Wesker = Jack of all trades?
Remember when devs nerfed Scourge Hook: Pain Resonance, because it was a "jack of all trades"? Wesker is one too, shouldn't he receive the same treatment?
Wesker's power:
- great mobility
- good antiloop
- side objective for survivors (spraying)
- killer instinct notifies you of a survivor's whereabouts, so you can easily tunnel them, especially if they're injured
- full infections hinders you, including mid-chase, so even if you're really good in chase, the hindered status effect loses you the chase prematurely
- if he hits 2 survivors close to each other (including right after unhooking), wesker's attack injures (or puts in deep wound) both of the people
Considering all of this, it's no wonder he is so popular. Doesn't this guarantee a nerf? I mean, if you give a killer everything, then yeah, why would people want to play other killers who have less abilities? What are your thoughts?
Comments
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This is quite the reach, like is Wesker overperforming? on what basis other than him being a good Killer, are you proposing to nerf him?
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The devs have the history of nerfing the things that are too popular. 50% heal speed self-care was arguably a bad perk, and the devs nerfed it because it was too popular . They even wanted to nerf Hillbilly's engraving add-ons because they were too popular, not because they were overpeforming. So by that logic, yes, Wesker needs a nerf just based on his excessive popularity. But he also has too much to his power, like I mentioned.
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I refuse to believe this until one of developers come in here, where they sit down and confirm that the only concern they had in those instances was the popularity and only that. Because without that, you have nothing than a faulty theory regarding bHVR and not a reason anyone should accept for nerfing Wesker.
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You shouldn’t encourage a bad thing when he’s already in a fine spot
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The difference between wesker and original PR is that wesker isnt broken.
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Except that everything his power does can get completely negate by the survivor. His mobility only provides about a 3 second time save per use of both charges. His dashes require perfect precision and prediction just to hit, so its only reasonable it provides some extra benefit in the slowdown. You can also easily avoid full infection by just cleansing. The hinder only exists to force you to deal with cleansing. There are loops where his power is useless so they added a hinder so infection would always be a threat at max, and cleansing a must.
besides everything his power does can be stopped by outplaying him, he needs to hit you.
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Few things
1. His cross map mobility is mediocre. Someone has done comparisons on Midwich, it's 7 seconds vs 9 (because of his cooldowns slowing him after). It's a chase tool first and foremost.
2. Wesker being popular doesn't mean he needs a nerf. Legion, one of the weakest killers in the game, is also one of the most popular killers. Popularity =/= Strength. There is a lot more nuance than simple popularity.
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He's popular because he's the only fun killer to be released in the last year.
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Skullmerchant:
- easy 3-gen porential
- side quest for survivors (hacking drones)
- pinpoint information
- increased speed
- stealth
- power makes survivors exposed
Do we need to look at Skullmerchant because she can do "too much"? No. Just her part with 3-genning sucks.
So do we need to nerf Wesker? In short: No.
In long:
None of your mentioned reasons justify a nerf.
1. His mobility is mediocre at best as @GrimReaperJr1232 mentioned. Blight should be far better.
2. A good antiloop is not a reason to nerf him. His dashes are fun. You need good precision to get value. He is the typical killer with low skill floor and high skill ceiling.
His power is very balanced as you have tons of counterplay and the Player which is better will win the chase.
3. Side objective: Plague, Pig, Nemy, Onryō, Freddy... Just to mention a few. Also with the recent change that you can carry a can with your item has made it a lot faster to spray. You spend less time than before. About the tunneling: just look at Pyramid Head.....
You just don't complain about him because he is so rare and the chances that you get a tunneler is slim.
Oh and btw... Just don't spray if Wesker is unoccupied and/or near you. That helps a LOT to not get tunneled.
4. Full infection takes afaik 120s (80s with VCD). If he chases you still after that, then 3 gens are done and you should not be mad that the killer gets a bit help after that time. He basically lost the match with that chase anyway.
Hindred is just there to force cleansing. Or would you cleanse if it was something like... Blindness? No. Most people don't care about most effects and therefore they would never cleanse. (we had that with Plague when she came out, it was horrible).
5. The collateral damage hit is to reward pinpoint accuracy. DW was just added to make it more "clear".
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A jack of all trades is a master of none.
Wesker is fine.
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