Depipping mechanic won't even allow me to get out of silver 4 on killer
I have been week already on silver 4 and probably will be there unrit rank reset because depip mechanic. Almost everytime I gain pip I lose it to gen rush squad. I have tried to balance my matches by never going over 2K (hoping mmr works) and I actually tried hard to get next grade. I had 3 good matches were I did that and gained 2 pips (almost 3).
But then one gen rush squad ruined that all and I lost a pip and now im back to beginning. What annoys me most I was point away from safety pip even in that perfomance. This lead me to cycle that I play facecamp bubba next and lose even another pip kinda purposelly. I just lose my streng to play properly after depip and it leads me to cycle depipping again and again.
On survivor however I reached red grade 1 easily weeks ago it's ez if you play bit of swf sometimes and know to press button on gens and do saves. It's very easy to control actually just don't be first survivor to be found. On killer you have to really work for the pip and actually earn it.
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MMR doesn't work most of the time and by only killing 2 you're probably hindering your pips. Also it's just a matter of playing better i guess, more hooks and less campy more gen pressure, etc. Easiest way would probably be to run exposed perks for the extra stopping power.
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Odd. I have the opposite experience. --- Though, after a somewhat long surv break I found it a little easier on surv as well. Still. 1-ish killer hours of chill play in and I got from Ash to Iri ...2? --- Meanwhile many more surv hours and I'm still sitting at Iri 3.
Well, not really odd. - Looking at the times I took prolonged breaks from one role or switched from a killer I play a lot to a killer I'm more or less a potato with I do notice that the more you play the harder it is to pip (aka: the higher your MMR presumably is the more difficult it gets to pip). Long breaks from a role (or the game altogether) results in MMR decay, switching from one kiler to another also affects who you get matched with and how hard or easy it is to pip (I main one killer and hardly play the others. Only for rituals and challenges and the odd match; my MMR is perpetually low on those --- needless to say: if I play the killer I main a lot I eventually only have stacked swfs with meta builds and good comms. Pipping is hard. Then I switch to, idk, Wraith who I hardly ever play and get easy survs and almost always double pip while chilling).
Point being: if you want to reach Iri I on killer; pick a new killer, chill on them, go for 12 hooks and take something like Jolt which interrupts gens without you having to make the detour. You should average out at 3 kills or 2+hatch, which should also mean consistent pips.
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I could gotten two 3K:s but I checked the points and still would not get 2 pips those games so it was right choise to let them escape to not increase my mmr. All games I played fair but the last one I really didn't have chance defended gens chased different people but just got 5 hooks and when I tried to finish one off during endgame I got bodyblocked so hard.
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MMR is so minimum if you want to pip i wouldn't worry about killing 3-4 people a game. don't limit your kills that will reduce your ability to get pips, i.e. more people = faster gens = less gatekeeper emblem. Also you get less progress on devout and malicious as survivors healing removes your malicious progress. And with chaser being kind of finicky the best way to pip is to 3-4k without letting all gens get finished.
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Solo survivor can be hard to reach iri 1 from iri 4 especially if you're unlucky but with swf it's quite easy just by playing normally. Im better than average survivor and can loop so maybe that's why it's just very easy to pip for me. But even there are lot of games where I just do saves and gens and never see killer and still gain a pip.
I get P100 squads probably with new killer too so it probably won't help. I actually lost that pip playing killer I usually don't play. I have too high mmr to have proper matches anymore. I used to reach red grade by just playing normally and at times bit sweaty. But I don't think it's worth the effort anymore.
I do plan to practise nurse maybe then I can reach it just playing normally. I play killer nowadays lot less. Last summer I was getting 6 times more kills on killer than I did escapes on survivor but now it's probably same number. So im almost full survivor main at the moment. Part of it is also I can't physiqally play killer long times I break my fingers.
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Well those games I could not 3K before gates were already open they were close games and could gone either way but I decided to just carry the 3rd survivor twice to the exit. Hoping that maybe I get one easier match where I could 3K before gens get done. But then I actually got lot harder game.
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Pipping as killer is WAY easier than pipping as survivor. As long as you are playing a good killer and have a decent game you wont depip, and will probably end up pipping. Survivor? Hah, you got a 5 gen chase and escaped? Depip. But that claudette that went hid all game and held m1 on gens? Double pip baby, skillful plays.
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Rarely killers commit to 5 gens anymore and that long chase should quarantee safety pip. It's veey easy to pip on survivor just run to hooks smand save teammates and press button on gens that all what it takes. You can also just pre drop pallets it's enough for chases if you're not good at looping. On killer on the other hand you need to have good game and need to really work for it.
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I respectfully disagree on the easy pipping as surv. - It may be that you haven't reached that point as surv - cause "hold m1" and "rescue" are almost alien concepts at this point when I look at the majority of my matches in the recent past. As surv I'm in the same boat as you as killer, it appears. It's hard for me to imagine getting to a place as killer where I face the problems you face; for me pipping as killer is infinitely easier than as surv. For you it is the other way around. Which I find curious - cause it means time played as a role may actually affect matchmaking more than I would've thought -- aka as you play your mmr will almost inevitably climb, even if you think it should stay roughly the same. .... but that's just me musing here.
Last words: if you have more fun playing surv atm go for it! don't worry about killer grade. just do what you find fun in the game.
(also it wasn't 1-ish hours but 10-ish hours above - which I suppose is easy enough to deduce but just I'm case ^^ )
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Before it was opposite for me too but after I focused my game plan to do things that help pipping things changed. I did have my struggles before to reach red grade 1 but playing swf makes it lot easier. I regularly play on pretty decent team.
But my killer matches just have proggressively gotten harder. Maybe I have won too many games I don't know or mmr just not working. I do get good killers when I get bad teammates on soloQ too but I focus these games mostly on saves to get the pip.
How many hours you have? How much you play each side maybe can explain bit the difference? I have 3000+ hours on the game and I got 6300+ kills on killer and 2100+ escapes on survivor. I could guess I have something like 1000 hours on killer and 2000 hours on survivor.
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Pips actively discourage cheesing quick/early kills, punish instadown Killers, and overall work directly in the opposite direction of MMR towards a more enjoyable game for all participants. MMR encourages a kill at all costs, regardless of the method utilized. If I were to take your profile pic to be your favored Killer, Oni is particularly bad with pips. He basically wins in a 2-4 man slug with 2 second chases or he gets ran for 5 gens from every pallet in the map being predropped. Instadown doesn't help Malicious, a snowball win denies multiple hook stages for Devout, and you only get Hunter points based on the chase length, so instadown or being ran forever against predrops are both hindering Hunter. Wraith is exceptional at pipping, as his chase duration is short getting the hit, and requires multiple injury states to get more hits. People like to heal against Wraith more often than focusing gens, so that helps get more hits and more short chases. Oni encourages just popping the gen and leaving to deny the opportunity for a snowball victory.
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Have you considered, for a moment, that this means the matchmaking system is working as intended and you belong in silver 4?
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I play wraith a lot but with him I get only P100 swf:s and all exceptional loopers and gen rushers literally. I don't even remember last time I got normal survivors with him. With oni I at least sometimes get normal survivors though I have to dodge some lobbies.
I like to play enjoyable way but survivors want to rush gens as fast as possible so pipping should rather work same way as mmr as there is just not enough time to do so on killer. Maybe mega tunneling one out is the only way to consistently pip but I don't like to do that often only when survivors have wronged me.
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Mega tunneling is the opposite way to pip lol, people will die on first/second hook too often to get Devout, too few chases for Hunter, and not enough injuries for Malicious. I think the best (as in most enjoyable) matches are when the incentive is on that side. The best Survivor matches are during 100% Surv, and the best Killer matches during 100% Killer. Playing against the incentive seems to only bring un-fun sweats (on both sides) in my experience.
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I'm at around 2.3k hours on steam (played on epic for a good while, idk how many hours though) - the first 1.4 or so were a pretty much equal split between surv (50:50 solo and swf) and killer, then it was mainly surv for quite a while. Only recently I got back to playing more killer. So I guess about 1.6k on surv and about 750 on killer. 90% of those killer hours are on Nemo though; so I do see a huge difference between Nemo matches and other killer matches. While steam tells me I got about 2.3k dbd hours, the stats site shows 1.7k hours so I guess whatever shows up there is outdated by a few hundred hours ... or I spent *a lot* of time in matchmaking/being dodged 😂. Not really a kyf or 1v1 player so that ain't it, if it only considers hours-in-match. Anyway, on that stats site I got ~2.4k surv escapes and 1.8k-ish kills.
Though, I guess that does mean the MMR works just fine and it's just really hard to pip from a certain point on. A point you have most certainly reached as killer - and I'm probs in that neighbourhood as survivor. (Like, I'm honestly surprised by that escapes number o.O whenever I do pay some attention to it and keep track for a while I average out at like 2-3 escapes per 10 matches.)
Does beg the question though; should pipping, aka getting points in different categories, get harder as you climb the MMR ladder? Personally, I don't think so. As it's supposed to reflect time played during a month. So it should be equally easy/hard for everyone.
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