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Onryo's "Rework" is an unjustifiable nerf

SirCracken
SirCracken Member Posts: 1,414
edited July 2023 in Feedback and Suggestions

A dev update was just released that revealed the changes Onryo would be receiving in the next patch. https://forums.bhvr.com/dead-by-daylight/kb/articles/399

In short:

  • The changes do not fix the problems that her "rework" created. And doesn't stop the widely vilified Condemned Only playstyle from being viable.
  • In fact, Condemned Only is not only still the most viable way to play Onryo. But has been made stronger and now with a much lower skill ceiling.
  • No attempts to buff her chase potential has been made. And since no mention of changes to her add-ons were made it's safe to assume that Reiko's Watch remains nerfed.

These changes only serve to twist the knife after what Sadako endured on the PTB. Allow me to explain.

"Condemned Only" is still viable and boring

The current iteration of Sadako, (soon to become Old Sadako), has only one playstyle that is viable against good survivors. Using the Iridescent Video Tape, Ring Drawing, and slugging survivors to force Condemned build-up to get kills. It has been widely criticized for being a very boring playstyle that extends the length of matches and feels extremely cheesy to be on the receiving end of. One of the goals of Onryo's "rework" is to remove this style of play by nerfing it so it wouldn't be viable anymore.

But even after the changes it remains the most viable way to play Sadako. Here's what the newest iteration of the Condemned Only playstyle will look like.

  1. Equip Iridescent Video Tape + Mother's Comb.
  2. Continuously teleport every 10 seconds until someone picks up a tape. Mother's Comb will highlight which TV the survivor interacted with and Iridescent Video Tape will force them to go to furthest TV away from them.
  3. Intercept the survivor before they insert their tape and hit them once. This will destroy their tape and inflict 2 condemned stacks.
  4. Continue teleporting and pay attention to survivor portraits so you know when the survivor you previously hit picks up a tape again.
  5. Repeat steps 2-4 until someone is fully condemned and then down and kill them.

There was no incentive given for Sadako to chase and hook survivors over spamming teleports and proxy-camping TV's to force condemned kills. The condemned only playstyle remains alive and well. Just with a lower skill ceiling.

Onryo's chase potential is still terrible

In addition to failing to nerf her most criticized style of play, no attempt was made to increased Onryo's ability to actually down survivors. Her "flickering" as she de-manifests remains far too short to effectively use in a chase. And worse still, there was no mention of the nerf to Reiko's Watch being reverted in the dev update.

The biggest factor that made the condemned only playstyle viable, was because it was the only playstyle that forced a reaction from survivors. Sadako doesn't have any other way of threatening them because every other part of her kit is extremely weak.

Rather than buffing her chase potential and switching how condemned is applied to survivors to encourage Onryo to play more aggressively, the devs have shortsightedly changed Onryo's power in a way that doesn't fix the fundamental issues with her kit. They only serve to reduce to amount of meaningful decisions that all players make in game with her.

  • Previously survivors only get condemned within 16 meters of a TV. Now it's map-wide.
  • Onryo's most powerful add-on was the Iridescent Video Tape. It still remains mandatory to run if you want to win.
  • Previously Onryo's most effective way of building up condemned was to slug people and spam teleports. Now it's hitting people and spamming teleports.
  • Onryo's only way of getting chase potential was using Reiko's Watch to mindgame survivors with her flickering. With the nerf of Reiko's Watch this playstyle is now weaker.

I find it unbelievable that the devs still decided to ship most of the changes they made to Sadako to the live game despite unanimous community outcry. They failed to fix her most glaring issues and in fact only worsened them.


What a disappointment.

Post edited by JocelynAwakens on

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 8,822

    her chasing kit is extremely weak to prevent her from becoming too strong with condemn kills. it balances her kit out. weak chase but strong passive to potentially mori survivors in the trial.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,822

    The only thing she's good at, forcing kills with condemned

    that sounds lore accurate character. a curse that kill you after 7 days.

    The devs should have buffed her ability to chase survivors

    Sure but that risk's sadako becoming too strong. like S-tier strong. She would become way to lore accurate.

  • SirCracken
    SirCracken Member Posts: 1,414

    You just ignored every single point I made because of... Lore.

    My brother in Christ: Gameplay > lore

  • Devil_hit11
    Devil_hit11 Member Posts: 8,822

    you would not feel like your playing against Sadako if condemn was not a threat. you would feel like your playing against a spirit that has teleport. I think they prioritize the feeling of going against a legendary killer from the movies but they also need keep it balanced such that it is not too killer-sided gameplay wise for survivor. Killer need to want to play killer and Survivors need want to not d/c vs killer. that is strikingly difficult to achieve given your average dbd game.

  • SirCracken
    SirCracken Member Posts: 1,414

    What are you talking about?

    Condemned Only is the most effective way to play Onryo. And that's a problem. Because that playstyle is extremely non-interactive and leads to bad gameplay. There's a way to balance Sadako so she's simultaneously powerful and fun to play as & against. But the dev's "rework" is certainly not it.

    Why are you seriously trying to argue against this? We both want the character to be strong. But you don't understand how her power works from a gameplay standpoint or why it's an issue.

  • MDRSan
    MDRSan Member Posts: 298

    I haven't played on the PTB but from reading the original changes + these updated buffs I don't see how they nerfed the ability to spread around condemned - just changed how it's done and made it base-kit. The only 'nerf' I see in the latest changes is to what happens when you hook a survivor carrying a video tape.

    Add-ons should boost or change how a killer plays, not be responsible for whether they're viable. They've made spreading condemned around more a part of her base-kit. How is that a bad thing?

  • Bradyguy99
    Bradyguy99 Member Posts: 229

    You're right it should take 7 real time days for them to kill someone. That would be the true Sadako experience.