Is DS feared anymore?

Legion_S_Tier
Legion_S_Tier Posts: 57
edited July 2023 in Feedback and Suggestions

Before the DS nerf (6.1.0) I can confidently say that it was a lot scarier and more risky to tunnel because of the existence of DS and that 5s stun. I’m not going to act like it was perfectly designed because there were flaws, such as it working endgame. However, it definitely made me think twice before picking up someone or even chasing them in the first place. Now, it’s not even a thought. Off the record while very nice, will often be used in the same amount of time as basekit bt would have. And now when you do tunnel someone, you’re not scared of DS and even if they do have it, it’s so pathetic that you don’t care.

Proposed Changes:

Change 1- Increase stun duration

This is the most simple solution, whether they change it back to 5s or to 4s to compensate doesn’t matter as the extra seconds make a huge impact and will make DS a big threat again.

Change 2- Increase usage

As most of you know, when hitting (or failing) the skill check DS is gone for the rest of the game. This made sense when the stun was 5s but now that it is 3s having 2 DS stuns in 1 game could be a new way of making it a threat as while the stun is still short, it will add up.

Change 3- Increase activation duration

DS lasts for 60s after the unhook, which is a little short as when you are being tunnelled it could run out mid chase and then it does nothing. It could be increased to 70s or 80s whatever seems reasonable. In addition to this specific change I believe the difficult skill check should be removed as the effect will still be weak and the perk shouldn’t do nothing if you’re a newer player or you have bad FPS.

If anyone has read this far I would like to thank you for taking the time to read all of this. Whether you agree or disagree is fine, however it’s important to keep this discussion civil as we won’t get anywhere with bad faith arguing.

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