Actual infinite
I was playing slinger today and i got into a chase with an ace player who ran made for this and ran me around a rock while i was not even in chase for like 40 seconds and no places to shoot over done uninstalling dbs once more everything a killer had has been given to surv side speed boost’s first it was hex’s ( boons ) done never returning again
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While I think that this reaction is a bit over the top, this is exactly the stuff that a lot of mine mains feared when they talked about how dangerous +3% nearly unconditioned haste are in the right survivors hands.
Many loops are already borderline unbearable, due to the killers bigger hit box, and good survivors are already running any tileset absolutely perfectly and with max efficiency, making them basically untouchable with their normal 100% speed, the +3% renders them truly immortal with no time limit or anything.
And while running the killer for ages around a simple rock must be hilarious for that survivor, ita actually pretty damaging to the game at large, that stuff like that is even possible, especially with BL not kicking in.
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Source: Trust me bro
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Highly doubt it was only Made for This. It is more likely that it is Made for This + Hope and with that Combination, Hope is doing the heavy lifting and would probably have been enough on its own.
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If you think it's that OP then equip Made for this and do it as survivor?
I'll challenge you to record ONE clip where you "loop a killer on a rock for 40 sec"
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Your first mistake was playing a 4.4 killer in this meta.
Second mistake is committing to something like that for so long if you can’t hold the loop close enough to catch him.
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This is getting ridiculous. I want video proof. Not only of this rock scenario but shots of the end game screen showing "multiple survivors running made for this every game". I am still barely seeing this perk in my lobbies.
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I don't make vids, because I am not streamer, but I got a couple of screenshots of the end game screens of my trials. I see one MFT basically every game and often see a couple. I havnt gotten into the habit of screenshotting every EGS, because I am sometimes too agitated and flustered and just click "next", so naturally most of the ones that I managed to screenshot are the ones I won ^_-
Source: trust me bro.
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cool story bro
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Whole game is built around relative differences in speed and trying to maintain/close distance, so a 2% speed boost is overpowered, needs to be tied to a boon the killer can snuff out in order to make it fair.
One year later, 3% speed boost for free with no killer counterplay is completely fair, and let's throw in some endurance upon healing while we're at it.
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I'm not gonna claim this is a sample size big enough to make any balancing conclusions, but I must admit I find hilarious how the fewer MfTs in the match, the harder you lost.
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Shoulda started to run NOED.
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Of course this is not a sample size with any significance; as I said, I often rage quitted in the end game screen, when I lost really hard, instead of taking a screenshot, to that alone already skewered my personal data, but I definitely feel it when good loopers loop my around one of the more boring structures, like a car or some boxes and trashcans, and it feels like it takes ages to catch up to them, just to get rewarded with a greeded pallet ... and when 3 peeps are running MFT, it doesn't matter if I eventually might win the match, the matches quality was at its lowest point. Its like feeling physical pain, having to mindlessly run around the daisy 6 times, without any option to mindgame, knowing fully well that I don't even get this pallet out of the way if I break off NOW. Ugh.
And as I said, I basically see one MFT every game or at least more then every other game (probs something along every 0.84 games), and you definitely feel when someone is running this perk. A couple of games I was chasing someone and was just seeing their backlights and them running me through all kind of tilesets without every really catching up; took me a while to figure out what was happening and by now I will break chase with these survivors faster, if I catch up whats going on, but you definitely feel the +3%, when someone decides to just hold W.
You know this feeling when you are chasing a survivor, and like clockwork they beeline you to pallet after pallet, vault after vault, and you just know that they are running Windows of Opportunity (btw, thats not a rant about Windows being too strong or anything, but just how you can feel its effect), and its the same with MFT, when you just can't catch up to survivors. And unlike Windows, they are not depleating their ressources in the process, with MFT they can often just hold W and make good distance. I really hate this perk and loath the moment, when the bigger part of the survivor population catches on to how to use it the most effective.
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I thought the same. He won nearly every match by a pretty wide berth and the ones where one person got out (that had MFT) I’m assuming he gave hatch. This definitely isn’t giving whatever he thinks it is.
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Skill issue, no need to announce your departure bye 👋
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Well, you guys always accuse me of being a biased and filthy killer main, and now I give you some unadulterated screenshots with some explainations attached, and you just ignore those explainations and just focus on the parts that you can spin for your own biased story. Talking about double standards ^_-
Originally it was doubted that there was any sizable number of instances, where killers were facing off against multiple MFTs in one lobby, and this I priovided by just casually sorting through my screenshot folder.
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After five games in a row of MFT+Hope. I just started running NOED. Has made my mental much happier.
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Add Terminus into the mix, just to mess with all those Adrenalin users ^_-
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An underrated perk that can make a world of difference
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Currently I have been playing around with the speed perks and such to see if there is a reliable way to deal with MFT, so far the best thing I have managed, aside from constantly NOED is a Play With Your Food and Game Afoot combo, I get my first hit, farm three stacks, then commit to the rest of my chases. If I lose chase in an annoying area with someone that has MFT I hope that they are my obsesskon by that point so I can slowly close the distance
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So you want to nerf it because it's almost in all trials.
So then we should nerf Sloppy, PR and Corrupt as well. Because i am seeing these perks on most of killer builds. Let's nerf them to ground for judge of meta shaking!
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The fact that you even made that first sentence encapsulates exactly what's wrong with the direction of this game's balance.
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If you're playing 110 killers to hold W and M1 you deserve to lose sorry.
I absolutely don't want the game balanced around playing characters wrong.
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Ok bye sir/ma'am
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The difference is Sloppy Butcher is only slightly time wasting on survivor side, and can be dealt with without having to run perks solely to counter it. Pain Resonance only has 4 charges, then it is disabled. Corrupt lasts only for 1 down, or 180 seconds. It also leaves 3 generators unblocked.
The only downside for MFT is that it is an Exhaustion perk that doesn't cause exhaustion.
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Yeah, these perks should be nerfed. Like how survivors perks are nerfing because they are overused. Same thing should be happen for killers perks as well.
And thank you for remind me, killers have free MfT which called Bloodlust. This mechanic should be removed as well. Why killers are getting free speed because they played so bad? If MfT is op, so Bloodlust is. Nerf them both.
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Bloodlust was actually supposed to be a temp mechanic to deal with infinities, in a way it should be removed, but we should probably double check to make sure there aren't any infinite loops left. I'm pretty sure MFT makes certain long loops infinite even with Bloodlust. But would have to check that first. Also Bloodlust is removed on pallet breaks. If they are getting to T3 Bloodlust you are doing a pretty good job with that loop that they are refusing to break.
Killer perks are getting nerfed just for being overused though. Or in the case of Hangmans, getting nerfed for being underused. What is interesting is that if you lowered MFT speed by 1%, it would be just like Dark Theory but with the requirement of being injured instead of booned. I honestly feel like the values on MFT and Dark Theory need to be swapped and It would be better. 1% can make a world of difference.
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They will call you that for anything to be honest.
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If it will end with removing Bloodlust, i am ok to reworking MfT. And i agree with infinite part. I don't think any infinite left but if there is any, they should nerf it as well.
But it's funny when people says MfT is op but when it comes to Bloodlust, they are okey with this mechanic. If haste is op, then Bloodlust should not exist too cuz it also affect chases. Rewards killer for bad play and punish survivor for good play.
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Higher MMR streamers literally see the perk at least once in every game.
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I can agree with that, [As someone who abuses the BL as much as possible] I can see why BL should be removed if infinites are fixed.
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Now if only they will troubleshoot the game and reduce the CPU usage, it feels like it goes up every update.
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And then still win an overwhelming majority of their games.
So where do we go from here?
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Where we go is that the average players skill is that of a 12 year old. So trying to gage a perks strength from those bad players just wont work. And the good teams that do have mft and still get 4 outted usually make tons of mistakes that the killer can captilize on. If people REALLY wanted to escape in a swf they would get consistent 2k's at the least.
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This reaching and stretching when it comes to SWF is not even funny anymore.
Now we have people who win consistently against SWFs and the reason is...the SWFs dont want to win. Yeah. Cool.
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No the reason is either skill issue or something extremely strong at play. And most of the scenarios is just not the latter. You get a team that has 2 good loopers and a gen jockey that can hide well and suddenly the game becomes hardcore for any m1 that isnt running a strong build because most maps just support players that much. Then you add the basically unconditional free speed perk and suddenly its 2-3 more rotations perk tile or making it to a tile when they normally wouldn't.
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your screenshot #2 with 3 brand new parts is interesting. those are always such annoying games to be playing weak killer vs absolute non-sense items. those are type of games that i wish I could switch to blight mid-game. alternative buff clown so clown can do something vs that. If your getting looped around rock for 40 seconds, then your doing something wrong. you were in the EGC vs Hope.
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