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Highest Win-Streaks on Each Killer
Comments
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Evidently not.
If it's a 50/50 shot, then the guy who won 400 games with Clown won 200 games against SWAT SWF's with a bad Killer.
Either those squads are incredibly uncommon or they aren't actually good. They cannot be both
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It's 50 50 because your next match may consist of SWF or not. Since there's indeed no tick to put in the box in SWF, you are at MM system's mercy here. Another 50 50 is whenever the SWF you got is sweaty or not.
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Even still, he should have run into dozens, if not 100, SWAT SWF if your idea is correct.
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He probably did run into such people. I'm sure if his every match could be viewed, there would be some that would look like survivor team was way more optimal and organized compared to the average survivor team performance. Thing is, that team could still be the less experienced in the game than true competitive team or that team did some crucial mistakes of some sort. More data is required before we can say for sure how things were there.
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Uh, yeah.
Nobody is facing comp teams on an even remotely consistent basis unless they play in comp.
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pig is near the middle. Clown is because that one player is just godly. and onryo is because of the condemn build, which makes her actually good. If they didn't play that build it would be much lower.
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Still, I didn't think Clown had the tools to go for that long of a streak.
Like, Nurse and Blight, sure. Even Onryo condemned I get.
But Clown? I thought that was surprising tbh.
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Win streaks are meaningless because BHVR refuses to show us the player MMR numbers.
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Alot of these streaks are on stream with 20+ games in a row, i dont think they lower their mmr. You dont have to find it impressive all tho it is difficult to get really high streaks i mostly just find them entertaining or educational.
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This is about what I'd expect with hard tunneling/camping. I'd be more interested in the numbers without that. Some sketchy opponent quality on many as well.
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Yeah I don't want to be throwing the tin foil hat on here but when you watch their matches it's very noticeable the difference in quality that some go against and others don't.
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Literally almost all of these are on-stream.
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I don't think you can win 400 games in a row and not be at the top of mmr.
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Yeah, I don't think people are doing the EGS exploit and I'd find proof before accusing people of exploiting.
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I know people figured it out when the DDoS'ing issue was huge. They'd switch to EGS, which didn't get DDoS'd as much and found their MMR reset.
Can't wait for someone to accuse me of resetting my MMR.
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Do we know itโs literally 400 games in a row, or just 400 games shown on stream? Because there is a huge difference, and streamers could be altering their MMR off stream.
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Momo's streak was all consecutively, iirc.
He then went straight into Oni.
I think he's starting a Wesker one too.
I doubt people who stream DBD for 8 hours would play DBD for another 8 hours off stream.
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How do you know all the games were consecutive? Do you have proof that games were never played off stream?
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I live to argue.
But yes, you are missing something. Occam's Razor.
Which is more likely, a streamer with 5K hours who streams DBD for 8 hours tanks their MMR off-stream by playing for another 4-6 hours.
or
DBD's matchmaker, which is notoriously bad, continues to suck.
We already know that the MM is really bad. It makes no sense to blame people for dropping their MMR (which we have zero proof of) when we know the MM sucks.
5 -
You really do like throwing catchphrases around, don't you? That's not a correct use of Occam's Razor.
When a player is a streamer, that literally makes money off of people watching their games, then yes, it is valid to question whether or not they spend extra time off stream lowering their MMR, for the sake of "better streaming content".
And WE don't "already know that the MM is really bad". That's a YOU statement.
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This is very difficult to talk about without naming the individual, I'm discovering.
It's possible some people do this, but I know for a fact most of the highest streaks do not involve MMR resets at all.
Also, I'm decently sure I could get 100 wins in a row with Wraith. I did 35 earlier this month and @JPLongstreet watched some of those games and commented on the...lack of good Survivors. (Also, sorry to tag you into this mess)
The fact of the matter is, to me, that most players who play DBD aren't good. If you apply any macro gameplay at all, most teams will lose outright. To me, if you take a good player and give them a Killer they've truly mastered and then use DBD's MMR, it's not surprising that they can go on these streaks.
It also, conversely, explains why Survivor streaks are so difficult.
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Ultimately though, I'll ask you to prove that those people lower their MMR for "better streaming content"
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Occam's razor is not the same thing as proof. It's just a guideline for people to be aware of. You're misusing Occam's razor, by claiming it's as good as proof.
And no, I don't need to prove anything. It's perfectly reasonable to question whether or not streamers will make preparations off-stream, so their on-stream content is better, and would therefore be more likely to generate revenue.
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I mean, if they are deranking for hours off stream it would be very obvious by looking at devotion levels between the end of streams with the start of the next stream.
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Questions are fine.
Once again though, they mean very little here because all we can say is, "Maybe they do, maybe they don't." You have no proof that they do, I have no proof that they don't.
I suppose I'm not sure why you brought it up. There really doesn't seem to be much of a point.
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It would have to be a significant amount of time as well considering they are winning a ton of games in a row.
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Yeah, I think people are vastly underestimating how much time it takes to actually drop MMR, not that it means anything if they did.
But also, I think what you said earlier was pretty on point, it's incredibly unlikely anyone who plays this game for a living is going to spend hours off stream deranking. At least not without causing massive burnout.
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It is sadly true. I saw those useless bags of pixels let you down repeatedly, and said so. And the killer rounds those survs were poopskittles too.
You're an excellent killer, but I'd say an average surv. You have good game sense (from being a good killer) and not a terrible looper. But no one could carry those spuddlings. Y'all were doomed, in like three straight matches I saw.
I have no problem being called in as a witness for ya fam.
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How do you know it's spaghetti code? Do you even know what spaghetti code is?
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Honestly you just need to play in right time where there is countless amount of weak survivors, nothing too difficult.
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I do not have thousands of hours on any particular Killer.
I would generally say that time played does correlate to skill, but there are numerous exceptions. For example, my highest Killer is only P13, but my highest Survivor is P100.
Despite this, I've probably played 3.5K hours of Killer and 500 of Survivor. People's experience may not be immediately clear.
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Clown honestly is the one on this list that Iโm least impressed with.
Pinky Finger + Gin Bottle is one of the most broken add on combinations in the game currently and from what Iโve seen, ProVengeance uses these almost every game.
If Pinky Finger didnโt exist I donโt think this guy would have that high of a streak.
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Do these players exclude any maps for these winstreaks? Also, some of these winstreaks are old and should be excluded. For example, the Nemesis winstreak was done pre-Eruption nerf and the guy was running a perma 3 gen build, which would be impossible nowadays.
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I don't think it's fair to discount them all together but maybe put an extra note next to them.
It's unreasonable to expect people to get long streaks on a single patch.
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The difference was that Aryun didn't use Pinkie Finger while the person in the streak did. I don't really consider a Pinkie Finger streak on Clown as a real Clown streak since it changes the killer's identity too much. Playing with Pinkie Finger is like playing an almost entirely different killer. It's like running Tombstone Piece on Myers vs no Tombstone.
I think it's fair to exclude them if it was so different compared to today that it's no longer applicable.
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I do not.
Put a section detailing what patches they were playing on.
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The person who made this list seems to only include the highest winstreak for each killer, so if we don't exclude outdated winstreaks, we wouldn't know what the highest winstreak that's still applicable for the killer is. Think of it this way, if someone got a 500 winstreak with Huntress with pre-nerf Iri Head, I don't really care since it was broken and no longer possible.
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That's....hmmm.
That's a good argument, actually.
I don't think the streak should be completely invalidated, but perhaps a post-Eruption section would be wise.
What about streaks that were started or active during Eruption but continued after?
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The best way to do it is to probably make a separate list for each patch, but I wouldn't know how to count streaks across multiple patches. Maybe mention the patch the streak started in and the patch the streak ended in.
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What is funny is that everytime we talk about balance, most players here are comparing the results of multiple trials, do the average and say "as you have had 4 losses and 6 wins, it is balanced" ๐
Ye so the matchmaking give you impossible trials and ez trials, when you mix their results your kill rate is 60% so it is balanced... is that really what you call a balanced game ?
The matchmaking is balancing your kill rate but the game is unbalanced.
A good trapper will loose against a good SWFs pretty much 90% of the time unless the player uses a cheap mechanic (camping/tunneling).
0 hook for one of the best clown in the game :
We played against the BEST CLOWN in DBD. - YouTube
Top Wesker vs Best Survivor Team In The World - YouTube
You guys that think the game is balanced around good SWF vs good killer are in a huge denial and you should think about your definition of balanced.
Getting 10 wins - 3k to 4k - and 8 losses - 0k to 1k - is just a proof that the game is unbalanced and that the matchmaking is coded to give you games you cannot win and games you cannot loose to artificially give you a 60% win rate.
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And saying the game is not giving you SWFs every game is not an argument.
The game must be balanced for every killer around good killer vs good SWFs end up with an average of 2k and a standard deviation of 1.
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Uh, yeah. That means you're properly placed in the matchmaker.
DBD is an extremely snowbally game. It's not often a trial ends in a 2K. It's more likely to end in a 3+E or a 3+K. That's just the nature of the game.
If you get 5 4K's in a row and then a couple of losses, that means you're right on that edge. You're getting people better than you, or at the same skill level but sweatier.
There aren't many impossible trials in pubs. I'd once again love to see your gameplay, but as it is now, it just seems like you refuse to play macro.
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There are way more impossible trials in pub than in tournament as in pub there is no restriction for the survivors.
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Prove it.
Show us some gameplay from one of these impossible trials.
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You have two videos in my previous post.
You can also check team oracle vs Truetalent or Dowsey, old version of the game (old DH) but only single perk use restriction.
Can't wait for you to tell me True and Dowsey are bad players ๐
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One of them doesn't play anymore and the other isn't good.
I meant your games.
Pretty sure Tru3 sought out Oracle and didn't tunnel. He just wanted to prove a point that Wraith was good, iirc.
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Hexy's tournament. It is old, many perks were stronger on the survivor side (DH/DS) BUT survivors had restriction and perks could not be used by two survivors.
We can argue about it but today, SWFs or good players in pub games can use the same perks multiple time and (MFT + Resilience + Hope + Adrenaline) x 4 is way stronger that a single DH and a single DS in the trial.
Also some big changes have been done regarding the stun time after a hit for exemple.
But still, in tournament, the kill rate was around 50% with the best killers in the roster (Spirit, Nurse). We can then say the game is balanced when the survivors have strict restrictions on perks and items.
Those SWFs, in pub matches where they can all have META perks + OP items are unstoppable, even today.
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Here also, another tournament, 2022, with a more up to date game state.
GRAND FINALS | Swish's DbD Tournament 2 | Competitive Dead by Daylight - YouTube
Again, game is balanced around survivors with restrictions. Blight overperform while Spirit is struggling...
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There was a tournament with no restrictions not too long ago.
Killers did fine.
You aren't facing anything close to comp teams in pubs. If you think you are, you need more experience.
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After the Onryo changes hit, that number is going to probably stand forever.
Clown is the one that really shocks me.
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