This event is getting old
The amount of times I've died because all the killer has to do is wait until your injured and then use the event action to break a pallet is remarkable. I can't wait until this thing is over
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i'm sorry that you're not having fun with the current event. :(
have you considered doing something else or trying something new during these last few days of the event? it might make you feel better!
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Unless your dropping pallets early I don't see how it's problematic. Looks like it takes the same amount of time to break as kicking it, which still gives time to reach another loop or pallet.
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I’m loving the event. I’ve gotten so many prestiges out of it.
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You've evidently not been playing it. Sometimes you have to drop early if you're on death hook and injured and the can use the event while running the loop which causes zero slow down at all
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As a killer, I'm sure you have
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I shouldn't have to
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I wonder if you know that survivors also can use the event stuff to make the chase last longer.
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It's almost like there's a load of challenges that involve using the invitation powers.
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You can spawn pallets btw, and also make god vaults unwinnable
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i mean he isn't exactly wrong, though i was more-so referring to doing something else in-game, like focusing on challenges or taking the time to learn some of the cool lore the writers threw together. stuff like that!
you're speaking as if a break is an obligation, it is not! i'm merely just giving you a suggestion. if you are unhappy, a break is okay to take! you need to take care of yourself first
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One great chase doesn't matter these days. Got to have 3 or 4 great chases and not every survivor is that good
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Hex: Condescending.
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nope, just a honest suggestion! i want people to better their health for better days! <3
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I’ve played a ton of survivor too.
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Destroying a pallet with an invite is on a significant cooldown and takes about the same amount of time as doing it myself.
It really just shuts down flashlights in my eyes while I'm doing it and lets me walk around it while also not turning it into a vault loop.
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?what? surely you dont believe that
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invitations are pretty useful! yeah
i've had quite a few successes with them with certain loops i've struggled with, it helped cut down on some time that would've otherwise been really sensitive had the ability not been used
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You can turn around the loop while the pallet is being broken, it is changing the whole timing of DbD in pretty much 100% of the case, it is broken, way more than the fake pallets.
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That just shows how many overtly safe pallets there are, if you feel the loss of a couple ones that severely. This usage of the invites is pretty strong, don't get me wrong, but after the event DBD will go back to safe pallet after safe pallet heaven and its already making me depressed.
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Yeah them zoning you out in deadzone is the same as them being there and breaking a pallet. /s
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This forum is the same as years ago. Just irrational killer mains disregarding every surv complaint while blowing every killer obstacle out of proportion.
Well done.
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I mean that's the only way we survive. Can't out run the killer lol
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Nah. After the killer use the event thing to break a pallet, you cant make distance since they can break it while moving to zone you out
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Tbf it does honestly go both ways.
As for the topic, I really don't get how they thought it was a good idea either.
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Right, but pallets shouldn't be a guarantee of safety either. When they favor one side over the other on winning the chase it takes away the fun. Playing mindgames with both sides having an equal opportunity to win is what makes the whole point of playing a multi-player game.
I hope they implement some version of both pallet abilities after the event is over. Of not they seriously need to rework the majority of pallets/loops so they're more equal.
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1100 cakes at least so far..so I think it's ok 😀
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I think the insta down bloodlust mechanic is just as bad. I’ve had so many killers just zone you for 15 seconds to secure an insta down the second they get bloodlust.
Played a Skull merchant the other day on suffocation pit who didn’t leave one side of the map and would practically only insta down people using the invitation. One of the least enjoyable games I’ve ever had in 4+ years of playing the game.
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That is true in general but this forum is again too unfriendly to anything surv related that it makes me want to take another break from it.
It is frustrating coming here only to see legit issues disregarded because they benefit the killer.
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I love how you are acting like it's same thing while it is not.
Breaking pallet yourself = Stucked in animation and you can't do anything while in animation.
Breaking pallet with event power = Just click Q which will start to break pallet. Turn one of the sides ( smart killers will choice the side which they can zone out survivor ) and get your free hit / down.
Yeah they are same, sure.
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It's handy to be able to break them while not standing in front of them. Just chase around a pallet loop like normal, but right when a survivor goes to vault over... use the event break.
Feel like tricks like this mostly help out the weaker killers. Was kinda expecting this event to help incentize ppl to play a bigger variety of killers. Having an instadown on Pig for example is kinda nice. The pallet break on the other hand is REALLY nice for Myers.
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Ppl have learned to counter that by just denying bloodlust. If someone is right on top of you and not swinging, start walking. They just wasted extra time and still gotta settle with a normal hit.
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I main survivor and I’m having fun. Chases are my biggest in-game weakness and yet I just do what I can! The event will be over soon so you won’t have to worry about it much longer. Personally, I haven’t been using the invitation powers but like the extra BP from having it when the endgame requirements activate.
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”Just get hit” isn’t a good counter. Because they wouldn’t normally get that hit you’ve now got to give them to avoid being insta-downed.
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Exactly, it’s a lose lose in most scenarios. Plus many killers will hit you with the insta down half a second before they hit you while looping, giving no time for reaction.
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If they've been hugging your butt for an extended time... they would've gotten the hit. They're using EXTRA time to get more than a simple hit.
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My W/L ratio hasn't changed much on either side during the event. There's plenty of annoying ("fun") crap for both camps to deal with.
I'm digging all the BP, though.
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For sure, but I’m more so talking about how they will zone you at a pallet that’s not close enough to make it anywhere else and just insta down you after 15 seconds.
I’ve also had killers chain bloodlust to where they can get the insta down on you within 5 seconds of chasing you. Just not a fun mechanic IMO, bloodlust is already strong enough.
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I may have done the bloodlust transfer trick myself once or twice...
I definitely agree that bloodlust in general is a bandaid fix that's probably overstayed its welcome. It's annoying seeing a video where the killer will just build BL3 instead of kicking a pallet. I feel like this is more an issue with BL in general though rather than this event.
If someone has caught you in a giant dead zone to the point they can purposefully wait 15 seconds b4 hitting you, walking to deny BL isn't giving them a free hit. It's making them waste the extra time they invested if they chose to not swing sooner.
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Well bloodlust initially was a response to infinites. It was supposed to go with them. Really, it shouldn’t be a conversation we’re having now because BHVR should have gotten rid of it like they said they would when they got rid of the last infinite (old Haddonfield).
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I get it, and I agree. I'm a killer main and hate seeing ppl abuse BL on simple pallet loops instead of kicking the pallet or actually beating the survivor in a mind game. Besides that, would also be interesting to see what they do with Beast of Prey.
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I truly don’t understand why it’s still a mechanic. And I more so don’t understand why so many people complain about MfT when bloodlust is still a thing. If people think haste is such a problem then why do people still defend having bloodlust as a mechanic. 5% is huge when you’re already 15% faster than the survivors.
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Most killers are actively using their powers at loops which resets the bloodlust timer. You would have to be playing someone like Trapper who doesn't necessarily have a power to use in chase in order to see bloodlust happening often.
There's the challenge to exposing survivors with the event power at BL1 and pretty much every killer I've seen tried to get it could have already gotten the hit. Bloodlusting really doesn't come up a lot.
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Depends on the loop. On some, you don't really have anywhere else to go. That being said, I think it'd make for an interesting perk.
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I haven't been having fun either. Almost every killer plays like their families lives are on the line, they barely do anything and get double the BP we do when we do SO MUCH.
They can do this random exposed junk, make palettes disappear while all I can do is hit R3 for a useless palette to appear that just disintegrates and does nothing. When I block a window then the killer is magically behind me and I'm dead.
It's really burnt me out and I find myself wanting to play less and less :( Every match I get camped and/or tunneled. Over and over! It gets boring ; ;
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I think that the exposed when bloodlusting part is more problematic. The pallet breaking part is strong, but not as gamechanging as an exposed on demand button. And it highlights how strong and safe a lot of pallets are. I think that most pallets should be mindgameble in some way, yet most of them create utterly safe places unless they are broken, and breaking them allows a survivor to hold W till they reach the next tile or pallet. It might be exciting and riviting for the survivor, but its exceedingly dull for the killer, especially if the survivor greed every pallet to their absolut max before dropping them, going from the theoretical "working through their amuniton and turning the map into a deadzone by the end of the game" to the practical "get feed two pallets, while 3 gens pop. Have fun."
The event breaks this monotony and is such a breath of fresh air. And there are enough good survivors, who can still give you a run for their money. That has always been the biggest problem of modern DBD: gross parts of the player base outgrew the games mechanics and can break the game just at basekit, before you enter perks or powers into the equation. Thats why you get peeps with 300 kill streaks or why MFT is making any experienced killer panic, because it not only tips the already precarious balance, its kicks it to the other side of the room.
The pallet breaking invitations are fun and helping, but MFT is ruining far more games, by making allready frustrating loops utterly insane or holding W feel excruciatingly painful. The games now are on a razors edge and one slight mistake from either side can snowball it hard in one direction. I feel a big reset of its mechanics would be the most healthy thing to do at this point, but that would also be very complex, complicated and probably expensive. And Feng Min can always need a new cosmetic for a quick cash grab.
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But just with that goal in sight, they released the Eiry, Garden of Joy and the Shattered Square, while drowning the Red Forest maps in, albei beautiful to look at, clutter and foilage, that makes them an utter pain to play.
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None of those maps have true infinites. They’re just safe loops and are cluttered with obstacles (Red Forest, Toba Landing, Garden of Joy). I don’t think Eyrie really has anymore challenging loops since its redesign. Shattered Square doesn’t have gamebreaking loops either, it’s just big. It does have more deadzones than GoJ and Toba Landing though.
AFAIK they haven’t really said anything recent about Bloodlust. No one really knows why it wasn’t scrapped with infinites. Personally, I believe they keep it around as an aide for killers who aren’t good loopers. They use these events to showcase and test potential new features and with Bloodlust 1 = Exposed it’s possible they may eventually move toward removing the bloodlust mechanic as they’d said before.
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Been playing both sides and my stance is the same. Reading the situation and the type of loop/pallet goes a long way towards reaching the next loop. Knowing that a killer could potentially break the pallet with an invite; I purposefully stopped predropping pallet to negate the time save and steer away from a loops short side when possible.
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That's being outpositioned and personal choices play into that outcome. I don't blame the killer if I blindly run into an unfavorable map section, environmental awareness is on the survivors unless or its just gambling chances with every chase.
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