http://dbd.game/killswitch
They had fun playing against the Nurse that kicked their collective backsides. What do you think?
I've just played a game as Nurse that the survivors had no chance winning. At 5 gens left, I could have finished the game as three were slugged and a fourth one was hurt.
Instead I've stopped the massacre to hook the three slugs and let the number 4 reset them. (Then I hooked the last one so they all get the same treatment.)
For the remaining of the match, I've chased and downed them, never hooking and letting them progress gens. I've left the Jill alone because she had given up from the start. I didn't want to break her further.
The Ace (clearly the best runner) took that opportunity to ask to be chased (because it's fun, or because it's good training, who knows?). And since I enjoyed him more than the others, he got my attention for the last few chases of the game.
And after a relatively long game of slug & heal ...
So this makes me think. Maybe a game mode where it's not about kills but about downs or hooks would be more fun for everybody? Maybe the length of the chases would be a factor? I feel there is something there.
After all, what we don't like is usually the time pressure of the generators or being sacrificed. If it's off the table, isn't it better?
What do you think?
Comments
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You played that way because you knew you won the game basically. I guess you could co-ordinate custom games through a discord or something? A couple of weeks ago I played some 1v1 as survivor vs a killer to train my flashlight since I use controller as well as see how long I'd last. I came to the conclusion I am pretty bad vs Huntress, I fall for all the tricks in the book.
And I'd like to do it again tbh. But Idk how it'll limit people from being dickheads and bringing broken stuff or playing in obnoxious ways rather than train. Because to disable perks and add-ons doesn't really offer the best practice for real games imo.
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I do this often. Some games I play to win others I go into just practice prediction blinks, like can only M2 and only on the first blink, the second is only for distance. Ive found that playing for chases and downs even is way more fun than kills, I'll usually cycle them until 8 hooks then let them finish
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I kinda disagree about a game mode without kills.
Its basically respawn farm mode, which is DBD at its dullest.
I don't mind if people want to have a farm but honestly I'd appreciate it more if the Nurse had just brutally crushed us all and we moved on with the game.
DBD shines when the killer is a monster, when you are under no threat its pretty boring to play survivor in those circumstances.
The safer you feel as survivor the less thrilling the game is, a game mode where you are basically completely safe as survivor and just get to farm points is just completely un-thrilling. While the concept might appease those who dislike losing for a while, the replay-ability would eventually nosedive given the complete lack of game intensity.
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How do you address the case in which the Killer isn't good at chase and it becomes a waiting game for Survivors? If the Killer is too good, and chases get done too quickly, how do you address Survivors being on the floor for most of the match?
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Pass from me. I get that chases are the most fun part of the game, but a game of only chases would be boring as hell. I like the strategy involved in who to down and when, where to hook, when to defend the hooks and when to patrol.
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Yes, but the point is that everybody had fun in the end. I don't know about the obnoxious stuff either but I wonder what'll happen if the main annoyance of the game are put aside.
Chases is always more fun than anything else in the match. Win or lose. This is true for all the killers I play but especially Nurse. I just love being bamboozled by a good survivor. There are magicians out there.
Yes, because gens being done and being killed is not fun for most players. Hence the idea.
That thrill usually disappears after a few hundred of hours anyway. I've not feared a killer for a very long time and I seldom see a player being afraid of my killer, even as Nurse. (Annoyed, yes)
Good points. This makes me think that a bastard could keep everyone slugged. Maybe a base-kit Unbreakable in that mode? Or a respawn of the survivors far from the killer?
As for a killer too weak for the survivors, that should be the job of the MMR. (Granted, it doesn't always work.)
Maybe this mode should allow both sides to concede. Since time isn't an issue for any side, concession could even be partial.
It would only be an alternative game mode. We still need the normal mode for whoever doesn't enjoy a more casual experience.
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Conversely having a string of games where you spend, percentage-wise, more time on hook or slugged than anything and feel like you can get nothing accomplished isn’t thrilling either.
I think it would be interesting for a holiday or something to introduce cooperative goals in regular matches. You don’t HAVE to play any differently, but you aren’t getting a neat snowman head if you don’t. (Or something like that)
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I think it's still present people tend to quantify it differently.
You often know what to expect which lessens any kind of surprises but the threat of elimination is still very real and the prime motivator for you to escape.
What's happens is the motivation changes players change from "Help I need to escape' to "AH I need the BP's and pips!" Fighting to get the former is thrilling but fighting to get the latter is tedious.
If the focus has shifted to the latter then that's a good time to take a break to get back to focusing on the thrill of escaping not the tedium of grinding. Grinding will be tedious no matter what the game mechanic is so why make the game mechanic tedious also.
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True but if finding yourself hooked for long periods each game then the first place you have to look is your own gameplay before doing any kind of game mechanics changes.
I rarely spend the game hanging on hook but my goal is to never be found first. Found first can mean camped/eliminated first.
When I started upping my sense of caution at game start I found myself living till game end more often. If you're still alive at game end it doesn't really matter what happens mechanics wise as you've played a rich full game of DBD.
When playing killer, I'm amazed how many survivors run everywhere and make their presence very obvious to me, meaning they get found and downed fast. These are the people who get eliminated early and then complain about mechanics post game.
A lot of the issues I originally had with this game have been largely fixed by being mindful of how I play rather than demanding in game changes.
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No need for game mode
DBD needs to change. Kill all 4 survivors should not be the winning condition. Having fun with a somewhat "long" match should be. And theres plenty of changes that could be done to that
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I do this sometimes and every once in a while I get nothing but hate from the survivors.
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Winning condition is a pip. Killing all four is a condition set by the player base. In other words, bhvr can't change it the community has to.
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Yes they can
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"It would only be an alternative game mode. We still need the normal mode for whoever doesn't enjoy a more casual experience."
I get that, and I'd be fine with that to a point. If it became popular enough that matchmaking in the regular game mode became problematic, that'd probably be the end for me.
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Makes sense.
You'll be surprised to learn I win a bit less than 60% of my games. At higher MMRs there are quite a lot of survivors who know how to actually verse a Nurse. It's even easier now after her last Nerf. Keep in mind some survivors where winning against Omega Nurse : she is far from that level of threat now. I presume it may be easier with add-ons but I don't like to use them.
The point wasn't about the Nurse though.
Agreed, but this could be the beginning of an idea of these changes. (Among others.)
I usually get compliments and offerings.
I don't imagine at least half the player base is made of masochists. The current game mode has still a long future in front of it.
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"I don't imagine at least half the player base is made of masochists."
I mean, soloq exists soooooo.... :D
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Yeah, I usually get that too, but every once in awhile they complain saying I should of just killed them, I'm wasting their time, and that I'm boring.
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BHVR can't change the game without permission from the community? Is that what you really think?
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Another good point 😅
I recall a similar experience a while ago, with similar feedback from the survivors. But they were pretty cocky (although without the skills to match the cockiness) and one was a streamer. This is pretty rare in my experience.
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As a nurse main, this is actually how i play nurse now. I run my normal perk build but throw in rancor. My goal is to 2 hook every survivor, then just max out the other bloodpoint categories. Then when the last generator finishes, my goal is to kill and mori my obsession. The rest get to escape.
This does a few things:
- I generally get 36k bloodpoints (max in brutality, deviousness, and hunter, and around 75% sacrifice
- Survivors generally get 30k+ bloodpoints
- My MMR goes down so my next match is more chill
- Survivors are usually happy about escaping and less toxic
If i get a game where someone DCs or kills themselves on hook, my MMR dipped too much because the match is too easy, i play a normal game and go for a 4k to get myself back to that sweet spot. The reason i kill the obsession is to get a free "mori" while still being able to do bloodpoint offering. Additionally, the obsession gets some bonus points for being killed as the obsession, so it somewhat offsets the fact that they were the ones who were killed.
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You misunderstand the point.
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I had fun playing against Nurse, to be honest. I liked the challenge.
And if the match was clearly a stomp, then I liked to see how many blinks in a row I could dodge. Sometimes I even managed to dodge all 5.
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average nurse gameplay, what are you expecting? I like how nurse is probably the only killer that can run a entire meme build and still win 24/7 because how busted she still is when played correctly.
about "new gamemodes" , idk bud, BHVR probably doesnt like that.
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You are obviously not playing Nurse. You only have to look at BHVR's statistics to see Nurse hasn't a high win rate.
That being said, the fact I was playing Nurse wasn't the point. Any killer would do. It's only a Nurse because that's the killer I play the most.
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That's also what I like the most when I verse the Nurse. If she's good I'm very happy to last for a while.
I just had another match a bit like the one that made me post this.
The Leon was very good at dodging me and after the first hook, I've only slugged them. They all lost about 50% of life in a slug state yet ...
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Ah, they had fun! Good, very very good.
It is what matters most, after all.
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