Hit and run is awful for the game and shouldn't be encouraged
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Your 'picture' amounts to "because I said so" which really isn't an argument.
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No not at all.
Wow could have saved yourself a ton of effort if you led with that.
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No it doesn't lol because you're acting like I want killers to do things to lose themselves the game for my own enjoyment which is dumb especially when I said I didn't already
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Hit & Run is a good strategy to apply pressure on the whole team. Its either that or facecamping and tunneling.
Don't want to face that? Then don't get hit.
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Genuinely what are you talking about lol. Saying I'm contradicting myself from a lot of nothing, you realize the alternative to playing safe for survivors is going down right? Meanwhile the alternative for killers is requests for maps to be made better/not being ass at chase. You're acting like it's the same when it's not lol, but I'm not surprised to hear such nonsense from a wraith player
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There's more than 3 options
Also yeah, just don't get hit by a wraith who can sneak up on me from behind a wall, should just hide in a locker all game instead of falling for their "trap" of doing gens lol
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Cool. Still stand by everything else I said lmao
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"Hit and run should be discouraged because chases are more fun!"
There that's your entire argument. Every single paragraph is essentially repeating the same thing, including the two you screenshotted in response.
And my response will continue to be "to you maybe".
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Yeah, chases are more fun, which everyone agrees with until they have to defend hit and run lol. - and also because it's lazy and hurts solos most so yeah, not as much just to me there
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"I'm right because I say everyone agrees with me, and anyone who says otherwise is a DISHONEST LIAR. Now bare with me while I rephrase this in 50 different ways"
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That sounds more like a you problem than the playerbase.
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Just being real 🤷♀️ chase being the fun part of dbd is something that's always been said for ages, don't know what u want me to tell u
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Yeah my bad, should've just seen the wraith from behind a wall, real mistake on my end, so much dishonesty it's sad
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So go play a game that only has chases?
They're not deleting all the stealth killers or teleporting killers, or zone control killers, sorry you find them so boring.
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Stealth killers can chase in concept, or be still interesting like ghost face, teleporting killers can obviously chase, and zone control killers idk who u mean besides trapper and hag but ye they're boring to go against as heck everyone knows that it's just camping w extra steps
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You could have heard him, yeah
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You disagree with me! So dishonest! We all know everyone agrees with me so you must be lying!
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Hit and run is healthy for the game. If anything I’d encourage it further.
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absolutely not XD no universe where thats true. even if it wasnt awful for solos, its boring and takes no skill
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yeah heard him by the time hes already right next to me, so helpful that is
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yeah i still have no idea what to tell you, sorry but like ? wait dawg did u reply to the wrong comment like lmao- didnt know it somehow wasnt dishonest to tell someone "just dont get hit lol" as if you can just see killers from behind walls xd
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You could finnagle the wording to make nearly anything bad for solos. Being in a swf and on coms is going to make nearly everything better for them. This really isn't a point.
I also don't think it's that bad at all for solos.
Sneaking up, outplaying to get the hit if they see you coming and especially being able to multitask and juggle different survivors across the map is the epitome of skill. Understanding the macro gameplay of DBD as killer is way more skillful than the micro in simply understanding how to play a loop.
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the micro in simply understanding how to play a loop.
to be fair, the vast majority of loops on survivor side run themselves and you have no control over them as killer other than survivor messing up as an m1 killer.
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Eruption was problematicf for solos for more of a reason than just people "finnangling wording" also no, that may be skill, but hit and run doesn't involve all that understanding. Literally just dropping chase when it becomes the slightest bit too hard for you, that's not thinking about macro, that's lazy.
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Really.....that's just god pallets, mid/unsafe pallets and most windows are very mindgameable
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Cherry picking one of the few examples that work is literally the "finnangling" I was talking about. My statement is generally a true one in the vast majority of cases, even if you are able to find a couple small exceptions it doesn't disprove the overall point.
"Literally just dropping chase when it becomes the slightest bit too hard for you, that's not thinking about macro, that's lazy."
I don't think you understand high level DBD macro gameplay if this is what you think it is. This is not what it is whatsoever.
Macro gameplay of hit and run is understanding how long you can commit to chases, understanding the time you can commit based on the survivors location and its overall level of safety, understanding through game experience where each other survivor is and what they're doing, and utilizing this further to be able to multi pressure more than one survivor simultaneously or close out in a slug opportunity if they misplay. Understanding this well lets you prioritize your time efficiently in a game that is all about time management.
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Very true. Which is another reason why I put skilled macro play as way, way more skillful than micro play.
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I don't disagree with the statement but this is not one of those, it does work. Also when I say hit and run I'm not referring to literally just macro gameplay, I don't care about that. I'm talking about the playstyle that's just "oh I'll have to put in actual effort to get a hit here? ill just go bing bong and go somewhere else and maybe ill get a hit without having to put in effort there"
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Really.....that's just god pallets
good looping players make safe pallet vs m1 killer into god pallets. you cannot mindgame them because of good survivors know check spots. that is why BL is ineffective vs good looper's if the pallet is mildly safe. there is no mindgames if you reaction slide a pallet slide. a safe pallet is safe by definition of you being able to reaction slide a pallet. Like the killer cannot lunge and hit you. he will miss and his lunge will hit the pallet. don't believe me? watch comp DBD. that is why like 70% of pallets or so for m1 killer are just instant break at that level of play. no anti-loop for killer = no way to express skill at the loops.
Literally just dropping chase when it becomes the slightest bit too hard for you, that's not thinking about macro, that's lazy.
When I am gideon's map. I am not leaving loops because I am lazy. I am leaving survivors because I know that survivor knows how to loop and will be chaining 10+ pallets before I get a hit on him. it is not about lazyness. it is about no real gameplay at loops other then pallet break simulator. that is why hit & run is needed for that map. this is true for most of the maps but it depends on survivor skill-level in looping and how well they can make loops safe.
i think micro play is skillful but not for m1 killer vs good loopers. you cannot express skill as m1 killer on garden of joy. the survivor express their skill onto you because loops are in their favor.
Post edited by Devil_hit11 on1 -
Damn, how much did Sadako hurt you?
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Solos shouldn't have to use perks to do what swfs can do without perks
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Of course it should, "third party applications" are always going to exist so ppl using them will be op otherwise, and trapper needs hella changes anyways so idk, not the best example
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Passive bond would be massive buff to all survivors.
As long there are perks that encourage you to stay injured, then any buffs to injured state are also not really good.
Only thing in this aspect I would try is kindred effect (only survivor aura reading) whenever is someone on hook. That's basically point where soloQ needs most help. So you don't have multiple or no survivors going for unhook, you can also remember where are other players. Still buff, but not that massive as permanent aura readings.
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Actually, 'Anti-Heal Hit & Run' is one of the best things Ghostface can try to do aside from hard slugging with knockout + double iri addons. The gens fly by so fast at this point that you're pretty screwed if you try to mark and chase point blank against players with half an idea of how to play.
Oh no, anything you figure out that has real stopping power, they pretty much want it gone. Survivor players are constantly lobbying to whittle away almost everything the killer can do to stop them, demanding that no matter what the killer kit, it needs to be virtually forced to play for 12 hooks inside an overly safe environment alongside short-fuse objectives so there's a great chance at escaping and hazing the killer at the gate. Survivors supplicate hard and BHvR has been thick enough to oblige for so long that the primary pick is Wesker, and now survivor players want the gelding iron heated up for him too, it's madness.
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There should be only mechanics to help, no perks, swfs shouldn't be able to have more perk slots than solos just because there's "perks designed to help"
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That wouldn't help solos find each other to heal up at all unless someone was hooked
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On the ghost face part you're just wrong, sounds like you're just not good at ghost face? Knockout XD a perk which the main attractiveness of comes from denying aura reading. That on top of hit and run basically tells me you need more help vs solos than you already get, that's wild. And the second part, yeah, another senseless comment that's just "KILLERS CANT HAVE ANYTHING WAHH," come back when you wanna be constructive :) I'm very sorry that I want your brainless and boring playstyle to not be viable, so sorry that you would have to put effort into getting downs if it wasn't! What a scary thought
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Comments can be as unconstructive as you want, but if they hold a popular opinion, doesn't matter, you can be brainless and get upvotes anyways :D
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More ppl than whos paying attention to what I say, that seems for certain lmao
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But dropping chase there is hardly even a hit and run playstyle, that's literally just macro. I'm not talking about that, dropping chase out of laziness is what I am talking about
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If you think that macro gameplay is fine, you might also want to consider that the Killer got the first hit on you and doesn’t want to continue because they realized via perks or game sense that there was a much more important target to interrupt like two survivors sitting on a soon to be completed gen.
Players who do macro gameplay have an internal clock of how long they can commit to getting a hit/down/burning a pallet before they know they have to pressure other survivors. When I play Wraith, I do the same too.
This game is a 1v4, not a 1v1.
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I typically only play the underdogs, you know, Pig, Myers, Sadako, Ghostie, etc...
Problem is that for a lot of M1 killers, hit and run is the most viable option for them, because they can't do extended chases without losing all the gens quickly. Gens go by extremely fast, and a lot of survivors WANT to be chased because they are running stuff like MFT, lithe, and other such kind of perks.
Make chases not always be at the cost of losing a gen or two then I'd consider sticking to chases.
Again, it's one of those problems that it doesn't hurt the powerful killers in chase but incredibly is harmful to killers who don't have a strong chase. BHVR can't just "fix it" across the board. If you want more killers chasing, then the weaker chase killers need their chase power bumped up. At the moment, the weak chasers simply cannot afford to chase because of how long it takes. It's even worst now that survivors get MFT.
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