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brand new part isnt why genrush is op

Brand New Part isnt the problem when talking about genrush. Whats truely broken is 32 charge toolbox with 12 extra charges addon and 30 % genspeed addon combined with perks built to last + streetwise.

In fact i ran the same toolbox with 32 charges and 12 extra charges with brand new part and then with the 30% gen speed addon and found out that the yellow addon is actually better than the brand new part.

So i dont think the nerf on brand new part is justified considering that the yellow addon is actually better. And it makes me think that they dont even playtest and just take everything the community says for granted.

Brand new Part is ultra rare, gets consumed, so it doesnt synergize with built to last yet its the one getting nerfed.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 8,805

    the yellow speed is not worth it. you want to run two charge add-on's. wire spool and scraps is 20 charges. brand new part is 22.5 charges in 5 seconds. It is contribute factor to gen-rush but for gen-rush squads that are stacking 4 streetwise and build to last. it is 2 charge add-on alongside toolbox that make it strong. survivor will still be able to gen-rush gens but loss of BNP means that there is possible lack of counter-play to 3 gens since 4 BNP can instant complete a gen to break 3 gens.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 352
    edited July 2023

    Hmm, You do have a point. Though if they did nerf the base value of BNP down to 10% (from 15%) you would still get 20% repair progress if you hit both skillchecks.

    I agree on Built to Last combined with the charge and speed add-on being really strong. In my opinion, the repair and sabotage add-ons should swap rarities (both wire spool and the socket swivels being green or purple instead of yellow), as saboing hooks is not as common to see anymore outside of daily challenges or in niche scenarios.

    Heck, even the brown add-ons are pretty good on the commodious/event toolboxes. 40 charges at 70% incresed speed.

    Here's how I would change toolboxes:

    • Engineer's Toolbox: - Fine as it is
    • Alex' Toolbox - Dropped the rarity down to Rare (green), decreased base sabotage speed to +45%, removed the +10% repair speed.
    • Mechanic's Toolbox - Fine as it is
    • Commodious Toolbox - Reduced charges down to 24 (from 32), increased rarity to iridescent (red), increased base repair speed to +60%, and base sabotage speed to +30%
    • Toolbox - Fine as it is
    • Worn out tools - Increased charges to 24, decreased base repair speed to +35%
    • Event Toolboxes - Changed the base values to that of a regular Toolbox, to match other event items.

    Add-on pass:

    • Brand New Part - Decreased automatic repair to 10%, and increased the progress from hitting the skillchecks to 7% (up from 5%) - gives a grand total of +24% progress if both skillchecks are hit.
    • Wire Spool - Increased rarity to Very Rare (purple), increased charges to 16. Gives a -10% penalty to repair speed.
    • Socket Swivels - Increased rarity to Very Rare (purple), decreased repair speed to +25%
    • Hacksaw - Increased sabotage speed to +30%
    • Spring Clamp - Increased rarity to Rare (green), makes generator repair noises silent instead.
    • Grip Wrench - Also increases the time intervals of sparks from generator repairs by 50%
    • Protective Gloves - Also prevents a generator from exploding while working on it (consumes the add-on).
    • Scraps - Increased rarity to Uncommon (yellow)
    • Clean Rag - Increased rarity to Uncommon (yellow), decreased repair speed to +15%
    • Instructions - Skill checks triggered has a 20% larger success zone, and grants a +1% to progress from Great skillchecks
    • Cutting Wire - Decreased rarity to Common (brown), decreased sabotage speed to +10%


    Edit: tweaked some values based on feedback.

    Post edited by THE_Crazy_Hyena on
  • VaporLion
    VaporLion Member Posts: 386


    no if you have 32 + 12 charges, the 30% repair speed are better than the 8 charges.

    44 charges + 30% -> 57,2 charges -> 57,2 - 44 -> 13,2 charges ( on top of repairing faster which is a benefit as well )

    and brand new part doesnt exist to break 3 gens. Almost noone uses it on last gen because you might just be hooked at that point which wouldnt give you any further gen progress for your team.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,805
    edited July 2023

    you don't use it on last gen, you use it on first gen that is closest 3 gen. strong survivors already know the closest 3 gen on every map and what typical 3 gens are for killer. that is why i found it funny when they buffed deja vu because.... everyone knows where gens are except for new players. it is why nobody uses felix visionary perk. pointless perk.

    you are missing something important. a toolbox with 52 charges will complete 52 seconds of a gen. so 52/90. the toolbox has 50% repair bonus so you save total of 26 seconds. the remainder of the gen has to be done under normal gen speed. 90-52 is 38. you need spend 38 extra seconds to complete remainder of generator. it is better to have more charges then speed so you can preserve your repair speed longer. you want to use toolbox in combination to your normal gen speed. you need to 5 gens and 5x90 is 450 charges. The more charges you have in the toolbox, the more you can repair the 450 seconds of the gens at 50% speed.

    in any case, I don't think BNP change is related to gens. I think it is related to weaken hyperfocus as a perk. that is my thoughts on that change. funny because that one has least complaints. the main that people use are deja vu, prove thyself and resilience.

  • VaporLion
    VaporLion Member Posts: 386

    ok i get your point but in any case, the yellow addon is still better.

    also your wording is off. the toolbox doesnt complete 52 seconds of a gen, it lasts for 52 seconds of a gen.

    44 charges at 80% speed -> 35.2 seconds -> 79,2 / 90 gen completion in 44 seconds

    52 charges at 50% speed -> 26 seconds -> 78 / 90 gen completion in 52 seconds

  • Frogsplosion
    Frogsplosion Member Posts: 273

    Tool boxes and generator repair speed perks need to get hit across the board just like regression perks did

  • jesterkind
    jesterkind Member Posts: 7,817

    I disagree, I think it's both.

    A Commodious Toolbox with the right addons is undeniably busted, but "the right addons" very much includes the Brand New Parts. I'd have liked to see it all tackled at once, but any removal of ridiculous gen speed tools is good, on either side.

    Now that BNPs are shaping up to be a lot more fair, that leaves toolboxes across the board needing changes- because while a Commodious with charge/speed addons is broken, a brown toolbox with no addons is borderline useless. Rebalancing across the board is a good call, imo.

  • Gandor
    Gandor Member Posts: 4,261

    Do you think sabotaging is so OP, that you need to overall nerf sabotage speed by whole 10%? It's huge nerf. I don't like that one bit

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 352

    Not really, but a 10% decrease to the base speed bonus should not be that noticeable, plus, with my idea to buff the sabo add-ons instead, as a trade-off for the decrease, should make it just the same as it is today. (Hacksaw + Cutting Wire = +35% sabo speed, with the Alex box, makes it +75% in total).

    Also, my suggested Commodious change adds some sabo speed to it (+30% instead of 0%) as well. So, that box can have a true dual purpose.

    Anyways, I was more looking into a rebalance of the repair aspect, as well as doing some rarity changes. Not looking to gut saboing in general.

    Once again, a 10% reduction is not much in the grand scheme of things.

  • jeffkillsyou96
    jeffkillsyou96 Member Posts: 249

    I have something I feel could be a compromise

    gens take 120 secs to complete

    toolbox charges last 30-50% longer on gens

    if more than half worth of toolbox charges are used on a gen then the gen is marked for the killer like basekit tinker

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    Med kits were already homenogized, please don't do this to toolboxes. It will make the game so incredibly boring with no variety.

  • nars
    nars Member Posts: 1,124

    BNP needs nerfs anways. 22.5% in 5s isnt fair, especially when you consider it takes 90s just to regress it. 90s, a full gen time, just to regress 5s of time from the survivor.

  • VaporLion
    VaporLion Member Posts: 386
    edited July 2023

    i agree that everything below the best slotted toolbox is useless, because a basic medkit without any addons is just superior and built to last / streetwise dont make sense without the best. Also the toolbox addons get consumed way faster than the toolboxes do, making every other toolbox than the best in slot borderline useless.

    basically the powerlevel just gets exponentially stronger but starts way too low. the toolboxes need to be equalized across the board. Also sabotaging needs to be more viable imo. The sabotage speed needs to be higher for all toolboxes except the Alex Toolbox.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 352

    If you read my previous comment, my suggestion would still keep toolboxes unique from one another, but they would reflect their rarity more (as well as shifting rarities of some boxes and add-ons around).

    My suggested change for the Commodious toolbox was giving it Iridescent rarity, buffing its base repair speed by 10%, and giving it a 30% sabo speed boost, while reducing the charges down to 24 instead. It would feel a lot more balanced to go against, since it would not last as long as it does today. And I suggested adding a downside to Wire Spool by giving it a 10% penalty to repair speed (while also giving it more charges to offset it), and making it a purple add on instead. This would severely bring down the usage of said items and add-ons, as they would be much harder to obtain. The fastest box for repairing alone would then be the Engineer's Toolbox, that would then add 90% repair speed at 40 charges (maximum). Commodious with my suggested changes would give you 40 charges at +75% speed, or 40 sabo charges at +55% speed (with the correct add-ons), which implies that the box can serve a dual purpose, rather than being a glorified and better Mechanic's toolbox.

    I also think that Built to Last should be chaged to give much less toolbox charges than it currently does. Maybe down to 50/40/30% for its three uses, making it much less prone to be used in a genrushing scenario, as the time lost going into a locker would offset the time gained from repairing with a half-full toolbox.

  • Gandor
    Gandor Member Posts: 4,261
    edited July 2023

    10% is SUPER NOTICABLE. To give you a perspective. I never ever use any other addons then speed addons when doing sabo. The chance to have successful sabo thanks to extra speed is much more then possibility to try it one extra time. The buff saboteur is getting this patch (7.1.0) is actually HUGE deal to me. 10% is a LOT.

    I'd rather alexis was made pink if it was 10% faster, then making it green with 10% slower effect

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 352
    edited July 2023

    I'll revise my original comment then. All in all though, I'd say 45% sabo speed on a green Alex, but with a stronger Hacksaw to compensate for that. That should make it better overall

    • Tweaked the values of Alex' Toolbox to +45% sabotage speed
    • Tweaked the value of Hacksaw to +30%
    • Added a note about event toolboxes

    In total, with my idea of a tweaked sabo box and add-ons, you can obtain +85% sabo speed (up from +80% currently), or +75% with 40 charges (up from +70% with 36 charges today). It should make saboing a tad better.

  • Gandor
    Gandor Member Posts: 4,261

    That would be cool. Yes. Even those 5% are very meaningful buff - not to mention rarity buff