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All my lobbies as killer are like this :)
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Is this specifically for OP or can I participate as well?
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Is the same for me, trying to learn killer, I get nothing but experienced survivors and bully squads
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its the nature of the game, on a 4 v 1 the 1 never wins. if you lose playing survivor you are trash.
It doesnt work on friday the 13th or evolve or predator hg. I dont understand the existence of this game
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yep sorry bud playing your favorite isn't gonna cut in this game, here's what you do ditch demo and play a B tier killer+ to have a chance at wining
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lmao what a take
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Good job at showing there is not a single balanced trial :)
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You got a 2K against that team with one gen perk?
Good work!
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I tunneled 😓
Withotu tunneling = 0k
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So you matched sweat with sweat, even better!
I see no reason to continue to play nice if those people were sweating, as you've said.
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i am tired of seeing comments like "its impossible that you get pc swf gen rushers every match" and then i open my game to play and get squads every time. I love the rare blessings of duos and trios but they happen in one of 6 matches
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Stats from 2018 or 2019 when it was a niche game. The game playerbase has changed + higher your MMR is, more SWFs you will face as it is easier to reach high MMR with a SWF.
So if you are a good killer, you will get 80% wins when you start to play the killer then you will reach a good MMR pretty fast.
If you play when there is the +100% bonus on killers, you will face more SWFs.
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That, of course, assumes that the matchmaker places high MMR against high MMR.
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Your math is right but the thing is that since we have an mmr system you will get stuck with certain level players, since most of the playerbase are casuals they are most likely to get into the range you calculated. But at high MMR what are those chances? To keep yourself to go into a lose streak you most likely will play swf and then keep in a team playing at that MMR. So "good" killer mains will get squads back to back while casuals get more Solo players until they get hit by squads and fall down or get "good" using tunneling and camping to assure kills
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What's your definition of a balanced trial then? You literally just posted a screenshot of you complaining about getting a 2k. Was that not a balanced trial? Does a 2k not matter if they bring meta perks? Is it not a balanced game if you simply didn't enjoy it?
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Pop, Bam, No Where to Hide and you're playing Wesker.
But DH is a crutch perk??? Also lol @ gen rush when they have 0 toolboxes or gen perks.
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Who talked about DH ?
Gen rushing = all survivors are single gening, 90 seconds 3 gens done, the 2 remaining just need 2 or 3 minutes to be done.
MFT + Resilience is broken on a single survivor, 3 of them have those perks, extending chases far too much.
+ your bad faith in one single message :) Made For This is so fun (not sarc.) — BHVR
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2k while i had to tunnel the first hook.
Balance trial is possible 2k without needing to tunnel right at the start against competent survivors that know how to loop.
Here i got a 2k with tunneling against average looper that are 100% baby sitted by way too strong perks.
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Do it, i will try to do it as well as i do not play killer that much anymore.
No camping/tunneling till 2 gens left.
No Nurse/Blight/Spirit.
Let's see how it goes.
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If the team isn't someone I know is going to go hard, I will abide by these rules.
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Nope, gen rushing means gen rushing, with or without items to help out. Solo-gening without healing when injured is already gen rushing.
MFT + Resilience + Hope remove almost all the threat of staying injured the whole trial.
And btw, Resilience is a gen perk.
Being beaten by average loopers just because i have played fair means the game is unbalanced. Being beaten by 4 good loopers is a thing, being beaten by 4 average survivors just because the global game design is bad is another matter.
You have praised MFT in one of your thread, you are clearly an entilted survivor main that know nothing about the killer gameplay. I play both sides, i clearly know that survivors are OP, the fact that you think otherwise means a lot.
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Solo-gening without healing when injured is already gen rushing.
WHAT
Being beaten by average loopers just because
It means you aren't playing macro, at all. You can have crazy good chase but still lose because you refuse to play with any macro or strategy at all.
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That is still a draw by the games and the devs own admission, tunneling or not. Not saying that it’s how it should be, but it’s how it is.
Post a gameplay video of you playing against one of these teams. I can almost flat out guarantee that MfT and resilience are not the reasons your losing these games. You said yourself that these survivors were not good, just carried by perks. An adjustment in strategy / knowing when and where to take chases is likely needed if you don’t want to tunnel or camp. In my experience, bad players don’t get carried by chase perks. MfT gets no value if they don’t loop tightly and properly, which had survivors very rarely ever do.
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We have to rush gens because killers rush kills 😝
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Crazy to see ppl here saying the game is balanced, i cannot believe it actually.
It is 4vs1 and :
- A killer need 30 seconds to injure a survivor while survivors can get healed in 16 seconds
- A good looper can get a 2 minutes chase while 3 gens can pop in 90 seconds
- You need 10 seconds to go to the nearest hook, 10% of the time to do a gen
I mean, are you all serious ?
No tunnel, defended my 3 gens pretty well. It is literally impossible to win against those players unless you tunnel out one of them right at the start.
And to those saying on many threads that they never see MFT + Resilience + Hope combos lol...
Post edited by EQWashu on1 -
10 games is not a significant enough sample size to tell you anything of value, and what little I see in that data is imbalance, which is kind of the DbD experience, and a condemnation of MMR.
Also, what you can't see in raw data is the qualitative experience; did your opponent seem like they were any good? Were you oscillating between strong opposition and potatoes (which is often my experience)? A much bigger sample size (think like 100+ games) will iron some of that noise out, but there are many other variables to account for, and highly influential ones that are difficult to account for statistically (the invisible elephant in the room is maps, which can and often does make or break a game regardless of other factors).
But for me, the main issue with SBMM is the wild inconsistency, and your data doesn't really show anything but that, at least on the surface.
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You did when you circled it in your image and cited it as carrying survivors?
You do not know what Gen Rushing means.
You can only Gen Rush with Gen items and perks.
What was your winrate before the End Transmission chapter if I might ask?
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For sure, most of the time when I lose it's because I have neglected or abandoned my macro game, and usually I realize I am throwing while I am doing it.
And not to parrot others, but gen rushing really isn't a thing, unless you are ignoring your teammates' situations to focus solely on gens, and this usually works out in favor in of the killer.
I mean if I'm injured and can't heal myself and/or there's not a teammate right there, I'm not going to wander around aimlessly hoping the stumble on a teammate to heal me, I'm gonna work on an objective. That's not some sort of extreme strat; I'm not sure why you'd expect someone to do anything else.
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Yeah some of this is busted but you eat the loss and go down in MMR so you don't face teams like this.
I still wish MMR adjusted down as quickly as it seems to adjust upward though I feel like you eat a lot more losses to get comfortable games compared to the wins that take you beyond your comfort zone.
Because frankly when played really competitively DBD can be kinda bland on both sides.
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I have posted more videos in my previous post of great killer (at least known as) loosing to great SWFs.
Do you also know the tournament stats ? Comp nurses vs comp SWFs and they still loose on a regular basis while the SWFs have restrictions on items and perks...
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DH is not the only broken perk actually. 😂
When survivors have 3 to 4 resilience, it is still not gen rush perks ?
My win rate before gen regression nerf was way higher and i could compete with SWFs. Now it is just out of control and i'm forced to tunnel.
Even defending 3 gens is not powerfull enough anymore.
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That's not quite how the maths would work out as 4-man SWFs will disproportionally gather at high MMR, they're not equally spread throughout MMR. If a killer is at 'high MMR' they're much more likely to encounter 4-man SWFs than someone at low MMR.
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I mean DH is not broken neither are MFT or Resilience.
It is not because Resilience is not a gen perk, but a perk that also includes gen speeds. Nobody takes Resilience specifically to do gens faster.
Then by your own admission you just aren't as good as you thought and its a skill issue, I have nothing more to contribute to this thread.
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I get a few like that, pretty much every lobby has 1 or 2 very high prestige's. When I play as a solo survivor however, I'm always with rank 1 and 2's lol.
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I agree with you about those perks not being OP but Resilience -is- mainly brought just for the gen speed.
The other things are a plus but when someone brings Resilience, it's because of the gen speed.
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Everyone takes resilience to get faster vault and extra gen speed. I do, everyone in my friend list do it.
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Maybe I'm just different then. I don't disagree that the gen speed is very strong and good to have, but I mainly bring Resilience for the vault speed because I use it in chase builds and I dislike wasting time healing.
If I'm concerned with gens I won't bring Resilience in my build as my entire objective is to evade the killer and slam gens while they're away.
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Then there are a ton of players that were carried by regression perks as when playing with my SWFs, we rarely loose and we do not stack META perks + we never use items... and our loop level is not equal, one of us falls pretty fast.
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Even my soloQ lobbies, as survivor, are the same 😂
Wesker could not win here... all chases were so long... and it was not a skill issue, it is just how the game is designed...
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The man isn't running any gen perks.
The Survivor Team is vaguely meta.
The only reason he should win is if the MM ######### up big time and he was WAY better than you guys.
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My last 10 games have been filled with high level players and I'm finding Knight matches very tricky indeed. Getting plenty of 0 and 1k's right now as the survivors have answers for absolutely everything Knight throws at them. Playing fairly as Knight is asking to lose. The only 3 or 4k's I get are if I tunnel one out on 1 or 2 gens left.
Post edited by SMitchell8 on1 -
All lobbies at high MMR are like this. There are many SWFs but not only. You can also face 4 really good survivors.
When i soloQ as a survivor, it is the same, killers cannot do much to be honest.
2 posts above is a game as survivor soloQ. The killer did 1 or 2 hooks only, i do not remember.
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"SWF"
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So if I post screenshots that makes it true?
Oh no! Two BNPS's and the Survivors still lost. Game must be Killer-sided.
You cannot prove anything from screenshots.
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Wow I thought it was just me, I freaking love playing the Knight but lately I've been on 0-1k games currently 18 or 20 in a row...kinda lost count 🤣
I'm not asking to 4k every game but it'd be nice not to see 3 gens pop during my first chase 😅
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I am really debating quitting after last night myself. It was just ridiculous.
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play nurse for 5000h full meta hard tunneling every survivor
is what I would say if killer was this absolutely useless role getting crushed every match. Sure 4 man swfs can be difficult but theres virtually no difference between a good 4 swf and 4 great solos. You can beat 4 great solos, you can beat a 4 man swf. Most killers will be able to get a 2k here, maybe not a 4k but tunneling will grant you that 2k.
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13k during the event with 5 cakes. Also it seems they had restriction on perks usage as every perk is single in the survivor team. Also, you obviously tunneled right at the start.
And survivors do not even stack META perks, your lobbies are far from the ones i get, that is why your killer experience feels better and fairer than mine.
A screenshot gives many informations ;).
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So the fact that a killer is forced to tunnel right at the start to get a 2k against good survivors is the definition of a balanced game ? 🤡
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I'm afraid I have no control over my lobbies.
I also do not need to screenshot every game and then post it to the Forums.
Like I said, screenshots prove literally nothing
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Tbf you deserved that for not bringing a cake.
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