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Spirit is 100% unfun to play since her rework

Spirit is 100% unfun to play since her rework, with survivors having 3 times the info you got and tons of counterplay at their hands. What a garbage killer.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 8,784
    edited July 2023

    I agree partially. weaken mother daughter ring is being weakened right around the corner.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Well they're very nice and they're the best Spirit main I know...doesn't suprise me that everyone mentions them ^^

  • Dreh
    Dreh Member Posts: 43

    Don't pay attention to those people who say you need to improve; the problem isn't with you. The Spirit has become significantly weaker since the directional phase sound was implemented. Survivors who have experience playing against her will give you a tough time, indeed. Your only advantage is when they are injured. If they are healthy, they have the upper hand in the chase. Now, with the nerf to her strongest addons, she clearly isn't one of the strongest killers anymore, and I dare say she will be on par with the Huntress.

  • Gandor
    Gandor Member Posts: 4,261

    Spirit is still #3 killer in the game. MDR nerf just means, that she won't be #1 in capable hands without any restrictions (yes, w best addons she rivaled nurse and blight). Saying she is bad now just.... Means skill issue.

    She is one of a few killers, that can be very well played even without any addons (but her addons are still very good unlike say Freddy or Pyramidhead)

  • Akumakaji
    Akumakaji Member Posts: 5,452

    THIS! of course I was exaggerating, but I played her a lot the last two days and basically got no foot on the ground, because survivors have crystal clear info about everything I do. BTW, @GannTM told me a very long time ago that the Mother-Daughter-ring/dried cherry blossom combo was strong, but ultimately weakens your spirit game, because you never really learn to play her right, so I NEVER equip these two.

    Yeah, I guess that she can still be very strong, but all strong killer abilities are gated behind clunky and cumbersome mechanics, while survivors have so often all the info. I find this one of the more frustrating aspects of the game. When you play a normal shooter or any other action oriented game, be careful, you might be blown away by how snappy the controls are :P

  • Gandor
    Gandor Member Posts: 4,261

    How does having information help, when spirit moves at 176% speed basekit? What does having perfect information help against nurse when she can blink at you no matter where you are or what kind of loop you use? What does it matter that you have even wallhacks against C33+alch ring blight when he moves at 230% basekit + you move at only 97% and pallets hardly matter? All the info by far does not mean you win. It just gives a chance at the game

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    BHVR admitted that Spirit's directional audio is in the game to take away mind games from Spirit, and that's what it does in many loops.

  • LeFennecFox
    LeFennecFox Member Posts: 1,290

    Oh no spirit had her insanely overtuned addons brought down to be reasonable only have to do the same with blight

  • Gandor
    Gandor Member Posts: 4,261
    edited July 2023

    Mindgames? No it wasn't mindgames. It was pure guess on survivor's side and mindgame on killer's side. So all the benefits (speed and information - because she heart survivor in phasing + scratchmarks) on killer while none on survivor. Thankfully, they nerfed her

  • Boons123
    Boons123 Member Posts: 822

    No, please, I don't want to go back to coin toss

    She was the most unskilled killer (Hit them -> Use your power -> Hit them again)

    Glad she showed her true face which she was hiding behind add-ons

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    What exactly do you think mindgames are supposed to be? If there’s zero guessing at all, then how is it supposed to be a mindgame?

  • Gandor
    Gandor Member Posts: 4,261

    Mind games should be based on something. It wasn't that way with old spirit. 0 information = just pure guess. No mindgame is involved. Now it's different. You have speed and you have some information. Spirit can't always "just charge at you", because you threaten her with pallet stun.

    Depending on spirit's audio quality, you could even try to a, not go to a pallet at all fooling the killer (if she can't hear you with perfect headset) b, slow-vaulting a window being on the other side (but vaulting makes very unique sound that is discernable with good headset) c, going the opposite direction then I started before killer sees you (works only if killer does not have any headset as steps are VERY discernible). Killer can on the other hand go one direction (make survivor hear the sound on one side a throwing pallet) but double-backing for a hit, guess where the survivor will go and cutting him before he gets there, try to hear exact position and follow him exactly, try to outrun him.

    That's MUCH MORE mindgame, then just HA! You don't know where I am, but I know where you are and I am 2x your speed so GGEZ!

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    But now there’s zero mind games for the survivor, because the buffed directional audio doesn’t get affected by sound occlusion, so it’s always 100% crystal clear. This isn’t “some information”. It’s perfect information of which direction Spirit is, at all times when she is phasing near the survivor.

    The only thing Spirit has now is brute force through her phasing speed, which isn’t mind games at all.

  • Akumakaji
    Akumakaji Member Posts: 5,452

    It seems that there is no middle ground: either the survivors have perfect info on her status at all time, or spirit is overtuned due to her speed and pallets becomming a 50/50 coin toss. Hmm ... maybe if BHVR made her swoosh fade in and out, reliable at times, unreliable at others? A bit similar to Onryous visual fading.

    But on a side note, this is a pattern that you can observe all over this game: survivors nearly always get way more info about the power then the killer, and I really hate this from a design standpoint. The killer very often hast just a binary (or triway) information: is the survivor infected or not, cursed or not, oroborossed or not, while the survivots see in crystal clear gradual increments, where they stand, with the killer just knowing when they finally reach the final stage. It removes a lot of the tactical side from the killer and relegates it to a guessing game or just a trivial time waster on the survivors side. Why does the Onryou not know how far her own curse on the survivors has progressed, so that when a survivor gets condemned its kinda a surprise out of the fair sky and 9/10 times you are too far away to get any value out of this; yes, this is kinda addressed (but badly) in the upcomming patch, but it still was designed this way. Same with the TVs, it could have been an interesting decision to see the TV that a survivor has to deliver the tape to and decided if its worth to go over there, but that was never the option.

    Or Wesker, who is the host of Oroborus, he has no clue whats going on, same as the host and priestess of a magical super plague. Its actually kinda surprising that Trickster has his laceration meter or that Pig can see the survivors timers. The Singularity situation once again shows, that taking away the control of the killers powers and giving it to the survivors isn't fun. Some killers, like Wesker, have more to their kit then just their infection, and can still have a fun game without that, but there is a reason that only a very small number of people played Onryou this last half year and are trying to invest time into the Singularity. And Spirit is no longer a plug and play power that creates openings, its got a lot of the power given over to the survivors. You can still utilize the Spirits power, but its very frustrating to learn, with to little opportunity to actually gain some propper experience with it. And even then its pretty rough how far the scale has been tipped into the survivors favor. When in doubt, always take away from a killers power and give it to the survivors. My main is Pyramidhead and I am very good at landing shots with him, but daaaayum is he clunky with his sword stuck in the ground. It seems that BHVRs main method of "balancing" things is to make the killers side as user-unfriendly, clunky or frustrating as possible, and thats really sad at times.

  • Gandor
    Gandor Member Posts: 4,261
    edited July 2023

    a, it's perfect only if you have perfect headset. b, there are still mindgames even if survivors have perfect headset. If you go headstrong for survivor and don't double back, that's on you. You can do same kind of mindgames as every M1 killer, but better, because survivors won't see you, you are much quicker, you can start to phase a little later to see their direction or you can actually only sometimes go at them at the shortest possible distance.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    Spirit’s original directional audio was a decent middle ground, because it was affected by sound occlusion, which meant the survivor only got crystal clear directional audio when they had line of sight with Spirit.

    But now that the directional audio was buffed so that it’s not affected by sound occlusion, Spirit is now worse than most of the other killers at mind games, because most visible killers can just hide their red stain when line of sight is broken, and the survivor might not know where the killer is.

  • nars
    nars Member Posts: 1,124

    3rd best killer in the game

  • Devil_hit11
    Devil_hit11 Member Posts: 8,784

    inexperienced player won't understand mindgames. i had long conversation with old slinger with gandor. there is no point in arguing. spirit is not about mindgames anymore. she's more about brute-force speed between pallet loops. the survivor makes no guesses but killer makes some guess based off location after you break the pallet as spirit. I think you'll still be able to play spirit post-MDR nerf because you can get old MDR by combining with yellow speed add-on. you'll get 35% speed which is only 5% less then current MDR. Eventually if they go billy-route with spirit, they might remove all speed add-on on her and put heavy negatives like --2 second and -1 second duration on phase-walk for speed add-on's to remove incentive to use them.

  • Gandor
    Gandor Member Posts: 4,261

    You know that spirit is my 3rd most played killer at the moment? There most definitely ARE mindgames. You can use directional audio AGAINST survivors.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    She’s one of my favorite killers to play and I don’t even use add-ons. She’s still ridiculously good. Add-ons can be a great way to change up gameplay and improve her power but don’t become reliant on them.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    Many loops are large enough that you can't mindgame, because the survivors would hear the directional audio change well before you reach them.

    And if Spirit does "mindgames" on the small loops, she's really just brute forcing with her phasing speed, by doing things like getting a survivor to vault and then phasing to the other side of the pallet before the survivor can vault again. And those loops are generally short enough that the pallet was unsafe, and the killer could have gotten the hit even if they weren't spirit.

  • lav3
    lav3 Member Posts: 772

    Surely directional audio is hurting her but doesn't make her unplayable.

    Imo, all she needs is changing her trash add-ons.

    With upcoming patch, her viable add-ons rare than Uncommon will be Rusty Flute, Cherry Blossom and MDR.

    Others won't be a wise option.

  • Steakdabait
    Steakdabait Member Posts: 1,275

    She's 100% fine and you are having user errors when playing her

  • Gandor
    Gandor Member Posts: 4,261
    edited July 2023

    So if it's not 100% guarantee, then it's not mindgame? That's not how it works. The game is designed to give both sides a chance.

    There are very few loops, that are short enough, that your case would actually be true. I have seen some insane spirits, that mindgamed even shack with downed pallets (that's a bit extreme, but still possible). I don't know what more you would want. 99% of loops are less safe than shack

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    If survivors have enough information where they don’t need to guess, then it’s not a mindgame.

    The buffed directional audio is 100% crystal clear, is loud enough to be easily heard through chase music, and isn’t affected by sound occlusion. There’s no room left for mindgames.

    Mindgames is just the fancy word for anything that requires someone to make a guess.

  • Gandor
    Gandor Member Posts: 4,261
    edited July 2023

    Interesting. How is it then possible, that if I go in one direction and then double-back, that survivors will go to my other side and let themselves be hit? And I am talking about all survivors... Maybe perhaps... They don't know perfectly well where spirit is after all? Or they maybe don't have time to react perfectly well? Go figures.

    Also I have exactly the same experience when going against spirit. I don't know about you, but all I can say is approximate direction. And double backs work

    Yes. She has quite a number of addons, that are beyond useless

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    "Doesn't have time to perfectly react" sounds a lot like "brute forcing with speed". Spirit's directional audio perfectly tells which direction Spirit is, and it's constantly updating, so survivors should know instantly if Spirit changes directions.

  • Gandor
    Gandor Member Posts: 4,261

    So if it's 50/50 it's bruteforce. If it's 100% for killer it's mind games. Got it