General Discussions

General Discussions

If made for this gets nerfed bloodlust needs gutting

Unconfirmed, Member Posts: 160

Hot take bloodlust is a built in crutch for killers who aren’t good at the game and is also a built in counter to made for this the perk is fine but if it gets a nerf I think we can all agree bloodlust needs a nerf aswell why should killers get free haste for being bad ? and no guys there aren’t actual infinites in the game so don’t let the killer mains tell you that there is so Closest to an infinite now is garden of joy window

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  • Unconfirmed, Member Posts: 160

    But then you have to stay injured if you want value from it My guy show me some good survivor gameplay of you staying injured all game and running the killer for multiple gens if you don’t have any gameplay or proof stop complaining saying ohhhh being injured is nothing when yes it really is lol

  • Unconfirmed, Member Posts: 160

    I never said bloodlust is insanely strong I just said it’s more of a crutch than anything and yes it is easy to counter it half of the time but the other half you might be at a weak tile and the killer refuses to break and just bloodlust’s you down my argument is kinda if survivors can’t have haste when injured why should the killer get it for chasing a survivor for too long I don’t want either nerfed but I think one can’t get nerfed without the other in my opinion

  • Member Posts: 1,783

    I think bloodlust 1 is fine but 2&3 should go. If any infinites or near ones get made because of this then they can be fixed. I also think bloodlust should go up a percent over time instead of just a flat 5 after X seconds.

    I also think MFT should prolly be toned down. You could make it 2% and then have the boon perk be 3+.

  • Member Posts: 254
    edited July 2023

    They completely removed bloodlust for a weekend and it did nothing to kill rates so, I am not sure if it is really THAT impactful.

    That said, I think bloodlust as a mechanic sorta teaches bad habits to newer killers by rewarding them for taking bad chases, reasonably you should never hit bloodlust 2 or 3.

    I think bloodlust 1 should get buffed slightly (probably not even necessary) and stay and then bloodlust 2 and 3 get removed completely. That way it keeps the mechanic to help killers, but also doesn't reward overextending in chase.

  • Member Posts: 2,184
    edited July 2023

    Bloodlust was made as a bandaid for bad map design and that is going to be hard to fix unless we a community accept hand crafted maps (and that would have problems of its own).

  • Member Posts: 2,215

    Hot take bloodlust is a built in crutch for killers

    I mean, kinda, yeah, without it a killer who was outmatched would really have no chance against survivors who were clearly superior to them. It's somewhat unfortunate that there is nothing on the survivor side to keep the game interesting when they are getting crushed, but that doesn't mean it shouldn't exist for killer.

    But it also adds other elements to the game. It gives a reason for the killer to stay in a strong loop knowing blood lust will eventually help them out. When they have bloodlust they now face a more critical decision on whether to break a pallet or not.

  • Member Posts: 968
    edited July 2023

    more like "if good setups / god loops gets deleted bloodlust needs gutting"

    dont get me wrong I hate MFT but ..that perk only shows how insanely busted survivors can be with just a small amount of speed in order to make "already survivor sided loops" into "god setups with no mindgame"

    the most effective way to play with MFT is playing smarter and safer ... pre-drop when you have too , make distance , repeat and abuse the 1 extra loop that the perk gives you pretty much on any tile to reach the maximun value out of the loop you are in , simple.

    but i do agree that atleast bloodlust 3 should be removed.

  • Member Posts: 1,878

    You're not supposed to get rolled, though. The match isn't fun if it's one-sided, so part of balancing involves giving people come-back mechanics so they still have a chance.

  • Unconfirmed, Member Posts: 160

    Dude I’ve played since 2017 just around mikeys release and been through practically every stage of dead by daylights development and I can’t be bothered to write paragraphs I mean what I said it’s crutch and the games health and loops are much better and I’m not talking about remove it entirely make it so it only goes to bloodlust one or something like that 3 is overkill and you know it

  • Unconfirmed, Member Posts: 160

    I agree with bloodlust one I didn’t want it removed entirely I do play killer but made for this isn’t busted unless you are really good at looping and even then you can’t balance the game around the best of the best I made good use out of the perk but that’s because I know how to loop killers still eventually get me it might get me a extra loop around a tile maybe two depends if they respect or not

  • Unconfirmed, Member Posts: 160

    Yeah but that’s the thing people think that it’s wrong for a killer to load on and get outmatched but is it really I load in to many games where the killer is just simply better and I just have to put up with it

  • Unconfirmed, Member Posts: 160

    P62 bubba p100 Cheryl yeah have no experience whatsoever with the other side you caught me out there shucks

  • Unconfirmed, Member Posts: 160

    Oh no someone on the forums called me bad I’m so upset and I don’t care about bloodlust but if they nerf made for this why leave bloodlust the way it is

  • Unconfirmed, Member Posts: 160

    Dead hard blood rush was a hot topic made for this decisive strike reassurance Sprint burst even windows of opportunity prove thyself hyperfocus scavenger didn’t even make it to live and it wasn’t that good just a worst built to last medkits toolboxes the list goes on and I see basically killer mains crying about everything

  • Unconfirmed, Member Posts: 160

    I play both sides main survivor tho but I play killer when I get sick of surv and rarely struggle unless it’s a really good swf

  • Unconfirmed, Member Posts: 160

    you do realise I play both right and bloodlust speeds and made for this speeds is completely different

  • Member Posts: 3,333

    If someone's gone to BL3 it's not that great of crutch all things considered. Like yeah it's hard to lose a chase at that point, but you've also put yourself in a position to lose gens so I'm not sure what's overkill about it. Not saying it is a necessity to keep, but just doesn't really seem like something that anything particularly influential.

    There isn't a way for me to know how long you've played before you state it and no one is asking you write paragraphs.

  • Member Posts: 775

    I think you are ignoring the fact that most strong killers don't need Bloodlust.

    Weak killers are already losing interest because of MfT and now they should lose BL? lol

  • Member Posts: 76

    You're definitely lying..lol.. all ya do is cry about single perks.. if survivors are complaining about something it's usually a unfair in game mechanic that almost guarantees a down or a sacrifice ( camping and slugging)

  • Member Posts: 937

    If made for this gets nerfed then that's most likely it for me. It's just nerf nerf nerf nerf nerf and no buffing. Buff killer perks, buff survivor perks, give us other solid choices besides the same stale meta.

    If I bought a character for a perk (again, like CoH) and it gets nerfed, there is no point in bothering anymore. I'd just feel like I'm wasting my time and money.

    Funny thing is I don't really use MFT. I use PTS which they're ruining, bond, we'll make it and distortion. I survive just fine.

  • Member Posts: 1,842

    Bloodlust 1 is a bandaid for bad map rng, but without any true infinites in the game anymore there really isn't any need for BL2 and BL3 as they just reward you for playing badly.

    A lot of the killers people say are weak is simply a case of them not being good at those specific killers. "Weak" killers aren't losing interest because of MFT. They were losing interest before MFT because killers like Wesker, who are infinitely more fun to play as and against, exist.

    And yeah, strong killers don't need bloodlust but is that any excuse when they benefit from it all the same?

  • Member Posts: 1,188
    edited July 2023

    I think BL1is fine, BL2 & 3 are the problems that give bad players a crutch for their mistakes. I don't think this is a hot take honestly.

  • Member Posts: 1,373

    Blood lust 5% after 15s

    assuming you don't use your power break a pallet get stunned hit a surivor Lose them

    Mft permant 3%

    aslong as your not exuasted its a lesser bloodlust

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