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The reality of Decisive Strike's impact now

Decisive Strike was mostly hated on because it activated during endgame, usually guaranteeing all survivors left in the game to escape since the unhooked person would body block so that other survivors wouldn't get downed. The killer would be forced to pick you up in hopes of you not having DS otherwise you would just crawl out. The five second stun wasn't anything too crazy but it punished tunneling and that was really good.


I've only seen DS in action a couple times in my games now and to say it's worse than current dead hard is an understatement. DS is absolutely useless against Nurse. It takes a single blink to knock you back down. DS is useless against all high mobility killers in fact (which are usually the most played killers I go against). If there isn't a vault or pallet too close to you, you're going down again. With Dead Hard, you can gain major distance and you can use it twice unlike DS. It also doesn't have a countdown to where it's not usable anymore. Since I'm comparing a perk to literal Dead Hard, you know it's bad.


With tunneling at five gens being rather common in the competetive environment, why is there no perk to actually counter it? Why are we so focused on camping when perks like Reassurance exist? Having one teammate gone at four gens is an instant loss and there's no point carrying on with the game.

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