Left for Dead achievement outdated
Left for Dead - As the last person still alive, activate the last generator and escape through the exit gate.
If I recall correctly this achievement was created long before hatch was a feature, and after 1500 hours and literally every other achievement earned, I consistently am unable to complete this achievement. I have seen the % of players with this achievement drop from 15% in patch 3.1.0 to now 8% in 7.0.0, which I think shows how dramatically difficult this achievement is to get, as most achievements trend up over time in %. This achievement incentivizes 99ing a gen and waiting for your other teammate to die in a 1v2, then going for the exit gate after you pop the last gen and hope for some reason the killer doesn't understand what achievement you're going for and goes for hatch. Please fix.
Comments
-
It's nasty for sure... I actually got super lucky and had the last gen at 90 as the last player died, so I committed for it.... got caught by the Demo, who took pity on me, let me finish and opened the gate to let me out.
How you'd ever pull this off legit is beyond me... you'd need to run Sole Survivor every game and just hope the dominoes fall in place...
I also hate Haemophobia... needing to get out without getting hit at all on Disturbed Ward... as a solo this is dire. I can't even guarantee getting to the map, and even then I have to play like a complete selfish a-hole for even an attempt...
I've always much benigned achievements/trophies that encourage gameplay that is antithetical to the point of the game.
1 -
You also need to wait for the last survivor to be fully sacrificed as well, so even 99ing is a risk, cause you cant pop it immediately after the last player is hooked. 😒
1 -
low profile should work. Exit gates are opened ridiciously fast with sole survivor alone, not talking about wake up.
0 -
To update, I got the achievement earlier this morning after a legion let me escape. I ran Sole Survivor, Wake Up, Low Profile, and Resilience, and some matches with spine chill instead of low profile.
0 -
does not work when kikller has no way out. it still works upon closing hatch, which should be changed.
0