselves around a hook to make sure no one takes a trade, it's rather easy and any person who has watched a survivor streamer/youtuber would know how to do so.

    Unless it's bubba/billy/huntress or a killer with max stbfl than It really isn't that hard to make an unhook vs a camping killer with just 2 people.

    There is nothing hard about survivor except chase, macro is far harder on killer and even then it's not very challenging. People just are not good at dbd, that's it.

  • crogers271
    crogers271 Member Posts: 1,808

    I had a game like this recently. Playing Deathslinger who I have very little practice with, was getting run around in circles. Get a down and another survivor gets way overconfident on how easily they ran me and tries to go and bait attacks, but I had agitation, so I get them down as well. Now I have two people on close together hooks which I stay near and turn into a snowball.

    It's one of the things I'm looking forward to with the anti-camp mechanic. It creates an actual ruleset for how long you are allowed to camp and how near you can be when doing so.

    It also surprises me as survivor in this situation when my fellow survivors just don't stay on gens. If you are at 2 or fewer, leaving the gens before getting chased just allows the snowball. Get the gens done, then mount the rescue.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    Yeah, I do play solo queue. And, no, it’s not THAT easy. It depends on the killer player and the situation. It’s far easier for the killer.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,309

    To back you up, I'd actually suggest killers (and survivors, for that matter) switch up their playstyle throughout the trial. It's a clever way of trying to throw opponents off-guard. So long as a killer isn't repeatedly smacking a guy on the hook, then it's quite understandable that a killer will change tactics and camp or tunnel.

    Granted, it's no fun for the survivor on the receiving end, but so long as there's no BMing involved then the survivor needs to understand this is not a personal attack against them and simply a tactic the killer has decided to employ.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 351

    Yeah, that or the tome challenge where you need the gold unbroken or devout emblem (you need to escape for it). It took me at least 15 games to get the 3 I needed, due to the amount of tunnelers. No wonder the community had such a rough time getting the emblems done

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I played poorly, now i can use crutches (tunnelling and camping) and win game. That's why both of these strategies need big nerfs.

    Camping will be nerfed with all upcoming changes and hopefully tunnelling is next.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    You dont have to play poorly to lose. If you're good and opponent is better. You can play well but opponent's decision is better, you still lose.

    Though killers can start to tunnel and camping at any moment they want when the match isnt in their favor. For survivors if losing, you lose, there is no turning back.


    You always see 'If you lose a teammate at 3 Gens, you made alot of mistake'

    Yes, what I and teammate doing wrong was killer getting 1st hook at 3 Gens left, we decided to do totem and chest, didnt think killer straight up tunneled the hooked teammate out in the next 2min. We should have Gen rushed instead, and this is when killer complaining back.

  • Nebula
    Nebula Member Posts: 1,400

    this is precisely the problem. Killer has a built in come back mechanic unlike survivor, and one that doesn’t require much thought or skill to perform, leading them to reach higher MMR brackets where to perform well they are essentially forced to camp and tunnel leading to a never ending cycle.

  • SweetTerror
    SweetTerror Member Posts: 2,695
    edited July 2023

    Yes, there's always a chance that we could play poorly, but I'd argue that most of the time it's not because you played poorly, it's just that the team was far more efficient and skilled than you were. Playing killer is no joke, as a single mistake can cost you the entire match. A lot of the time it's not fun, but at the end of the day you have to do what you have to do to get a kill.

    I'll always find it funny when survivors complain that the killer killed them. It's like, yeah, that's the point. The killer's only objective is to kill you. I'm sorry they didn't do that in a nice way, but until the devs say that kills don't equal wins, then killers will continue to do what's necessary to get kills.

    Post edited by SweetTerror on
  • Rootlo
    Rootlo Member Posts: 82

    If its endgame and i see you start to camp/tunnel, i know you are a loser and are admitting you lost that game.

  • MDRSan
    MDRSan Member Posts: 298

    If I’ve ever tunneled it was purely by accident but can’t recall ever doing it. Usually if the match is going poorly I’ll just slug to assert dominance (lol) and then let someone wiggle free to revive their teammates.

  • burt0r
    burt0r Member Posts: 4,160

    Well I hope you demonstrate the same "beautiful" attitude with survivor that start to hide and lockerhop for hatch when the game goes south.

  • Green_Sliche
    Green_Sliche Member Posts: 674

    Camping and tunneling is just an alternative form of applying pressure. The reason why some survivors get upset because of these is they need to adapt mid-game to this kind of play, yet many choose to just sit on gens or do their standard stuff, expecting a generic game where killer settles up for few hooks and all 4 end up escaping.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Be last survivor and get free chance at 1-button escape, if that fails the gens are skipped for you.

    Sure does sound like a security net or comeback, but i definitely could be wrong.

  • Nebula
    Nebula Member Posts: 1,400

    Last survivor getting hatch is not a comeback mechanic lol, the game is already over at that point. Hatch just ensures that the game doesn’t go on for 20 more minutes.

  • BreadSilence
    BreadSilence Member Posts: 77

    What in the world are you talking about? Selfish survivors who use perks like Left Behind and Sole Survivor get the smoke here all the time on these forums, mostly from other survivor players.

  • Kweh
    Kweh Member Posts: 88

    I'm of the opinion that if a killer has been so utterly defeated that they need to camp or tunnel to get a 1k in endgame or even earlier to try change the tide of the game before gens are completed, that they didn't really earn anything and will never improve doing so. It promotes that DBD is a game with little skill involved compared to other games.

  • Krazzik
    Krazzik Member Posts: 2,475

    I mean if they end with a 1k it's a loss and their MMR will go down. I don't think in that scenario they really earned all that much, but it at least feels a bit better than getting nothing. Plus the other 3 survivors have plenty they can do to try and save that 4th person, camping/tunneling especially at endgame is hardly a guarenteed kill after all.

  • Frogsplosion
    Frogsplosion Member Posts: 273

    I've always assumed that doing the locker hop thing was not because the survivors wanted to win the game it's because the remaining survivors just wanted to make the killer miserable and waste their time. That is one problem that can't be solved right now because survivors if they really wanted to could just hold the game hostage until it closes

  • DavidHypnos
    DavidHypnos Member Posts: 730

    The longer the survivor remains in the trial the more points they get for the Unbroken emblem. And, no, they really can’t. There are so many ways for killers to track survivors and maps are pretty small in their current iteration. How often do you see survivors just hiding and doing nothing vs the amount of times you see killers camping? At least half of my games see a killer at least proxy camping.

  • Krazzik
    Krazzik Member Posts: 2,475

    If the killer gets 2 kills and there's still multiple gens left then the last two survivors will usually hide, waiting for the other person to get found and killed so they have a chance at hatch.

    Obviously if the killer is already chasing one it doesn't matter but it's reasonably common.

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    Because it's boring, unskilled and not engaging game play. If it was fun, skilled and something that requires critical thinking, it becomes interesting.

    That kind of gameplay is just lame and if I wanted to be that bored I'd go stare at a wall. Hopefully now you get why. Not being sarcastic or rude fwiw.

  • DyingWish92
    DyingWish92 Member Posts: 775
    edited July 2023

    At 1 gen left and only 2 hooks there is no "ez mode" at this point. You play campy and try to force some altruism and a snowball or keep playing how you're playing and get the bags at the exit gate. It's called a gameplan change just like if your getting your ass kicked at half time in a sport. You switch it up or keep doing the same ######### and lose.

  • DavidHypnos
    DavidHypnos Member Posts: 730
  • DavidHypnos
    DavidHypnos Member Posts: 730

    Not in my experiences, no. Survivors that do nothing tend to do that from the start. At some point someone hops on a gen or tries to engage in something. And, yknow what? If a killer engages in tunneling, camping, or slugging from the get-go then they’re fair game to screw around with. What goes around comes around. I’ve never seen a bunch of ppl just try to clown a killer from the beginning and if they do they usually just get slaughtered because they aren’t playing strategically.

  • DyingWish92
    DyingWish92 Member Posts: 775
  • Hex_Llama
    Hex_Llama Member Posts: 1,831

    I wouldn't find it fun to get camped, but I would understand if somebody started camping when they were losing -- it makes sense to me that you would try to use a strategy that's going to help you win.