Delete Nurse
When?
She no longer belongs. She's like Superman, it would be better if she didn't exist.
Her power is too OP and had she been designed in the modern era it wouldn't be allowed.
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I wouldnt delete her, just heavily rework her power
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she has counterplay you just dont know it. just because she stomps you doesnt mean shes op.
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thats like the same thing
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I don’t think Nurse is that far off from being fine, honestly.
I do think she needs one more nerf though, and it’s that she shouldn’t be able to see survivors’ auras while blinking. Aura perks on Nurse remove too much of her counterplay.
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You don't know what you ask for.
She already can't run perk for basic attack.
You want to remove aura reading perks.
So what is left? Basically only slow down perks.
I will rather play against wall hack Nurse than 4 slowdown Nurse any day.
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I feel like she's the only killer that has to be played badly for you to be able to beat them. If the Nurse is roughly as skilled as the survivors, the match will almost always result in a win for the Nurse. You have to be a much better survivor to dodge blinks than you do to land a blink as Nurse. That's not even accounting for aura reading which makes her blinks even easier to land.
Even after the nerfs she's still too strong. But she needs nerfs that don't require Nurse players to relearn her from scratch. I haven't put a ton of time into learning her, but some people have spent 1000's of hours learning her. So their time investment shouldn't be patched out of the game.
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I mean, is she best killer in DBD? For sure
But I don't really know what you would want to nerf again. Maybe some number changes, but nothing major.
Main thing were range add-ons and instadown perks. Both got removed, so I don't really have an issue with current Nurse.
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after the huge addons and basekit nerf she's alright i think no need to gut her completely she's unique and fun to play and we don't need another killer being turned to freddy/twins
since addons can't carry anymore i am willing to lose against a decent nurse they're pretty rare anyway.
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Shes pretty balanced right now. The only reason someone loses in a 1v1 is because the nurse is better. Shes got counterplay people just refuse to learn it.
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What slowdown perks?
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PR, deadlock, corrupt, PGTW, DMS.
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Nowhere to hide would be still good perk, I use it regularly on Spirit (she doesn't see auru in phase), you just fake direction so survivor doesn't know.
So my build for Nurse would probably be Nowhere to hide, pop, pain resonance, Eruption.
Screaming would still work, so Infectious Fright for slugging builds would be valid too.
Deadlock, No way out, Corrupt are also an option, but Deadlock is not optimal with gen exploding perks, if survivors notice it, they can use your perk to deny your regression -> finish gen when you are about to hook etc. or you get simply unlucky.
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I have seen 5 Nurses last month. Only one of them was actually good, and looping her was a challange. Problem is that i rarely can practice looping Nurse... and i suck looping. The other 4 was either memeing or was very bad. I had really no problem with outrun them, especially on "the game" map. We lost 4 matches, because my teammates just ff as soon as they saw those Nurses xD most just DC, but lot of them was either worst than me with looping (which is really hard task) or gave up those chases, and then suicide on hooks.
Im not saying Nurse is OP because of my experience. Im saying that because of my experience i cannot understand the reasoning.
I was also playing Nurse really much. I love her visual design, and i find her power satisfing when used properly. but my first try with her almost made me cry. I was demolished, and lot of tries survivors was oppenly taken advantages about my blink inaccuracies. I left her for few weeks. And after that, it was another few weeks before i started playing moreless properly, but in most cases people just leave when they see Nurse in a game. I can bet this is the reason she has so high killrate.
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I am a nurse main with about 1.5k hours on her, so my thought is since most ppl in my lobby don't have the equal experience versing her so they naturally will feel she is broken , but just imagine years back I am kinda respected by most ppl and that was when the blink bug is a thing so it's a somewhat complicated topic.
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Don't think they are going to delete a fantastic killer with a unique design.
My advice is if you want to beat nurse then play nurse. You'll soon figure out how to counter her.
Its a good thing that some killers aren't hard countered by the same braindead looping that others are, it's called variety in content and its great.
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Meh, I can kite nurse all day, they usually give up on me or waste the whole match, IF folks stay. However, just because one person can do this does not mean most can or want to bother learning, most are casual, which is cool.
I agree with OP, either delete it or give a massive rework.
When I play against it, most people leave the game somehow because they despise going against it :( I waste toolboxes and BNP along with offerings when they do that. Not fun.
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If most are casual, then let them be casual and dont bother. Its what im doing AS casual player.
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At the very least she shouldn't recharge her blinks while fatigued so that she can blink less frequently
Alternatively I saw an idea where she gets buffed to 4.2 but only recharges blink while in chase (fitting with the theme of her power being derived from peoples' breath) which would limit her global map mobility but keep her power in chase
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Maybe it's because I'm high mmr so I only play against good nurses.
A good nurse with a good build is near-impossible to survive in chase, I am aware of the counterplay, I'm saying the counterplay is hopeless against a good nurse
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I have played Nurse. It's quite easy to get a 4k even without aura-reading perks and not having much experience.
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Its easy to do that on a lot of killers.
I think people hyper focus on Nurse because a lot of survivors are one trick ponies and when the one trick fails, to them it's clearly a game problem not a player problem.
Nurse can be oppressive but so can almost any killer in the right hands.
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no i think it’s because nurse negates any survivor resource and the only trick against nurse is breaking like of sight and weird pathing that’s not very good counterplay tbh I think a rework would be great for the games health
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I think it’s because nurse negates survivor recourses and the only counter play is breaking line of sight and weird pathing it’s not very fun sure it’s fun when the nurse is absolutely awful but if a nurse has the slightest idea of what she is doing it’s just boring and sucks the fun out of the game
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That's one of Nurse's strong points. I have to play a different game against a good Nurse.
Thinking outside the box once in a while is a good thing, it staves off the dementia.
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Just make Spasmodic Breath basekit. Until a hit she's the Nurse we all know and [opinion], but after a hit she's a loopable 110 or 115 killer for X amount of time. Pallets remain useful, healing becomes a priority so you aren't looping a teleporting nurse whilst injured, and ultimately she has much clearer and more interesting counterplay.
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How is that not good counterplay? its all about reading you opponent and outplaying them based on that read. You know... part of the reason looping is skilled? If looping was as simple as running in a circle and repeating till you go down that wouldnt be skilled at all. Fakes, 360s, baits, vacuums, mindgames are a big reason why looping has depth. And almost all of those things are applicable to nurse.
In my eyes, nurse ignores the parts of dbd that could be perceived as unskilled. Dropping a pallets not skilled, neither is vaulting. Anyone can do it. its about how you use it, when, or if you do at all. Those skilled aspects are all tahts effective against nurse which ends up forcing you to be more skilled than she is to win. Granted you cant count on soloQ teammates to do the same lol.
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I have played Trapper. It was extremally easy to get 4k without perks and addons.
Does this means trapper is OP?
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I would debate if this would be more interesting counterplay. But it would not kill the Nurse (maybe? It require testing), but if haters would shut up i would agree for that change.
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Are you saying Trapper is as strong as Nurse?
I was responding to someone that was telling me to play Nurse. I said I have and it was easy, and that I understand the counterplay and think it's nothing short of mental gymnastics to suggest that the current counterplay against Nurse is fair.
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No, im saying that single experience means very little. Even tho i get easy 4k as Trapper, i was struggling while playing against him. but i admit i suck in surv role, tho im not even as good in killer role.
This means very little.
What matter are things that are repetetive:
Great killer mains can get easy 4k with Blight, Nurse and Spirit.
Looping Nurseis different than looping Blight.
Lot of survs just suicide when seeing Nurse, they are not even trying.
What does all means?
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I think Trapper is quite good actually, highly underrated. If you know how to use his traps properly and are good at forcing survivors into them, he can be very hard to play against.
He just doesn't seem good when you compare to top tier killers, who when combined with a strong perk/add-on combo my grandma could get a 4k and she's been dead for 22 years.
You said it yourself a lot of players suicide when they see a Nurse, clearly that indicates a problem. Granted these are probably bad/new players, most of the teammates in my lobbies seem to at least give an effort.
But I've been playing against Nurse since this game released and she was always strong. All the killers were easier to counter in the early days, but her especially, the current state of the game has her being way too OP.
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You realize even with that most of those aren't even much good right..?
Corrupt is really only useful for setup killers, deadlock is OK I guess, pain resonance is limited, DMS only really works with pain res.. People are using pop again?
Honestly I see those have much less of an impact than a rancor + game afoot build, have no clue why that hasn't caught on when is really strong when done right
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Corrupt is good for all killers. It makes getting early game pressure significantly easier. The survivors get minimal gen progress while you end up with a hook and a half before a single gen pops. Compare that to most matches where one wrong move early game equals a double pop.
deadlock is the best slowdown in the game. Smart survivors split up on gens, spreading progress efficiently. Deadlock makes that so much harder.
pr+dms still busted lmao one hook = 50s slowdown
yeah after it went from 20 to 30 people started using it. it calculates the instant 2.5% first, any gen at like 50% will get you a clean 20% regression. throw that one with PR and its really strong.
none of those are better than anything from pre 6.7.0 though.
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