Can we do something about slugging killers?
They use forced hesitation/infectious fright/knock out/sloppy butcher and bleed out everyone it's incredibly obnoxious. Can you devs do something about this?
Comments
-
Any suggestions or just gonna keep things vague? Devs HAVE introduced various perks to counter that, but I don't think that's what your asking about.
12 -
mass slugging is only caused by Survivors mistakes
notice what the killer is doing (not seeing a downed person's aura/ hearing other Survivors screaming) and play around it by making distance and not grouping up or being stealthy.
if you couldn't stop it in some cases well you could just take the L and go next it's 4 minutes till you bleed out.
the devs could make an option to speed up the bleedout times but i think that's barely a priority rn.
7 -
The devs did release perks that provide little to no value besides slugging - one of them came with the last chapter. This suggests that it's an intended playstyle.
5 -
Gen regression perks were nerfd into oblivion because of survivors moaning.
Killers are having to use other perks instead and I see countless posts asking for the most common of these to be nerfd as well.
Why don't you tell Killers what perks you want to play against so you can escape every game.
12 -
There's a fine line with slugging in terms of game design. I think it's important for a killer to be able to slug, and there's nothing inherently wrong with slugging in and of itself. But I think perks designed as force multipliers for slugging are really bad design. It's not a playstyle that makes the game better as a whole. Slugging is fine to a point, but 4 man bleedout builds should be discouraged, not incentivized with new perks.
8 -
they arent hooking anyone. slam gens.
3 -
Yeah you can do something spread out use lockers to stop your screams?
2 -
Honestly, not until gen rushing is dealt with, that's just 100% truth. I know people will argue it but it's true. Seeing gens go off in 90 seconds is just absolute BS and Killer mains are burned out on not only losing without much opportunity but also having their faces rubbed in it with Tbags, hookblocks, repeated flashlights, maps that suck among others. I do not think people realize how ridiculously frustrating playing Killer has become when facing SWF, bullies and gen rush groups. Behavior did so much to push Killer mains to have to slug, camp and tunnel.
5 -
you could always run no mither. maybe no mither mains are not so crazy after all. alternatively, there is getting better at the chase.
1 -
I hate when they slug end game when there is two of us left, then complain in the chat that we were hiding.
Hello? I'm not gonna give myself up for your thristy self to get 4K.
Ive the hatch perk and sole survivor a lot to prevent this. It's like get over yourself.
1 -
Its absurd that survivor mains can still complain when they have so many advantages. 4x the number of perks. 2x the amount of equipment. Nearly every map in the game favors them. Gen rushing. Extraordinarily OP perks like MFT. Meanwhile every single thing the killer can do to try and slow the game down a little so they can catch up survivors want gone so they just win every game. The game is called Dead by Daylight not Survivors Playground. Not to mention the fact that when the survivors win they tend to become extremely toxic with T bags, flashlight spamming, speed vault spamming from the other side of the map to make the killer go deaf ect.
7 -
When I'm down to two survivors, I'll slug one and then find the other. After the other is hooked, I'll come back for the slug. That's my way of preventing hatch escapes (unless it spawns right under their nose).
1 -
When the face camp mechanic comes in this is gonna be meta and I don't even blame killers
3 -
If they find someone, they can hook them and be done, and then commence hatch search. Get it over with already. Expecting survivors who are encouraged to hide by the devs to run up to the killer for free kills is ludacris.
Or even one step further, doing an objective so they find and kill you is suicide as well, which my friend does because they do not care about winning THAT much. I end up kiting the boss so long half the time we finish the match and both escape.
I'm mostly talking about when there is two left, they quickly find someone and slug them, expecting a 4K...nuh uh uh, doesn't work that way. I'm not giving into their ego issues. Don't matter if I win or lose finding the hatch, it's the principle of the matter at that point.
2 -
The only perk on that list I have a problem with is knock out because it is hard countered by swf but hits solo queue hard. Apart from that, don't group up and rush separate gens and you shouldn't have a problem. Slugging is only viable if you make it viable.
2 -
Nothing needs to be done about killers slugging. If a bleedout happens that is entirely the result of bad team altruism. A full team slug is also the result of bad altruism. All it takes is one survivor (no perks) and the entire team is right back up. With attentive teammates; slugging actually creates more player interaction for everyone.
When I'm slugging people, I have no control on how long it takes your teammates to locate and pick you up. I'm simply using the situation to force altruism over repairs.
Even the act of guarding a slug for bleedout penalizes the killer heavily (effectively 4x the time of camping a single hook state). The team effectively gets the time span of an additional hook state. Survivors can be done with all gens in that span unless your instant downed with no chase.
And if the killer only focused on one survivor for a bleedout (which doesn't even count as a 1k for mmr) I guess they are reportable in that instance.
0 -
Convinced 2 friends to play with me tonight after they had taken a break for a few months. 2 Blights and a Nurse, all of them slugging and bleeding out. They won't be continuing, really unfortunate.
0 -
You nailed it. Behavor just keeps chipping away at Killer and eventually they won't have enough Killers being played and it'll be bots. The game is so Survivor sided. Think about it, Survivors can literally put together a team that just trolls the killer and doesn't even try for gens and walk out the gate 3 or 4 strong . That doesn't really scream that it's balanced to me when you can do that and still escape.
4 -
Why do you assume wanting to get a 4K is an ego issue?
There is no principles at play here just your own dislike of the game when it doesn’t play out in manner that you want.
5 -
I mean they buffed Knock Out not long ago and added Forced Hesitation with the last DLC so they seem to like slugging as a playstyle.
Slugging perks aren't even that good unless you bring multiple ones and JUST play to slug all 4 survivors at 5 gens. Throwing Knock Out into a normal build and playing normally, it's not gonna do anything, so I can only assume BHVR is open to killers going for the 4-man slug.
All this being said killers can only get the 4-man slug if survivors group up and make multiple mistakes and bad calls. It's also pretty rare for a killer to do it and if it is happening to you often then there are perks to help counter it.
1 -
The only thing that needs to change is if all survivors are down without a way to get back up that they all get sacrificed to prevent bm.
Mayyybe something about when there are only 2 survivors left.
Other then that it's fine
0 -
It's hard for the game to decide when 'they have no way of getting back up'. Technically there's always a chance to get back up if the killer picks a survivor up, it's always 'possible' that the survivor wiggles free, somehow gets away from the killer and picks everyone else up. It's incredibly unlikely but it's possible. Of course the killer may decide to just not pick them up to be safe and then yes, there's no way for them to get back up, but the game has no way of knowing if the killer will pick them up or not.
There's also the chance that if the killer hooks a survivor then they can kobe, or has Slippery Meat and stacked luck.
But yeah if all survivors are downed and the killer doesn't pick anyone up for a certain amount of time I'd be fine with them just auto-ending the game. Though that would then encourage killers to always leave people slugged and never risk hooking.
0 -
Maybe because Killers are aware that the survivor perks that Do counter this playstyle are never used. Even I'm wondering when everyone stopped using Unbreakable, or even No Mither seeing that this seems common enough a situation worth complaining about. The one time they tried to make Unbreakable base-kit actually made it way worse as Killers were incentived to slug for the instant 4k. So that's my views, its a fair albeit "unfun" situation as it can be countered but nobody wants to run perks to diminish this.
0 -
Can survivors stop dying in front of the hook and letting the killer slug?
It makes me cringe when I see multiple people die in the same area because you have to misplay really bad to let that happen so it's deserved.
0 -
I don't count wiggling free on purpose to avoid people just running to a unhookable corner when a hook is gone
Not counting kobeing cause imo that shouldn't be in the game anymore and i hope it's going to dissapear when the anticamp stuff comes around
I don't think it will encourage it more then it is now. When all survivors are down with no way to get up the game is pretty much over regardless if it happens instantly or after 4 minutes
0 -
MFW killers dedicate their entire build to one singular thing and it works 😱
2 -
You want a change to slugging, camping? Stop playing.
You and anyone else that complains about this type of game play doesn't really have a problem with it if you continue to keep playing.
3