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Hatch mechanic

I know hatch has been reworked long time ago but it still feels so dumb mechanic.

Every match you have to wait 10 minutes on the ground just for the killer have his 4k (sometimes not even deserved)

Also behavior, fix the servers ...

Comments

  • TheRealConsent
    TheRealConsent Member Posts: 248

    And every match I have to play a game of luck with a survivor after getting 3 kills.


    First, I need 3 kills. Then play a 50/50 hatch game. Then, if I win that, I need to patrol gates which more often than not are too far to patrol with an M1 killer.

    (Spoiler alert, the survivor's escape isn't deserved. My 4k was. But it's gone, because why not lmao.)

    Imagine if after 5 gens, a button randomly appeared on the map. If the killer found it and pressed on it, a random survivor would have a heart attack and die.

    Not a good idea?

    Well, it's fundamentally what hatch is.

  • jeffkillsyou96
    jeffkillsyou96 Member Posts: 249

    so What are you wanting other than fix servers

  • JonOzzie16
    JonOzzie16 Member Posts: 203

    Just remove hatch. Rework the perks and add-ons. It's a pointless mechanic and promotes selfish playstyles and slugging.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited July 2023

    So then what happens to give the last remaining survivor a chance to escape? Do the exits get powered automatically?

    If the last remaining survivor doesn't have a viable escape route (and if they still need to repair gens it's not viable) then the game is over once the 3rd survivor is killed.

    If the game is over once the 3rd survivor is killed, then the moment the 2nd survivor is killed, the remaining 2 survivors know they don't have a chance to escape, either they get found first and killed, or they don't get found first and don't have a viable escape route and still die. This causes the remaining 2 survivors to give up immediately. Or they troll until they inevitably die anyway, because they can't escape.

    If the last 2 survivors always give up, or otherwise don't have a viable escape route, then every 2K becomes a defacto 4K. This means the end result of every game is either 0K, 1K or 4K. This grossly inflates kills rates, along with making tunnelling even more effective than it already is, which in turn leads to massive killer nerfs so that it becomes incredibly difficult to sacrifice more than 1 survivor in a given game (because if you sacrifice 2 survivors, you've automatically won).

    The last remaining survivor has to have a viable escape option for the game to function, and by viable I mean 50% or there about, and that's what the hatch provides.

    Powering the exits automatically instead could potentially work, but it has issues. For starters, the remaining survivor could prepare and start opening the exit the moment the 3rd survivor is sacrificed, this means they would have a head start on the killer, who now needs to choose between 2 exits, so it could still be a 50/50 chance anyway. But alternatively, if the survivor cannot make it to an exit gate before the killer has finished sacrificing the 3rd survivor, then it could be virtually impossible to get one open before the killer finds them. So you're either given a scenario that is no different to what we have (50/50), so why change it? or a hopeless scenario for the survivor.